Fix bluemap map config files
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This commit is contained in:
2026-04-21 23:03:50 +01:00
parent b2095af62f
commit 392520834e
8 changed files with 80 additions and 48 deletions
+10 -6
View File
@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
# If you change these values, bluemap automatically tries to update the map, # If you change these values, bluemap automatically tries to update the map,
# including deleting map-tiles which are outside the new limits. # including deleting map-tiles which are outside the new limits.
# Default is no min or max value (= infinite bounds) # Default is no min or max value (= infinite bounds)
#min-x: -4000 render-mask: [
#max-x: 4000 {
#min-z: -4000 #min-x: -4000
#max-z: 4000 #max-x: 4000
#min-y: 50 #min-z: -4000
#max-y: 100 #max-z: 4000
#min-y: 50
#max-y: 100
}
]
# The minimum "inhabitedTime" value that a chunk must have to be rendered. # The minimum "inhabitedTime" value that a chunk must have to be rendered.
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already. # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
+10 -6
View File
@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
# If you change these values, bluemap automatically tries to update the map, # If you change these values, bluemap automatically tries to update the map,
# including deleting map-tiles which are outside the new limits. # including deleting map-tiles which are outside the new limits.
# Default is no min or max value (= infinite bounds) # Default is no min or max value (= infinite bounds)
#min-x: -4000 render-mask: [
#max-x: 4000 {
#min-z: -4000 #min-x: -4000
#max-z: 4000 #max-x: 4000
#min-y: 50 #min-z: -4000
#max-y: 100 #max-z: 4000
#min-y: 50
#max-y: 100
}
]
# The minimum "inhabitedTime" value that a chunk must have to be rendered. # The minimum "inhabitedTime" value that a chunk must have to be rendered.
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already. # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
+10 -6
View File
@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
# If you change these values, bluemap automatically tries to update the map, # If you change these values, bluemap automatically tries to update the map,
# including deleting map-tiles which are outside the new limits. # including deleting map-tiles which are outside the new limits.
# Default is no min or max value (= infinite bounds) # Default is no min or max value (= infinite bounds)
#min-x: -4000 render-mask: [
#max-x: 4000 {
#min-z: -4000 #min-x: -4000
#max-z: 4000 #max-x: 4000
#min-y: 50 #min-z: -4000
#max-y: 100 #max-z: 4000
#min-y: 50
#max-y: 100
}
]
# The minimum "inhabitedTime" value that a chunk must have to be rendered. # The minimum "inhabitedTime" value that a chunk must have to be rendered.
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already. # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
+10 -6
View File
@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
# If you change these values, bluemap automatically tries to update the map, # If you change these values, bluemap automatically tries to update the map,
# including deleting map-tiles which are outside the new limits. # including deleting map-tiles which are outside the new limits.
# Default is no min or max value (= infinite bounds) # Default is no min or max value (= infinite bounds)
#min-x: -4000 render-mask: [
#max-x: 4000 {
#min-z: -4000 #min-x: -4000
#max-z: 4000 #max-x: 4000
#min-y: 50 #min-z: -4000
#max-y: 100 #max-z: 4000
#min-y: 50
#max-y: 100
}
]
# The minimum "inhabitedTime" value that a chunk must have to be rendered. # The minimum "inhabitedTime" value that a chunk must have to be rendered.
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already. # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
+10 -6
View File
@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
# If you change these values, bluemap automatically tries to update the map, # If you change these values, bluemap automatically tries to update the map,
# including deleting map-tiles which are outside the new limits. # including deleting map-tiles which are outside the new limits.
# Default is no min or max value (= infinite bounds) # Default is no min or max value (= infinite bounds)
#min-x: -4000 render-mask: [
#max-x: 4000 {
#min-z: -4000 #min-x: -4000
#max-z: 4000 #max-x: 4000
#min-y: 50 #min-z: -4000
#max-y: 100 #max-z: 4000
#min-y: 50
#max-y: 100
}
]
# The minimum "inhabitedTime" value that a chunk must have to be rendered. # The minimum "inhabitedTime" value that a chunk must have to be rendered.
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already. # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
+10 -6
View File
@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
# If you change these values, bluemap automatically tries to update the map, # If you change these values, bluemap automatically tries to update the map,
# including deleting map-tiles which are outside the new limits. # including deleting map-tiles which are outside the new limits.
# Default is no min or max value (= infinite bounds) # Default is no min or max value (= infinite bounds)
#min-x: -4000 render-mask: [
#max-x: 4000 {
#min-z: -4000 #min-x: -4000
#max-z: 4000 #max-x: 4000
#min-y: 50 #min-z: -4000
max-y: 90 #max-z: 4000
#min-y: 50
max-y: 90
}
]
# The minimum "inhabitedTime" value that a chunk must have to be rendered. # The minimum "inhabitedTime" value that a chunk must have to be rendered.
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already. # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
+10 -6
View File
@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
# If you change these values, bluemap automatically tries to update the map, # If you change these values, bluemap automatically tries to update the map,
# including deleting map-tiles which are outside the new limits. # including deleting map-tiles which are outside the new limits.
# Default is no min or max value (= infinite bounds) # Default is no min or max value (= infinite bounds)
#min-x: -4000 render-mask: [
#max-x: 4000 {
#min-z: -4000 #min-x: -4000
#max-z: 4000 #max-x: 4000
#min-y: 50 #min-z: -4000
#max-y: 100 #max-z: 4000
#min-y: 50
#max-y: 100
}
]
# The minimum "inhabitedTime" value that a chunk must have to be rendered. # The minimum "inhabitedTime" value that a chunk must have to be rendered.
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already. # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
+10 -6
View File
@@ -71,12 +71,16 @@ cave-detection-uses-block-light: false
# If you change these values, bluemap automatically tries to update the map, # If you change these values, bluemap automatically tries to update the map,
# including deleting map-tiles which are outside the new limits. # including deleting map-tiles which are outside the new limits.
# Default is no min or max value (= infinite bounds) # Default is no min or max value (= infinite bounds)
#min-x: -4000 render-mask: [
#max-x: 4000 {
#min-z: -4000 #min-x: -4000
#max-z: 4000 #max-x: 4000
#min-y: 50 #min-z: -4000
#max-y: 100 #max-z: 4000
#min-y: 50
#max-y: 100
}
]
# The minimum "inhabitedTime" value that a chunk must have to be rendered. # The minimum "inhabitedTime" value that a chunk must have to be rendered.
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already. # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.