Add fabric backend server
This commit is contained in:
5
fabric/config/FabricProxy-Lite.toml
Executable file
5
fabric/config/FabricProxy-Lite.toml
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hackOnlineMode = true
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hackEarlySend = true
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hackMessageChain = true
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disconnectMessage = "This server requires you to connect with Velocity."
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secret = "${CFG_FORWARDING_SECRET}"
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7
fabric/config/NoChatReports/NCR-Common.json
Executable file
7
fabric/config/NoChatReports/NCR-Common.json
Executable file
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{
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"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
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"demandOnClient": false,
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"convertToGameMessage": true,
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"addQueryData": true,
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"enableDebugLog": false
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}
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12
fabric/config/collective.json5
Executable file
12
fabric/config/collective.json5
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{
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// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
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"transferItemsBetweenReplacedEntities": true,
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// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
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// min: 1, max: 500
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"loopsAmountUsedToGetAllEntityDrops": 100,
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// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
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// min: 0, max: 3600000
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"findABlockCheckAroundEntitiesDelayMs": 30000,
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// Enables pets for Patrons. Will be added in a future release.
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"enablePatronPets": true
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}
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6
fabric/config/lithium.properties
Executable file
6
fabric/config/lithium.properties
Executable file
@@ -0,0 +1,6 @@
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# This is the configuration file for Lithium.
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#
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# You can find information on editing this file and all the available options here:
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# https://github.com/CaffeineMC/lithium-fabric/wiki/Configuration-File
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#
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# By default, this file will be empty except for this notice.
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638
fabric/config/luckperms/luckperms.conf
Executable file
638
fabric/config/luckperms/luckperms.conf
Executable file
@@ -0,0 +1,638 @@
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####################################################################################################
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# +----------------------------------------------------------------------------------------------+ #
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# | __ __ ___ __ __ | #
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# | | | | / ` |__/ |__) |__ |__) |\/| /__` | #
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# | |___ \__/ \__, | \ | |___ | \ | | .__/ | #
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# | | #
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# | https://luckperms.net | #
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# | | #
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# | WIKI: https://luckperms.net/wiki | #
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# | DISCORD: https://discord.gg/luckperms | #
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# | BUG REPORTS: https://github.com/LuckPerms/LuckPerms/issues | #
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# | | #
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# | Each option in this file is documented and explained here: | #
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# | ==> https://luckperms.net/wiki/Configuration | #
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# | | #
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# | New options are not added to this file automatically. Default values are used if an | #
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# | option cannot be found. The latest config versions can be obtained at the link above. | #
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# +----------------------------------------------------------------------------------------------+ #
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####################################################################################################
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# +----------------------------------------------------------------------------------------------+ #
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# | | #
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# | ESSENTIAL SETTINGS | #
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# | | #
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# | Important settings that control how LuckPerms functions. | #
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# | | #
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# +----------------------------------------------------------------------------------------------+ #
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# The name of the server, used for server specific permissions.
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#
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# - When set to "global" this setting is effectively ignored.
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# - In all other cases, the value here is added to all players in a "server" context.
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# - See: https://luckperms.net/wiki/Context
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server = "fabric"
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# If the servers own UUID cache/lookup facility should be used when there is no record for a player
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# already in LuckPerms.
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#
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# - When this is set to 'false', commands using a player's username will not work unless the player
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# has joined since LuckPerms was first installed.
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# - To get around this, you can use a player's uuid directly in the command, or enable this option.
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# - When this is set to 'true', the server facility is used. This may use a number of methods,
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# including checking the servers local cache, or making a request to the Mojang API.
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use-server-uuid-cache = false
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# +----------------------------------------------------------------------------------------------+ #
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# | | #
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# | STORAGE SETTINGS | #
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# | | #
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# | Controls which storage method LuckPerms will use to store data. | #
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# | | #
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# +----------------------------------------------------------------------------------------------+ #
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# How the plugin should store data
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#
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# - The various options are explained in more detail on the wiki:
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# https://luckperms.net/wiki/Storage-types
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#
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# - Possible options:
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#
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# | Remote databases - require connection information to be configured below
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# |=> MySQL
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# |=> MariaDB (preferred over MySQL)
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# |=> PostgreSQL
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# |=> MongoDB
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#
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# | Flatfile/local database - don't require any extra configuration
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# |=> H2 (preferred over SQLite)
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# |=> SQLite
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#
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# | Readable & editable text files - don't require any extra configuration
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# |=> YAML (.yml files)
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# |=> JSON (.json files)
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# |=> HOCON (.conf files)
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# |=> TOML (.toml files)
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# |
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# | By default, user, group and track data is separated into different files. Data can be combined
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# | and all stored in the same file by switching to a combined storage variant.
