Update formatting for display name
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This commit is contained in:
2026-09-09 22:40:02 +01:00
parent 53ce500294
commit 82717c38fe
5 changed files with 13 additions and 18 deletions
@@ -22,7 +22,7 @@ format {
basic { basic {
console="[<channel>] <username>: <message>" console="[<channel>] <username>: <message>"
discord="<message>" discord="<message>"
"default_format"="<display_name><reset>: <message>" "default_format"="<dark_aqua><display_name><reset>: <message>"
} }
# Per-Language chat formats. # Per-Language chat formats.
# You can safely leave this section empty if you don't want to use this feature. # You can safely leave this section empty if you don't want to use this feature.
@@ -65,7 +65,7 @@ nickname-settings {
# Regex pattern nicknames must match in order to be applied, can be bypassed with the permission 'carbon.nickname.filter'. # Regex pattern nicknames must match in order to be applied, can be bypassed with the permission 'carbon.nickname.filter'.
filter="^[a-zA-Z0-9_]*$" filter="^[a-zA-Z0-9_]*$"
# Format used when displaying nicknames. # Format used when displaying nicknames.
format="<hover:show_text:'<gray>@</gray><username>'><gray>~</gray><nickname></hover>" format="<nickname>"
# Whether to skip applying 'format' when a nickname matches a players username, only differing in decoration. # Whether to skip applying 'format' when a nickname matches a players username, only differing in decoration.
skip-format-when-name-matches=true skip-format-when-name-matches=true
} }
@@ -38,21 +38,21 @@ Messages:
# %playercount_network% - Amount of players on the network # %playercount_network% - Amount of players on the network
# Message sent when a player joins the network for the first time - leave blank to use the list of messages defined below # Message sent when a player joins the network for the first time - leave blank to use the list of messages defined below
FirstJoinNetworkMessage: "<carbonchat_displayname><reset><yellow> has connected to the network." FirstJoinNetworkMessage: "<dark_aqua><carbonchat_displayname><reset><yellow> has connected to the network."
# A list of first join messages to be selected at random each time a player joins for the first time # A list of first join messages to be selected at random each time a player joins for the first time
# IMPORTANT - FirstJoinNetworkMessage (directly above) must be empty to enable this option # IMPORTANT - FirstJoinNetworkMessage (directly above) must be empty to enable this option
FirstJoinNetworkMessages: [] FirstJoinNetworkMessages: []
# Message sent when a player joins the network - leave blank to use the list of messages defined below # Message sent when a player joins the network - leave blank to use the list of messages defined below
JoinNetworkMessage: "<carbonchat_displayname><reset><yellow> has connected to the network." JoinNetworkMessage: "<dark_aqua><carbonchat_displayname><reset><yellow> has connected to the network."
# A list of join messages to be selected at random each time a player joins # A list of join messages to be selected at random each time a player joins
# IMPORTANT - JoinNetworkMessage (directly above) must be empty to enable this option # IMPORTANT - JoinNetworkMessage (directly above) must be empty to enable this option
JoinNetworkMessages: [] JoinNetworkMessages: []
# Message sent when a player leaves the network - leave blank to use the list of messages defined below # Message sent when a player leaves the network - leave blank to use the list of messages defined below
LeaveNetworkMessage: "<carbonchat_displayname><reset><yellow> has disconnected from the network." LeaveNetworkMessage: "<dark_aqua><carbonchat_displayname><reset><yellow> has disconnected from the network."
# A list of leave messages to be selected at random each time a player leaves # A list of leave messages to be selected at random each time a player leaves
# IMPORTANT - LeaveNetworkMessage (directly above) must be empty to enable this option # IMPORTANT - LeaveNetworkMessage (directly above) must be empty to enable this option
+4 -4
View File
@@ -12,7 +12,7 @@ remove_nametags: false
# Whether to disable header and footer if they are empty and let backend servers handle them. # Whether to disable header and footer if they are empty and let backend servers handle them.
disable_header_footer_if_empty: true disable_header_footer_if_empty: true
# Which text formatter to use (MINIMESSAGE, MINEDOWN or LEGACY) # Which text formatter to use (MINIMESSAGE, MINEDOWN or LEGACY)
formatter: MINEDOWN formatter: MINIMESSAGE
# All servers which are not in other groups will be put in the fallback group. # All servers which are not in other groups will be put in the fallback group.
# "false" will exclude them from Velocitab. # "false" will exclude them from Velocitab.
fallback_enabled: true fallback_enabled: true
@@ -21,19 +21,19 @@ fallback_group: default
# Whether to show all players from all groups in the TAB list. # Whether to show all players from all groups in the TAB list.
show_all_players_from_all_groups: true show_all_players_from_all_groups: true
# Whether to enable the PAPIProxyBridge hook for PAPI support # Whether to enable the PAPIProxyBridge hook for PAPI support
enable_papi_hook: true enable_papi_hook: false
# How long in seconds to cache PAPI placeholders for, in milliseconds. (0 to disable) # How long in seconds to cache PAPI placeholders for, in milliseconds. (0 to disable)
papi_cache_time: 30000 papi_cache_time: 30000
# If you are using MINIMESSAGE formatting, enable this to support MiniPlaceholders in formatting. # If you are using MINIMESSAGE formatting, enable this to support MiniPlaceholders in formatting.
enable_mini_placeholders_hook: true enable_mini_placeholders_hook: true
# Whether to send scoreboard teams packets. Required for player list sorting and nametag formatting. # Whether to send scoreboard teams packets. Required for player list sorting and nametag formatting.
# Turn this off if you're using scoreboard teams on backend servers. # Turn this off if you're using scoreboard teams on backend servers.
send_scoreboard_packets: true send_scoreboard_packets: false
# If built-in placeholders return a blank string, fallback to Placeholder API equivalents. # If built-in placeholders return a blank string, fallback to Placeholder API equivalents.
# For example, if %prefix% returns a blank string, use %luckperms_prefix%. Requires PAPIProxyBridge. # For example, if %prefix% returns a blank string, use %luckperms_prefix%. Requires PAPIProxyBridge.
fallback_to_papi_if_placeholder_blank: false fallback_to_papi_if_placeholder_blank: false
# Whether to sort players in the TAB list. # Whether to sort players in the TAB list.
sort_players: true sort_players: false
# Remove gamemode spectator effect for other players in the TAB list. # Remove gamemode spectator effect for other players in the TAB list.
remove_spectator_effect: true remove_spectator_effect: true
# Whether to enable the Plugin Message API (allows backend plugins to perform certain operations) # Whether to enable the Plugin Message API (allows backend plugins to perform certain operations)
@@ -8,21 +8,16 @@
groups: groups:
- name: default - name: default
headers: headers:
- '&rainbow&Illegal Crime Minecraft Server' - '<rainbow>Illegal Crime Minecraft Server'
footers: footers:
- 'There are currently %players_online% players online' - 'There are currently %players_online% players online'
format: '&7[%server%] &f%prefix%%username%' format: '<gray>[%server%] <dark_aqua><carbonchat_displayname>'
nametag: nametag:
prefix: '&f%prefix%' prefix: '&f%prefix%'
suffix: '&f%suffix%' suffix: '&f%suffix%'
servers: servers:
- lobby - fabric
- hub - paper
- survival
- minigames
- skyblock
- prison
- creative
sorting_placeholders: sorting_placeholders:
- '%role_weight%' - '%role_weight%'
- '%username_lower%' - '%username_lower%'