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@@ -38,21 +38,21 @@ Messages:
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# %playercount_network% - Amount of players on the network
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# Message sent when a player joins the network for the first time - leave blank to use the list of messages defined below
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FirstJoinNetworkMessage: "<carbonchat_displayname><reset><yellow> has connected to the network."
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FirstJoinNetworkMessage: "<dark_aqua><carbonchat_displayname><reset><yellow> has connected to the network."
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# A list of first join messages to be selected at random each time a player joins for the first time
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# IMPORTANT - FirstJoinNetworkMessage (directly above) must be empty to enable this option
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FirstJoinNetworkMessages: []
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# Message sent when a player joins the network - leave blank to use the list of messages defined below
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JoinNetworkMessage: "<carbonchat_displayname><reset><yellow> has connected to the network."
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JoinNetworkMessage: "<dark_aqua><carbonchat_displayname><reset><yellow> has connected to the network."
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# A list of join messages to be selected at random each time a player joins
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# IMPORTANT - JoinNetworkMessage (directly above) must be empty to enable this option
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JoinNetworkMessages: []
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# Message sent when a player leaves the network - leave blank to use the list of messages defined below
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LeaveNetworkMessage: "<carbonchat_displayname><reset><yellow> has disconnected from the network."
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LeaveNetworkMessage: "<dark_aqua><carbonchat_displayname><reset><yellow> has disconnected from the network."
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# A list of leave messages to be selected at random each time a player leaves
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# IMPORTANT - LeaveNetworkMessage (directly above) must be empty to enable this option
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