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# | Just add '-combined' to the end of the storage-method, e.g. 'yaml-combined'
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#
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# - A H2 database is the default option.
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# - If you want to edit data manually in "traditional" storage files, we suggest using YAML.
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storage-method = "PostgreSQL"
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# The following block defines the settings for remote database storage methods.
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#
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# - You don't need to touch any of the settings here if you're using a local storage method!
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# - The connection detail options are shared between all remote storage types.
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data {
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# Define the address and port for the database.
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# - The standard DB engine port is used by default
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# (MySQL = 3306, PostgreSQL = 5432, MongoDB = 27017)
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# - Specify as "host:port" if differs
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address = "10.100.1.2"
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# The name of the database to store LuckPerms data in.
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# - This must be created already. Don't worry about this setting if you're using MongoDB.
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database = "luckperms"
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# Credentials for the database.
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username = "luckperms"
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password = "${CFG_LUCKPERMS_DB_PASSWORD}"
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# These settings apply to the MySQL connection pool.
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# - The default values will be suitable for the majority of users.
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# - Do not change these settings unless you know what you're doing!
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pool-settings {
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# Sets the maximum size of the MySQL connection pool.
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# - Basically this value will determine the maximum number of actual
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# connections to the database backend.
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# - More information about determining the size of connection pools can be found here:
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# https://github.com/brettwooldridge/HikariCP/wiki/About-Pool-Sizing
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maximum-pool-size = 10
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# Sets the minimum number of idle connections that the pool will try to maintain.
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# - For maximum performance and responsiveness to spike demands, it is recommended to not set
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# this value and instead allow the pool to act as a fixed size connection pool.
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# (set this value to the same as 'maximum-pool-size')
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minimum-idle = 10
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# This setting controls the maximum lifetime of a connection in the pool in milliseconds.
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# - The value should be at least 30 seconds less than any database or infrastructure imposed
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# connection time limit.
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maximum-lifetime = 1800000 # 30 minutes
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# This setting controls how frequently the pool will 'ping' a connection in order to prevent it
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# from being timed out by the database or network infrastructure, measured in milliseconds.
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# - The value should be less than maximum-lifetime and greater than 30000 (30 seconds).
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# - Setting the value to zero will disable the keepalive functionality.
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keepalive-time = 0
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# This setting controls the maximum number of milliseconds that the plugin will wait for a
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# connection from the pool, before timing out.
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connection-timeout = 5000 # 5 seconds
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# This setting allows you to define extra properties for connections.
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#
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# By default, the following options are set to enable utf8 encoding. (you may need to remove
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# these if you are using PostgreSQL)
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# useUnicode = true
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# characterEncoding = "utf8"
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#
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# You can also use this section to disable SSL connections, by uncommenting the 'useSSL' and
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# 'verifyServerCertificate' options below.
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properties {
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useUnicode = true
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characterEncoding = "utf8"
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#useSSL: false
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#verifyServerCertificate: false
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}
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}
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# The prefix for all LuckPerms SQL tables.
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#
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# - This only applies for remote SQL storage types (MySQL, MariaDB, etc).
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# - Change this if you want to use different tables for different servers.
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table-prefix = "luckperms_"
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# The prefix to use for all LuckPerms MongoDB collections.
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#
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# - This only applies for the MongoDB storage type.
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# - Change this if you want to use different collections for different servers. The default is no
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# prefix.
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mongodb-collection-prefix = ""
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# The connection string URI to use to connect to the MongoDB instance.
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#
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# - When configured, this setting will override anything defined in the address, database,
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# username or password fields above.
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# - If you have a connection string that starts with 'mongodb://' or 'mongodb+srv://', enter it
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# below.
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# - For more information, please see https://docs.mongodb.com/manual/reference/connection-string/
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mongodb-connection-uri = ""
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}
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# Define settings for a "split" storage setup.
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#
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# - This allows you to define a storage method for each type of data.
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# - The connection options above still have to be correct for each type here.
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split-storage {
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# Don't touch this if you don't want to use split storage!
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enabled = false
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methods {
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# These options don't need to be modified if split storage isn't enabled.
