From 53ce500294a9b6d00964af0f7bd18a50bbda67b8 Mon Sep 17 00:00:00 2001 From: Kappeh Date: Wed, 9 Sep 2026 22:31:07 +0100 Subject: [PATCH] Fix join/leave messages --- velocity/config/plugins/networkjoinmessages/config.yml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/velocity/config/plugins/networkjoinmessages/config.yml b/velocity/config/plugins/networkjoinmessages/config.yml index 156ccfa..fbfc3c5 100644 --- a/velocity/config/plugins/networkjoinmessages/config.yml +++ b/velocity/config/plugins/networkjoinmessages/config.yml @@ -38,7 +38,7 @@ Messages: # %playercount_network% - Amount of players on the network # Message sent when a player joins the network for the first time - leave blank to use the list of messages defined below - FirstJoinNetworkMessage: + FirstJoinNetworkMessage: " has connected to the network." # A list of first join messages to be selected at random each time a player joins for the first time # IMPORTANT - FirstJoinNetworkMessage (directly above) must be empty to enable this option @@ -52,7 +52,7 @@ Messages: JoinNetworkMessages: [] # Message sent when a player leaves the network - leave blank to use the list of messages defined below - LeaveNetworkMessage: " has disconnected to the network." + LeaveNetworkMessage: " has disconnected from the network." # A list of leave messages to be selected at random each time a player leaves # IMPORTANT - LeaveNetworkMessage (directly above) must be empty to enable this option @@ -153,7 +153,7 @@ Settings: # Should the following messages be enabled? SwapServerMessageEnabled: false - FirstJoinNetworkMessageEnabled: false + FirstJoinNetworkMessageEnabled: true JoinNetworkMessageEnabled: true LeaveNetworkMessageEnabled: true # Should other players with the networkjoinmessages.silent permission be notified of players moving silently?