@@ -58,6 +58,7 @@ services:
|
|||||||
carbon:yGY2bbis
|
carbon:yGY2bbis
|
||||||
luckperms:tamnmXad
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luckperms:tamnmXad
|
||||||
miniplaceholders:Kpbing8i
|
miniplaceholders:Kpbing8i
|
||||||
|
networkjoinmessages:1MJzJZCs
|
||||||
signedvelocity:OxMy0xf6
|
signedvelocity:OxMy0xf6
|
||||||
velocitab:aWnzUwbr
|
velocitab:aWnzUwbr
|
||||||
labels:
|
labels:
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||||||
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|||||||
@@ -0,0 +1,268 @@
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|||||||
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# This configuration supports both legacy color codes and MiniMessage!
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||||||
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# For documentation on MiniMessage visit https://docs.advntr.dev/minimessage/format.html
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||||||
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||||||
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# Set server aliases
|
||||||
|
Servers:
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||||||
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lobby: <blue>Lobby</blue>
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||||||
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survival: <gold>Survival Server</gold>
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||||||
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mining: <blue>Mining Server</blue>
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||||||
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staff: <dark_red><click:run_command:'/server staff'><hover:show_text:'<gray>Click to TP!'>Staff Server</hover></click></dark_red>
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||||||
|
???: <gray>Unknown Server</gray>
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||||||
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Messages:
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||||||
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# These player placeholders work in any of the following three message types
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||||||
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# %player% - Player username
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||||||
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# %displayname% - Custom name the player has according to the proxy
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||||||
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# %player_prefix% - Player prefix (requires LuckPerms on the proxy)
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||||||
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# %player_suffix% - Player suffix (requires LuckPerms on the proxy)
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||||||
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||||||
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# These placeholders are available for the swap server message
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||||||
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# %to% - Server they are heading to
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||||||
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# %to_clean% - Server they are heading to without formatting
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||||||
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# %from% - Server they are coming from
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||||||
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# %from_clean% - Server they are coming from without formatting
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||||||
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# %playercount_from% - Amount of players where they are coming from
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||||||
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# %playercount_to% - Amount of players where they are heading to
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||||||
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# %playercount_network% - Amount of players on the network
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||||||
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||||||
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# Message sent when a player swaps servers - leave blank to use the list of messages defined below
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||||||
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SwapServerMessage:
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||||||
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||||||
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# A list of swap messages to be selected at random each time a player swaps servers
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||||||
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# IMPORTANT - SwapServerMessage (directly above) must be empty to enable this option
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||||||
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SwapServerMessages: []
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||||||
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||||||
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# These placeholders are available for the join and leave network messages
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||||||
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# %server_name% - Name of the server they connected to
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||||||
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# %server_name_clean% - Name of the server they connected to without formatting
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||||||
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# %playercount_server% - Amount of players on the sever they joined or left
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||||||
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# %playercount_network% - Amount of players on the network
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||||||
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# Message sent when a player joins the network for the first time - leave blank to use the list of messages defined below
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FirstJoinNetworkMessage:
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# A list of first join messages to be selected at random each time a player joins for the first time
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||||||
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# IMPORTANT - FirstJoinNetworkMessage (directly above) must be empty to enable this option
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||||||
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FirstJoinNetworkMessages: []
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# Message sent when a player joins the network - leave blank to use the list of messages defined below
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JoinNetworkMessage: "<carbonchat_displayname><reset><yellow> has connected to the network."
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# A list of join messages to be selected at random each time a player joins
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||||||
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# IMPORTANT - JoinNetworkMessage (directly above) must be empty to enable this option
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JoinNetworkMessages: []
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# Message sent when a player leaves the network - leave blank to use the list of messages defined below
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LeaveNetworkMessage: "<carbonchat_displayname><reset><yellow> has disconnected to the network."
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||||||
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# A list of leave messages to be selected at random each time a player leaves
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||||||
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# IMPORTANT - LeaveNetworkMessage (directly above) must be empty to enable this option
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||||||
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LeaveNetworkMessages: []
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||||||
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# Configurable Command Messages!
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||||||
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Commands:
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NoMoreArgumentsNeeded: No more arguments needed.
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||||||
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NoPermission: <red>You do not have the permission to use this command.
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Spoof:
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NoArgument: |
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<red>Arguments:
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- join
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||||||
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- leave
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||||||
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- swap <to> <from>
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SwapNoArgument: |
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<red> Arguments:
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- join
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||||||
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- leave
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||||||
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- swap <to> <from>
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<dark_red>Please specify <red>TO<dark_red> and <red>FROM
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ToggleSilentNoPerm: <red>You do not have the permission to join the server silently.