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user = "h2"
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group = "h2"
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track = "h2"
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uuid = "h2"
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log = "h2"
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}
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}
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# +----------------------------------------------------------------------------------------------+ #
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# | | #
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# | UPDATE PROPAGATION & MESSAGING SERVICE | #
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# | | #
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# | Controls the ways in which LuckPerms will sync data & notify other servers of changes. | #
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# | These options are documented on greater detail on the wiki under "Instant Updates". | #
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# | | #
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# +----------------------------------------------------------------------------------------------+ #
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# This option controls how frequently LuckPerms will perform a sync task.
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#
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# - A sync task will refresh all data from the storage, and ensure that the most up-to-date data is
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# being used by the plugin.
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# - This is disabled by default, as most users will not need it. However, if you're using a remote
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# storage type without a messaging service setup, you may wish to set this to something like 3.
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# - Set to -1 to disable the task completely.
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sync-minutes = -1
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# If the file watcher should be enabled.
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#
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# - When using a file-based storage type, LuckPerms can monitor the data files for changes, and
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# automatically update when changes are detected.
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# - If you don't want this feature to be active, set this option to false.
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watch-files = true
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# Define which messaging service should be used by the plugin.
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#
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# - If enabled and configured, LuckPerms will use the messaging service to inform other connected
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# servers of changes.
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# - Use the command "/lp networksync" to manually push changes.
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# - Data is NOT stored using this service. It is only used as a messaging platform.
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#
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# - If you decide to enable this feature, you should set "sync-minutes" to -1, as there is no need
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# for LuckPerms to poll the database for changes.
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#
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# - Possible options:
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# => sql Uses the SQL database to form a queue system for communication. Will only work when
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# 'storage-method' is set to MySQL or MariaDB. This is chosen by default if the
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# option is set to 'auto' and SQL storage is in use. Set to 'notsql' to disable this.
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# => pluginmsg Uses the plugin messaging channels to communicate with the proxy.
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# LuckPerms must be installed on your proxy & all connected servers backend servers.
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# Won't work if you have more than one proxy.
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# => redis Uses Redis pub-sub to push changes. Your server connection info must be configured
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# below.
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# => rabbitmq Uses RabbitMQ pub-sub to push changes. Your server connection info must be
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# configured below.
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# => nats Uses Nats pub-sub to push changes. Your server connection info must be
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# configured below.
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# => custom Uses a messaging service provided using the LuckPerms API.
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# => auto Attempts to automatically setup a messaging service using redis or sql.
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messaging-service = "pluginmsg"
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# If LuckPerms should automatically push updates after a change has been made with a command.
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auto-push-updates = true
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# If LuckPerms should push logging entries to connected servers via the messaging service.
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push-log-entries = true
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# If LuckPerms should broadcast received logging entries to players on this platform.
|
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#
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# - If you have LuckPerms installed on your backend servers as well as a BungeeCord proxy, you
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# should set this option to false on either your backends or your proxies, to avoid players being
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# messaged twice about log entries.
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broadcast-received-log-entries = false
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|
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# Settings for Redis.
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# Port 6379 is used by default; set address to "host:port" if differs
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# Multiple Redis nodes can be specified in the same format as a string list under the name "addresses".
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redis {
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enabled = false
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address = "localhost"
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username = ""
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password = ""
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}
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|
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# Settings for nats.
|
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# Port 4222 is used by default; set address to "host:port" if differs
|
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nats {
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enabled = false
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address = "localhost"
|
||||
username = ""
|
||||
password = ""
|
||||
}
|
||||
|
||||
# Settings for RabbitMQ.
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# Port 5672 is used by default; set address to "host:port" if differs
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rabbitmq {
|
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enabled = false
|
||||
address = "localhost"
|
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vhost = "/"
|
||||
username = "guest"
|
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password = "guest"
|
||||
}
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | | #
|
||||
# | CUSTOMIZATION SETTINGS | #
|
||||
# | | #
|
||||
# | Settings that allow admins to customize the way LuckPerms operates. | #
|
||||
# | | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# Controls how temporary permissions/parents/meta should be accumulated.
