This commit is contained in:
@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
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# If you change these values, bluemap automatically tries to update the map,
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# If you change these values, bluemap automatically tries to update the map,
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# including deleting map-tiles which are outside the new limits.
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# including deleting map-tiles which are outside the new limits.
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# Default is no min or max value (= infinite bounds)
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# Default is no min or max value (= infinite bounds)
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#min-x: -4000
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render-mask: [
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#max-x: 4000
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{
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#min-z: -4000
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#min-x: -4000
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#max-z: 4000
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#max-x: 4000
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#min-y: 50
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#min-z: -4000
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#max-y: 100
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#max-z: 4000
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#min-y: 50
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#max-y: 100
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}
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]
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
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# If you change these values, bluemap automatically tries to update the map,
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# If you change these values, bluemap automatically tries to update the map,
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# including deleting map-tiles which are outside the new limits.
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# including deleting map-tiles which are outside the new limits.
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# Default is no min or max value (= infinite bounds)
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# Default is no min or max value (= infinite bounds)
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#min-x: -4000
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render-mask: [
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#max-x: 4000
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{
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#min-z: -4000
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#min-x: -4000
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#max-z: 4000
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#max-x: 4000
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#min-y: 50
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#min-z: -4000
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#max-y: 100
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#max-z: 4000
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#min-y: 50
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#max-y: 100
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}
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]
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
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# If you change these values, bluemap automatically tries to update the map,
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# If you change these values, bluemap automatically tries to update the map,
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# including deleting map-tiles which are outside the new limits.
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# including deleting map-tiles which are outside the new limits.
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# Default is no min or max value (= infinite bounds)
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# Default is no min or max value (= infinite bounds)
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#min-x: -4000
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render-mask: [
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#max-x: 4000
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{
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#min-z: -4000
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#min-x: -4000
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#max-z: 4000
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#max-x: 4000
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#min-y: 50
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#min-z: -4000
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#max-y: 100
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#max-z: 4000
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#min-y: 50
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#max-y: 100
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}
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]
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
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# If you change these values, bluemap automatically tries to update the map,
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# If you change these values, bluemap automatically tries to update the map,
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# including deleting map-tiles which are outside the new limits.
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# including deleting map-tiles which are outside the new limits.
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# Default is no min or max value (= infinite bounds)
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# Default is no min or max value (= infinite bounds)
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#min-x: -4000
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render-mask: [
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#max-x: 4000
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{
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#min-z: -4000
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#min-x: -4000
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#max-z: 4000
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#max-x: 4000
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#min-y: 50
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#min-z: -4000
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#max-y: 100
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#max-z: 4000
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#min-y: 50
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#max-y: 100
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}
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]
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
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# If you change these values, bluemap automatically tries to update the map,
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# If you change these values, bluemap automatically tries to update the map,
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# including deleting map-tiles which are outside the new limits.
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# including deleting map-tiles which are outside the new limits.
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# Default is no min or max value (= infinite bounds)
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# Default is no min or max value (= infinite bounds)
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#min-x: -4000
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render-mask: [
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#max-x: 4000
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{
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#min-z: -4000
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#min-x: -4000
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#max-z: 4000
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#max-x: 4000
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#min-y: 50
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#min-z: -4000
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#max-y: 100
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#max-z: 4000
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#min-y: 50
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#max-y: 100
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}
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]
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
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# If you change these values, bluemap automatically tries to update the map,
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# If you change these values, bluemap automatically tries to update the map,
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# including deleting map-tiles which are outside the new limits.
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# including deleting map-tiles which are outside the new limits.
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# Default is no min or max value (= infinite bounds)
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# Default is no min or max value (= infinite bounds)
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#min-x: -4000
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render-mask: [
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#max-x: 4000
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{
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#min-z: -4000
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#min-x: -4000
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#max-z: 4000
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#max-x: 4000
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#min-y: 50
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#min-z: -4000
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max-y: 90
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#max-z: 4000
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#min-y: 50
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max-y: 90
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}
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]
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
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# If you change these values, bluemap automatically tries to update the map,
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# If you change these values, bluemap automatically tries to update the map,
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# including deleting map-tiles which are outside the new limits.
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# including deleting map-tiles which are outside the new limits.
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# Default is no min or max value (= infinite bounds)
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# Default is no min or max value (= infinite bounds)
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#min-x: -4000
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render-mask: [
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#max-x: 4000
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{
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#min-z: -4000
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#min-x: -4000
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#max-z: 4000
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#max-x: 4000
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#min-y: 50
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#min-z: -4000
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#max-y: 100
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#max-z: 4000
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#min-y: 50
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#max-y: 100
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}
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]
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
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# If you change these values, bluemap automatically tries to update the map,
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# If you change these values, bluemap automatically tries to update the map,
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# including deleting map-tiles which are outside the new limits.
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# including deleting map-tiles which are outside the new limits.
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# Default is no min or max value (= infinite bounds)
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# Default is no min or max value (= infinite bounds)
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#min-x: -4000
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render-mask: [
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#max-x: 4000
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{
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#min-z: -4000
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#min-x: -4000
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#max-z: 4000
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#max-x: 4000
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#min-y: 50
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#min-z: -4000
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#max-y: 100
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#max-z: 4000
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#min-y: 50
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#max-y: 100
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}
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]
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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