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ToggleSilent: <gray>Your silent mode has now been set to <gold>%state%
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JoinNotification: |-
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<gray>[NetworkJoin] You joined the server while silenced or vanished.
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<gray>If vanished, unvanish, or if silenced use <white>/njoinspoof toggle
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||||||
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<gray>to re-enable join, leave, and swap messages.
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ToggleJoin:
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MissingFirstArgument: |-
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<red>Please specify which messages you would like to disable/enable.
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||||||
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<gray>Valid arguments are:<white> join, leave, swap, all
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||||||
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MissingState: |-
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<red>Please specify which state you would like to enter.
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||||||
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<gray>Valid arguments are: <green>on <gray>/ <red>off <gray>or <green>true <gray>/ <red>false<white>.
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||||||
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Confirmation: <gray>Receive messages for <white>%mode%<gray> has been set to <white>%state%
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||||||
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TargetNotFound: <red>Could not find a player with name %player%
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MustSpecifyPlayer: <red>You must specify the target player when running from console
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||||||
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ConfirmationOther: <gray>Set receive messages for <white>%mode%<gray> on <white>%player%<gray> to <white>%state%
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||||||
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Reload:
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ConfigReloaded: Config Reloaded!
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Misc:
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||||||
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SilentPrefix: <gray>[Silent] </gray>
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ConsoleSilentSwap: <gray>Swap message was silenced. %player% %from% -> %to%
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||||||
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ConsoleSilentJoin: <gray>Join message was silenced. %player% joined the network
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ConsoleSilentLeave: <gray>Leave message was silenced. %player% left the network
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Settings:
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# As PAPIProxyBridge is unable to parse placeholders for offline players, a cache for the leave network message must
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# be implemented. For placeholders that frequently change such as experience level, armor rating, etc. you may wish
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# for this cache to update more often.
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# Designate how long in seconds the leave network message will be cached or use 0 to only update cache on join and
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# server swap.
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LeaveNetworkMessageCacheDuration: 45
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# Designate how long, in milliseconds, the plugin will wait before sending the leave network message for a player.
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# This allows them to rejoin with no join message and cancel the sending of the leave network message altogether.
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# Helps prevent spam from players with a weak internet connection. 1500 is recommended.
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LeaveJoinBufferDuration: 0
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# Should players with the networkjoinmessages.silent permission be silenced by default?
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||||||
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# It will be set to this for all players after a reboot. They can toggle it for themselves with the /njoinspoof toggle command
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SilentJoinDefaultState: true
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# Storage backend
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# SQL - External SQL server (MySQL, MariaDB, or PostgreSQL). Requires filling in the SQL section below.
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# H2 - Embedded SQL database (default). Best for most servers; no setup required.
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# TEXT - Plain text file (joined.txt). Easiest to inspect and edit by hand. (Player data will still use H2)
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# Changing this option requires a restart. Data is migrated automatically except when migrating from SQL.
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FirstJoinStorageType: H2
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# Storage backend for player data
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# Same as above, except valid options are H2 and SQL only. TEXT is not available for this interface.
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PlayerDataStorageType: H2
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||||||
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# External SQL server settings — only used when StorageType is SQL.
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# Changes here require a restart.
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SQL:
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# Hostname or IP address of the SQL server.
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Host: localhost
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# Port — MySQL/MariaDB default is 3306, PostgreSQL default is 5432.
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Port: 3306
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# Name of the database to use. Must already exist.
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Database: database
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TablePrefix: njm_
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Username: njm_user
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Password: ''
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# SQL driver to use. Accepted values: mysql, mariadb, postgresql
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Driver: mysql
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# Whether to require SSL/TLS for the connection (MySQL/MariaDB only).
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UseSSL: false
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# Seconds to wait when checking if the connection is still alive.
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ConnectionTimeout: 5
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# Should players ignore messages by default? Re-enable with /njointoggle.
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# Changes require a restart to affect players who joined the proxy
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IgnoreJoinByDefault: false
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IgnoreSwapByDefault: false
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IgnoreLeaveByDefault: false
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# Should the following messages be enabled?
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||||||
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SwapServerMessageEnabled: false
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FirstJoinNetworkMessageEnabled: false
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JoinNetworkMessageEnabled: true
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LeaveNetworkMessageEnabled: true
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# Should other players with the networkjoinmessages.silent permission be notified of players moving silently?
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NotifyAdminsOnSilentMove: true
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# NOTE: These do not affect silenced players. Silenced move messages will be seen by all players with the permission.