|
||||
#
|
||||
# - The default behaviour is "deny".
|
||||
# - This behaviour can also be specified when the command is executed. See the command usage
|
||||
# documentation for more info.
|
||||
#
|
||||
# - Possible options:
|
||||
# => accumulate durations will be added to the existing expiry time
|
||||
# => replace durations will be replaced if the new duration is later than the current
|
||||
# expiration
|
||||
# => deny the command will just fail if you try to add another node with the same expiry
|
||||
temporary-add-behaviour = "deny"
|
||||
|
||||
# Controls how LuckPerms will determine a users "primary" group.
|
||||
#
|
||||
# - The meaning and influence of "primary groups" are explained in detail on the wiki.
|
||||
# - The preferred approach is to let LuckPerms automatically determine a users primary group
|
||||
# based on the relative weight of their parent groups.
|
||||
#
|
||||
# - Possible options:
|
||||
# => stored use the value stored against the users record in the file/database
|
||||
# => parents-by-weight just use the users most highly weighted parent
|
||||
# => all-parents-by-weight same as above, but calculates based upon all parents inherited from
|
||||
# both directly and indirectly
|
||||
primary-group-calculation = "parents-by-weight"
|
||||
|
||||
# If the plugin should check for "extra" permissions with users run LP commands.
|
||||
#
|
||||
# - These extra permissions allow finer control over what users can do with each command, and who
|
||||
# they have access to edit.
|
||||
# - The nature of the checks are documented on the wiki under "Argument based command permissions".
|
||||
# - Argument based permissions are *not* static, unlike the 'base' permissions, and will depend upon
|
||||
# the arguments given within the command.
|
||||
argument-based-command-permissions = false
|
||||
|
||||
# If the plugin should check whether senders are a member of a given group before they're able to
|
||||
# edit the groups data or add/remove other users to/from it.
|
||||
# Note: these limitations do not apply to the web editor!
|
||||
require-sender-group-membership-to-modify = false
|
||||
|
||||
# If the plugin should send log notifications to users whenever permissions are modified.
|
||||
#
|
||||
# - Notifications are only sent to those with the appropriate permission to receive them
|
||||
# - They can also be temporarily enabled/disabled on a per-user basis using
|
||||
# '/lp log notify <on|off>'
|
||||
log-notify = true
|
||||
|
||||
# Defines a list of log entries which should not be sent as notifications to users.
|
||||
#
|
||||
# - Each entry in the list is a RegEx expression which is matched against the log entry description.
|
||||
log-notify-filtered-descriptions = [
|
||||
# "parent add example"
|
||||
]
|
||||
|
||||
# If LuckPerms should automatically install translation bundles and periodically update them.
|
||||
auto-install-translations = true
|
||||
|
||||
# Defines the options for prefix and suffix stacking.
|
||||
#
|
||||
# - The feature allows you to display multiple prefixes or suffixes alongside a players username in
|
||||
# chat.
|
||||
# - It is explained and documented in more detail on the wiki under "Prefix & Suffix Stacking".
|
||||
#
|
||||
# - The options are divided into separate sections for prefixes and suffixes.
|
||||
# - The 'duplicates' setting refers to how duplicate elements are handled. Can be 'retain-all',
|
||||
# 'first-only' or 'last-only'.
|
||||
# - The value of 'start-spacer' is included at the start of the resultant prefix/suffix.
|
||||
# - The value of 'end-spacer' is included at the end of the resultant prefix/suffix.
|
||||
# - The value of 'middle-spacer' is included between each element in the resultant prefix/suffix.
|
||||
#
|
||||
# - Possible format options:
|
||||
# => highest Selects the value with the highest weight, from all values
|
||||
# held by or inherited by the player.
|
||||
#
|
||||
# => lowest Same as above, except takes the one with the lowest weight.
|
||||
#
|
||||
# => highest_own Selects the value with the highest weight, but will not
|
||||
# accept any inherited values.
|
||||
#
|
||||
# => lowest_own Same as above, except takes the value with the lowest weight.
|
||||
#
|
||||
# => highest_inherited Selects the value with the highest weight, but will only
|
||||
# accept inherited values.
|
||||
#
|
||||
# => lowest_inherited Same as above, except takes the value with the lowest weight.
|
||||
#
|
||||
# => highest_on_track_<track> Selects the value with the highest weight, but only if the
|
||||
# value was inherited from a group on the given track.
|
||||
#
|
||||
# => lowest_on_track_<track> Same as above, except takes the value with the lowest weight.
|
||||
#
|
||||
# => highest_not_on_track_<track> Selects the value with the highest weight, but only if the
|
||||
# value was inherited from a group not on the given track.
|
||||
#
|
||||
# => lowest_not_on_track_<track> Same as above, except takes the value with the lowest weight.
|
||||
#
|
||||
# => highest_from_group_<group> Selects the value with the highest weight, but only if the
|
||||
# value was inherited from the given group.
|
||||
#
|
||||
# => lowest_from_group_<group> Same as above, except takes the value with the lowest weight.
|
||||
#
|
||||
# => highest_not_from_group_<group> Selects the value with the highest weight, but only if the
|
||||
# value was not inherited from the given group.
|
||||
#
|
||||
# => lowest_not_from_group_<group> Same as above, except takes the value with the lowest weight.
|
||||
meta-formatting {
|
||||
prefix {
|
||||
format = [
|
||||
"highest"
|
||||
]
|
||||
duplicates = "first-only"
|
||||
start-spacer = ""
|
||||
middle-spacer = " "
|
||||
end-spacer = ""
|
||||
}
|
||||
suffix {
|
||||
format = [
|
||||
"highest"
|
||||
]
|
||||
duplicates = "first-only"
|
||||
start-spacer = ""
|
||||
middle-spacer = " "
|
||||
end-spacer = ""
|
||||
}
|
||||
}
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | | #
|
||||
# | PERMISSION CALCULATION AND INHERITANCE | #
|
||||
# | | #
|
||||
# | Modify the way permission checks, meta lookups and inheritance resolutions are handled. | #
|
||||
# | | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# The algorithm LuckPerms should use when traversing the "inheritance tree".
|
||||
#
|
||||
# - Possible options:
|
||||
# => breadth-first See: https://en.wikipedia.org/wiki/Breadth-first_search
|
||||
# => depth-first-pre-order See: https://en.wikipedia.org/wiki/Depth-first_search
|
||||
# => depth-first-post-order See: https://en.wikipedia.org/wiki/Depth-first_search
|
||||
inheritance-traversal-algorithm = "depth-first-pre-order"
|
||||
|
||||
# If a final sort according to "inheritance rules" should be performed after the traversal algorithm
|
||||
# has resolved the inheritance tree.
|
||||
#
|
||||
# "Inheritance rules" refers to things such as group weightings, primary group status, and the
|
||||
# natural contextual ordering of the group nodes.
|
||||
#
|
||||
# Setting this to 'true' will allow for the inheritance rules to take priority over the structure of
|
||||
# the inheritance tree.
|
||||
#
|
||||
# Effectively when this setting is 'true': the tree is flattened, and rules applied afterwards,
|
||||
# and when this setting is 'false':, the rules are just applied during each step of the traversal.
|
||||
post-traversal-inheritance-sort = false
|
||||
|
||||
# Defines the mode used to determine whether a set of contexts are satisfied.
|
||||
#
|
||||
# - Possible options:
|
||||
# => at-least-one-value-per-key Set A will be satisfied by another set B, if at least one of the
|
||||
# key-value entries per key in A are also in B.
|
||||
# => all-values-per-key Set A will be satisfied by another set B, if all key-value
|
||||
# entries in A are also in B.
|
||||
context-satisfy-mode = "at-least-one-value-per-key"
|
||||
|
||||
# LuckPerms has a number of built-in contexts. These can be disabled by adding the context key to
|
||||
# the list below.
|
||||
disabled-contexts = [
|
||||
# "world"
|
||||
]
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | Permission resolution settings | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# If users on this server should have their global permissions applied.
|
||||
# When set to false, only server specific permissions will apply for users on this server
|
||||
include-global = true
|
||||
|
||||
# If users on this server should have their global world permissions applied.
|
||||
# When set to false, only world specific permissions will apply for users on this server
|
||||
include-global-world = true
|
||||
|
||||
# If users on this server should have global (non-server specific) groups applied
|
||||
apply-global-groups = true
|
||||
|
||||
# If users on this server should have global (non-world specific) groups applied
|
||||
apply-global-world-groups = true
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | Meta lookup settings | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# Defines how meta values should be selected.
|
||||
#
|
||||
# - Possible options:
|
||||
# => inheritance Selects the meta value that was inherited first
|
||||
# => highest-number Selects the highest numerical meta value
|
||||
# => lowest-number Selects the lowest numerical meta value
|
||||
meta-value-selection-default = "inheritance"
|
||||
|
||||
# Defines how meta values should be selected per key.
|
||||
meta-value-selection {
|
||||
#max-homes = "highest-number"
|
||||
}
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | Inheritance settings | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# If the plugin should apply wildcard permissions.