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SwapServerMessageViewableBy:
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# Should the swap server message be seen by the server they swapped to?
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ServerJoined: true
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# Should the swap server message be seen by the server they swapped from?
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ServerLeft: true
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# Should the swap server message be seen by the other servers?
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OtherServer: true
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FirstJoinNetworkMessageViewableBy:
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# Should the Join Network message be seen by the server they Joined?
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ServerJoined: true
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# Should theJoin Network message be seen by the other servers?
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OtherServer: true
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JoinNetworkMessageViewableBy:
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# Should the Join Network message be seen by the server they Joined?
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ServerJoined: true
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# Should theJoin Network message be seen by the other servers?
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OtherServer: true
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LeaveNetworkMessageViewableBy:
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# Should the Leave Network message be seen by the server they left?
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ServerLeft: true
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# Should the Leave Network message be seen by the other servers?
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OtherServer: true
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# Servers in this list will not trigger messages.
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# Servers listed here are case-sensitive. Check your bungee config to see how you have them listed!
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ServerBlacklist:
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- SomeServerName
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- SomeOtherServerName
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# Should the blacklist list be the only servers allowed to trigger messages? (Reverse the check)
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||||||
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UseBlacklistAsWhitelist: false
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# When a player swaps from A to B, which one should we check? JOINED, LEFT, BOTH, ANY
|
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# Behaviour will change depending on the blacklist being in blacklist or whitelist mode.
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# example: If you set this to JOINED: BlacklistMode will prevent the message from going through if the joined server is going through.
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# WhitelistMode will only allow it if the joined server is in the list.
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# IF set to ANY or both, ANY of them must be blacklisted/whitelisted, or BOTH of them must ble blacklisted/whitelisted.
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SwapServerMessageRequires: ANY
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# IgnoreFirstJoinMessagesList - Players on these servers will not see a message when someone joins the network for the first time.
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# The global message will still be triggered if someone joins these servers directly.
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# Case-sensitive!
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IgnoreFirstJoinMessagesList:
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- SomeServerNameThatShouldNotSeeFirstJoinNetworkMessages
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- SomeOtherServerName
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# IgnoreJoinMessagesList - Players on these servers will not see a message when someone joins the network.
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||||||
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# The global message will still be triggered if someone joins these servers directly.
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# Case-sensitive!
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IgnoreJoinMessagesList:
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- SomeServerNameThatShouldNotSeeJoinNetworkMessages
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- SomeOtherServerName
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# IgnoreLeaveMessagesList - Players on these servers will not see a message when someone leaves the network.
|
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# The global message will still be triggered if someone leaves these servers directly.
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# Case-sensitive!
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IgnoreLeaveMessagesList:
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- SomeServerNameThatShouldNotSeeLeaveNetworkMessages
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- SomeOtherServerName
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|
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OtherPlugins:
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PAPIProxyBridge:
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# The maximum amount of time in milliseconds to wait for PlaceholderAPI placeholders before timing out
|
||||||
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RequestTimeout: 1500
|
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SayanVanish:
|
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# Vanished players will not trigger messages aside from
|
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# silent messages sent to players with networkjoinmessages.silent permission
|
||||||
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TreatVanishedPlayersAsSilent: true
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||||||
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# Vanished players will not be counted in the player count placeholders
|
||||||
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RemoveVanishedPlayersFromPlayerCount: true
|
||||||
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# Send silent messages to players with the permission sayanvanish.vanish.use (permission must be set on the proxy)
|
||||||
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NotifyVanishEnabledPlayersOnSilentMove: false
|
||||||
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PremiumVanish:
|
||||||
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# Vanished players will not trigger messages aside from
|
||||||
|
# silent messages sent to players with networkjoinmessages.silent permission
|
||||||
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TreatVanishedPlayersAsSilent: true
|
||||||
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# Vanished players will not be counted in the player count placeholders
|
||||||
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RemoveVanishedPlayersFromPlayerCount: true
|
||||||
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# Spoof a join message automatically when a player stops being vanished (shows)
|
||||||
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SpoofJoinMessageOnShow: true
|
||||||
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# Spoof a leave message automatically when a player vanishes (hides)
|
||||||
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SpoofLeaveMessageOnHide: true
|
||||||
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# Treats a player with the permission pv.joinvanished as vanished on join (permission must be set on the proxy)
|
||||||
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# This is to be used in conjunction with the PremiumVanish 'AutoVanishOnJoin' option
|
||||||
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TreatVanishedOnJoin: false
|
||||||
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# Send silent messages to players with the permission pv.use or pv.see (permission must be set on the proxy)
|
||||||
|
NotifyVanishEnabledPlayersOnSilentMove: false
|
||||||
|
# Instead of sending silent messages to all players with pv.use or pv.see, only send silent messages to players with
|
||||||
|
# a greater than or equal to see level than the player who triggered the message's use level.
|
||||||
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# Simply put, this setting respects the layered use/see permissions set with PremiumVanish.