|
||||
#
|
||||
# - If set to true, LuckPerms will detect wildcard permissions, and resolve & apply all registered
|
||||
# permissions matching the wildcard.
|
||||
apply-wildcards = true
|
||||
|
||||
# If LuckPerms should resolve and apply permissions according to the Sponge style implicit wildcard
|
||||
# inheritance system.
|
||||
#
|
||||
# - That being: If a user has been granted "example", then the player should have also be
|
||||
# automatically granted "example.function", "example.another", "example.deeper.nesting",
|
||||
# and so on.
|
||||
apply-sponge-implicit-wildcards = true
|
||||
|
||||
# If the plugin should parse regex permissions.
|
||||
#
|
||||
# - If set to true, LuckPerms will detect regex permissions, marked with "r=" at the start of the
|
||||
# node, and resolve & apply all registered permissions matching the regex.
|
||||
apply-regex = true
|
||||
|
||||
# If the plugin should complete and apply shorthand permissions.
|
||||
#
|
||||
# - If set to true, LuckPerms will detect and expand shorthand node patterns.
|
||||
apply-shorthand = true
|
||||
|
||||
# If the owner of an integrated server should bypass permission checks.
|
||||
#
|
||||
# - This setting only applies when LuckPerms is active on a single-player world.
|
||||
# - The owner of an integrated server is the player whose client instance is running the server.
|
||||
integrated-server-owner-bypasses-checks = true
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | Extra settings | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# A list of context calculators which will be skipped when calculating contexts.
|
||||
#
|
||||
# - You can disable context calculators by either:
|
||||
# => specifying the Java class name used by the calculator (e.g. com.example.ExampleCalculator)
|
||||
# => specifying a sub-section of the Java package used by the calculator (e.g. com.example)
|
||||
disabled-context-calculators = []
|
||||
|
||||
# Allows you to set "aliases" for the worlds sent forward for context calculation.
|
||||
#
|
||||
# - These aliases are provided in addition to the real world name. Applied recursively.
|
||||
# - Remove the comment characters for the default aliases to apply.
|
||||
world-rewrite {
|
||||
#world_nether = "world"
|
||||
#world_the_end = "world"
|
||||
}
|
||||
|
||||
# Define special group weights for this server.
|
||||
#
|
||||
# - Group weights can also be applied directly to group data, using the setweight command.
|
||||
# - This section allows weights to be set on a per-server basis.
|
||||
group-weight {
|
||||
#admin = 10
|
||||
}
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | | #
|
||||
# | FINE TUNING OPTIONS | #
|
||||
# | | #
|
||||
# | A number of more niche settings for tweaking and changing behaviour. The section also | #
|
||||
# | contains toggles for some more specialised features. It is only necessary to make changes to | #
|
||||
# | these options if you want to fine-tune LuckPerms behaviour. | #
|
||||
# | | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | Server Operator (OP) settings | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# Controls whether server operators should exist at all.
|
||||
#
|
||||
# - When set to 'false', all players will be de-opped, and the /op and /deop commands will be
|
||||
# disabled. Note that vanilla features like the spawn-protection require an operator on the
|
||||
# server to work.
|
||||
enable-ops = true
|
||||
|
||||
# Enables or disables a special permission based system in LuckPerms for controlling OP status.
|
||||
#
|
||||
# - If set to true, any user with the permission "luckperms.autoop" will automatically be granted
|
||||
# server operator status. This permission can be inherited, or set on specific servers/worlds,
|
||||
# temporarily, etc.
|
||||
# - Additionally, setting this to true will force the "enable-ops" option above to false. All users
|
||||
# will be de-opped unless they have the permission node, and the op/deop commands will be
|
||||
# disabled.
|
||||
# - It is recommended that you use this option instead of assigning a single '*' permission.
|
||||
# - However, on Fabric this setting can be used as a "pseudo" root wildcard, as many mods support
|
||||
# the operator system over permissions.
|
||||
auto-op = false
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | Miscellaneous (and rarely used) settings | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# If LuckPerms should produce extra logging output when it handles logins.