|
||||||
|
# Requires players to rejoin upon changes to their level or setting this setting to true
|
||||||
|
NotifyRespectVanishLevels: false
|
||||||
|
# What should be the highest level for both PremiumVanish permissions?
|
||||||
|
# Lower amounts might improve performance with more players since they reduce the amount of permission checks
|
||||||
|
MaxLevel: 100
|
||||||
|
LimboAPI:
|
||||||
|
# No swap messages for players swapping to or from limbo servers
|
||||||
|
SuppressSwapMessages: true
|
||||||
|
# No join messages for players joining limbo servers
|
||||||
|
SuppressJoinMessages: false
|
||||||
|
# No leave messages for players leaving from limbo servers
|
||||||
|
SuppressLeaveMessages: false
|
||||||
|
|
||||||
|
debug: false
|
||||||
|
# Do not touch this
|
||||||
|
config-version: 14
|
||||||
@@ -0,0 +1,161 @@
|
|||||||
|
# This is the configuration for an optional discord webhook integration
|
||||||
|
# Here you can provide a discord webhook url for notifications :)
|
||||||
|
|
||||||
|
# Whether to enable the integration
|
||||||
|
Enabled: false
|
||||||
|
|
||||||
|
# The webhook url - if you need help check out these resources
|
||||||
|
# https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks
|
||||||
|
# https://youtu.be/fKksxz2Gdnc?si=jxY0gr1tiPXiPsgf
|
||||||
|
WebhookUrl: https://discord.com/api/webhooks/00000000000000000000/example-replace-this
|
||||||
|
|
||||||
|
# The picture that will replace %embedavatarurl% throughout this config
|
||||||
|
# Available placeholders are %uuid% & %player%
|
||||||
|
EmbedAvatarUrl: https://mc-heads.net/avatar/%uuid%
|
||||||
|
|
||||||
|
# All rules/settings in config.yml are honored here as well
|
||||||
|
# Configuration for swap-server, first-join, join, and leave messages is below
|
||||||
|
# Anything that is supposed to be a url MUST be either blank or a valid url!!!
|
||||||
|
|
||||||
|
# Available placeholders for swap are:
|
||||||
|
# %embedavatarurl% - Defined above
|
||||||
|
# %player% - The player's username
|
||||||
|
# %displayname% - The custom name the player has according to bungee
|
||||||
|
# %to% - The server they are heading to
|
||||||
|
# %to_clean% - The server they are heading to without color codes
|
||||||
|
# %from% - The server they are coming from
|
||||||
|
# %from_clean% - The server they are coming from without color codes
|
||||||
|
# %playercount_from% - The amount of players where they are coming from
|
||||||
|
# %playercount_to% - The amount of players where they are heading to
|
||||||
|
# %playercount_network% - The amount of players on the network
|
||||||
|
|
||||||
|
# Available placeholders for join/leave are:
|
||||||
|
# %embedavatarurl% - Defined above
|
||||||
|
# %player% - The player's username
|
||||||
|
# %displayname% - The custom name the player has according to bungee
|
||||||
|
# %server_name% - The name of the server they connected to
|
||||||
|
# %server_name_clean% - The name of the server they connected to without color codes
|
||||||
|
# %playercount_server% - The playercount of the server they are on
|
||||||
|
# %playercount_network% - The amount of players on the network
|
||||||
|
Messages:
|
||||||
|
SwapServer:
|
||||||
|
# Whether to enable the message
|
||||||
|
Enabled: true
|
||||||
|
# Lets you define a custom name and/or pfp url just for this message type
|
||||||
|
CustomWebhook:
|
||||||
|
Enabled: false
|
||||||
|
Name: ''
|
||||||
|
AvatarUrl: ''
|
||||||
|
# The message content
|
||||||
|
Content: ''
|
||||||
|
Embed:
|
||||||
|
Enabled: true
|
||||||
|
Color: '#444444'
|
||||||
|
Author:
|
||||||
|
ImageUrl: '%embedavatarurl%'
|
||||||
|
Name: '%player% swapped servers'
|
||||||
|
Url: ''
|
||||||
|
ThumbnailUrl: ''
|
||||||
|
Title:
|
||||||
|
Text: ''
|
||||||
|
Url: ''
|
||||||
|
Description: ''
|
||||||
|
# Format is "title;value;inline" (eg. "Who joined?;%displayname%;true") or "blank" to add a blank field
|
||||||
|
Fields:
|
||||||
|
- From;%from_clean%;true
|
||||||
|
- To;%to_clean%;true
|
||||||
|
ImageUrl: ''
|
||||||
|
Footer:
|
||||||
|
Text: ''
|
||||||
|
IconUrl: ''
|
||||||
|
Timestamp: false
|
||||||
|
FirstJoinNetwork:
|
||||||
|
# Whether to enable the message
|
||||||
|
Enabled: true
|
||||||
|
# Lets you define a custom name and/or pfp url just for this message type
|
||||||
|
CustomWebhook:
|
||||||
|
Enabled: false
|
||||||
|
Name: ''
|
||||||
|
AvatarUrl: ''
|
||||||
|
# The message content
|
||||||
|
Content: ''
|
||||||
|
Embed:
|
||||||
|
Enabled: true
|
||||||
|
Color: '#553a8c'
|
||||||
|
Author:
|
||||||
|
ImageUrl: '%embedavatarurl%'
|
||||||
|
Name: '%player% joined the network for the first time!'
|
||||||
|
Url: ''
|
||||||
|
ThumbnailUrl: ''
|
||||||
|
Title:
|
||||||
|
Text: ''
|
||||||
|
Url: ''
|
||||||
|
Description: ''
|
||||||
|
# Format is "title;value;inline" (eg. "Who joined?;%displayname%;true") or "blank" to add a blank field
|
||||||
|
Fields: []
|
||||||
|
ImageUrl: ''
|
||||||
|
Footer:
|
||||||
|
Text: ''
|
||||||
|
IconUrl: ''
|
||||||
|
Timestamp: false
|
||||||
|
JoinNetwork:
|
||||||
|
# Whether to enable the message
|
||||||
|
Enabled: true
|
||||||
|
# Lets you define a custom name and/or pfp url just for this message type
|
||||||
|
CustomWebhook:
|
||||||
|
Enabled: false
|
||||||
|
Name: ''
|
||||||
|
AvatarUrl: ''
|
||||||
|
# The message content
|
||||||
|
Content: ''
|
||||||
|
Embed:
|
||||||
|
Enabled: true
|
||||||
|
Color: '#3d8c40'
|
||||||
|
Author:
|
||||||
|
ImageUrl: '%embedavatarurl%'
|
||||||
|
Name: '%player% joined the network'
|
||||||
|
Url: ''
|
||||||
|
ThumbnailUrl: ''
|
||||||
|
Title:
|
||||||
|
Text: ''
|
||||||
|
Url: ''
|
||||||
|
Description: ''
|
||||||
|
# Format is "title;value;inline" (eg. "Who joined?;%displayname%;true") or "blank" to add a blank field
|
||||||
|
Fields: []
|
||||||
|
ImageUrl: ''
|
||||||
|
Footer:
|
||||||
|
Text: ''
|
||||||
|
IconUrl: ''
|
||||||
|
Timestamp: false
|
||||||
|
LeaveNetwork:
|
||||||
|
# Whether to enable the message
|
||||||
|
Enabled: true
|
||||||
|
# Lets you define a custom name and/or pfp url just for this message type
|
||||||
|
CustomWebhook:
|
||||||
|
Enabled: false
|
||||||
|
Name: ''
|
||||||
|
AvatarUrl: ''
|
||||||
|
# The message content
|
||||||
|
Content: ''
|
||||||
|
Embed:
|
||||||
|
Enabled: true
|
||||||
|
Color: '#ff0000'
|
||||||
|
Author:
|
||||||
|
ImageUrl: '%embedavatarurl%'
|
||||||
|
Name: '%player% left the network'
|
||||||
|
Url: ''
|
||||||
|
ThumbnailUrl: ''
|
||||||
|
Title:
|
||||||
|
Text: ''
|
||||||
|
Url: ''
|
||||||
|
Description: ''
|
||||||
|
# Format is "title;value;inline" (eg. "Who joined?;%displayname%;true") or "blank" to add a blank field
|
||||||
|
Fields: []
|
||||||
|
ImageUrl: ''
|
||||||
|
Footer:
|
||||||
|
Text: ''
|
||||||
|
IconUrl: ''
|
||||||
|
Timestamp: false
|
||||||
|
|
||||||
|
# Do not touch this
|
||||||
|
config-version: 2
|
||||||
Reference in New Issue
Block a user