|
||||
#
|
||||
# - Useful if you're having issues with UUID forwarding or data not being loaded.
|
||||
debug-logins = false
|
||||
|
||||
# If LuckPerms should allow usernames with non alphanumeric characters.
|
||||
#
|
||||
# - Note that due to the design of the storage implementation, usernames must still be 16 characters
|
||||
# or less.
|
||||
allow-invalid-usernames = false
|
||||
|
||||
# If LuckPerms should not require users to confirm bulkupdate operations.
|
||||
#
|
||||
# - When set to true, operations will be executed immediately.
|
||||
# - This is not recommended, as bulkupdate has the potential to irreversibly delete large amounts of
|
||||
# data, and is not designed to be executed automatically.
|
||||
# - If automation is needed, users should prefer using the LuckPerms API.
|
||||
skip-bulkupdate-confirmation = false
|
||||
|
||||
# If LuckPerms should prevent bulkupdate operations.
|
||||
#
|
||||
# - When set to true, bulkupdate operations (the /lp bulkupdate command) will not work.
|
||||
# - When set to false, bulkupdate operations will be allowed via the console.
|
||||
disable-bulkupdate = false
|
||||
|
||||
# If LuckPerms should allow a users primary group to be removed with the 'parent remove' command.
|
||||
#
|
||||
# - When this happens, the plugin will set their primary group back to default.
|
||||
prevent-primary-group-removal = false
|
||||
|
||||
# If LuckPerms should update the list of commands sent to the client when permissions are changed.
|
||||
update-client-command-list = true
|
||||
|
||||
# If LuckPerms should attempt to resolve Vanilla command target selectors for LP commands.
|
||||
# See here for more info: https://minecraft.wiki/w/Target_selectors
|
||||
resolve-command-selectors = false
|
||||
4
fabric/config/mods-command.conf
Executable file
4
fabric/config/mods-command.conf
Executable file
@@ -0,0 +1,4 @@
|
||||
hidden-mods {
|
||||
# Set the list of mod ids to hide/ignore.
|
||||
hidden-mod-ids=[]
|
||||
}
|
||||
13
fabric/config/packetfixer.properties
Executable file
13
fabric/config/packetfixer.properties
Executable file
@@ -0,0 +1,13 @@
|
||||
#Packet Fixer config file.
|
||||
#Default values (minecraft default): nbtMaxSize 2097152, packetSize 1048576, decoderSize 8388608 and varInt21Size 3.
|
||||
#Max values are 2147483647 for packetSize/decoderSize/varInt21 and 9223372036854775807 for nbtMaxSize.
|
||||
#Mon Mar 17 00:50:58 UTC 2025
|
||||
allSizesUnlimited=true
|
||||
chunkPacketData=2097152
|
||||
decoderSize=8388608
|
||||
nbtMaxSize=2097152
|
||||
packetSize=1048576
|
||||
timeout=90
|
||||
varInt=5
|
||||
varInt21=3
|
||||
varLong=10
|
||||
14
fabric/config/redstone_multimeter/options.json
Executable file
14
fabric/config/redstone_multimeter/options.json
Executable file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"meter": {
|
||||
"allow_teleports": true
|
||||
},
|
||||
"meter_group": {
|
||||
"meter_limit": -1,
|
||||
"max_idle_time": 72000
|
||||
},
|
||||
"event_types": {
|
||||
"allowed": "all",
|
||||
"blacklist": [],
|
||||
"whitelist": []
|
||||
}
|
||||
}
|
||||
317
fabric/config/servercore/config.yml
Executable file
317
fabric/config/servercore/config.yml
Executable file
@@ -0,0 +1,317 @@
|
||||
# The main configuration file for ServerCore.
|
||||
# Most of these settings can be reloaded without restarting using /servercore reload.
|
||||
|
||||
# Most miscellaneous feature toggles.
|
||||
features:
|
||||
# Reverts enderpearl behavior to pre-1.21.2. The following will change when this setting is enabled:
|
||||
# ► Enderpearls will no longer load chunks around them.
|
||||
# ► Enderpearls will load / unload with chunks again instead of with their owner joining / leaving the game.
|
||||
# Note: Toggling this setting may cause some old enderpearls from before the toggle to be lost.
|
||||
prevent-enderpearl-chunkloading: false
|
||||
# Prevents lagspikes caused by players moving into unloaded chunks.
|
||||
prevent-moving-into-unloaded-chunks: false
|
||||
# The amount of seconds between auto-saves when /save-on is active.
|
||||
autosave-interval-seconds: 300
|
||||
# The fraction that decides the chance of experience orbs being able to merge with each other. (1 = 100%, 40 = 2.5%)
|
||||
# Note that just like in vanilla, experience orbs will still need to be of the same size to actually merge.
|
||||
xp-merge-fraction: 40
|
||||
# The radius in blocks that experience orbs will merge at.
|
||||
xp-merge-radius: 0.5
|
||||
# The radius in blocks that items will merge at.
|
||||
item-merge-radius: 0.5
|
||||
lobotomize-villagers:
|
||||
# Makes villagers tick less often if they are stuck in a 1x1 space.
|
||||
enabled: false
|
||||
# Decides the interval in between villager ticks when lobotomized.
|
||||
tick-interval: 20
|
||||
|
||||
|
||||
# Automatically modifies dynamic settings based on the server performance.
|
||||
dynamic:
|
||||
# Enables dynamic performance checks.
|
||||
enabled: false
|
||||
# The average MSPT to target.
|
||||
target-mspt: 35
|
||||
# The settings that will be decreased when the server is overloaded, in the specified order.
|
||||
# You can remove settings from the list that you don't want to be dynamically adjusted.
|
||||
# ► max = The maximum value the server will increase the setting to.
|
||||
# ► min = The minimum value the server will decrease the setting to.
|
||||
# ► increment = The amount the setting will be increased or decreased by.
|
||||
# ► interval = The amount of seconds between each check to increase or decrease.
|
||||
dynamic-settings:
|
||||
- setting: 'CHUNK_TICK_DISTANCE'
|
||||
max: 10
|
||||
min: 6
|
||||
increment: 1
|
||||
interval: 15
|
||||
|
||||
- setting: 'MOBCAP_PERCENTAGE'
|
||||
max: 100
|
||||
min: 50
|
||||
increment: 10
|
||||
interval: 15
|
||||
|
||||
- setting: 'SIMULATION_DISTANCE'
|
||||
max: 10
|
||||
min: 6
|
||||
increment: 1
|
||||
interval: 15
|
||||
|
||||
- setting: 'CHUNK_TICK_DISTANCE'
|
||||
max: 6
|
||||
min: 2
|
||||
increment: 1
|
||||
interval: 15
|
||||
|
||||
- setting: 'MOBCAP_PERCENTAGE'
|
||||
max: 50
|
||||
min: 30
|
||||
increment: 10
|
||||
interval: 15
|
||||
|
||||
- setting: 'SIMULATION_DISTANCE'
|
||||
max: 6
|
||||
min: 2
|
||||
increment: 1
|
||||
interval: 15
|
||||
|
||||
- setting: 'VIEW_DISTANCE'
|
||||
max: 10
|
||||
min: 5
|
||||
increment: 1
|
||||
interval: 150
|
||||
|
||||
|
||||
# A special mobcap that only affects the breeding of animals and villagers.
|
||||
breeding-cap:
|
||||
# Enables breeding caps.
|
||||
enabled: false
|
||||
# The breeding cap for villagers.
|
||||
# ► limit = The limit of mobs of the same type within range. Setting this to negative will disable the breeding cap.
|
||||
# ► range = The range it will check for entities of the same type.
|
||||
# ► unlimited-height = Whether to ignore the vertical distance when checking for entities of the same type.
|
||||
villagers:
|
||||
limit: 32
|
||||
range: 64
|
||||
unlimited-height: false
|
||||
|
||||
# The breeding cap for animals.
|
||||
# Note that this cap only checks for animals of the same type.
|
||||
# If the limit is 32 you can still breed 32 cows and 32 pigs next to each other.
|
||||
animals:
|
||||
limit: 32
|
||||
range: 64
|
||||
unlimited-height: false
|
||||
|
||||
|
||||
# Gives more control over mob spawning.
|
||||
mob-spawning:
|
||||
# Mobcap settings for zombie reinforcements.
|
||||
# ► enforce-mobcap = Whether to enforce mobcaps for this type of mobspawning.
|
||||
# ► additional-capacity = Additional capacity for this specific mobcap. Decides how much it can spawn over the regular mobcap.
|
||||
# It is recommended to allow them to spawn a bit over the regular mobcap as they would otherwise never get a chance to spawn.
|
||||
zombie-reinforcements:
|
||||
enforce-mobcap: false
|
||||
additional-capacity: 32
|
||||
|
||||
# Mobcap settings for zombified piglin spawning from nether portal random ticks.
|
||||
nether-portal-randomticks:
|
||||
enforce-mobcap: false
|
||||
additional-capacity: 32
|
||||
|
||||
# Mobcap settings for mobs spawned from monster spawners.
|
||||
monster-spawners:
|
||||
enforce-mobcap: false
|
||||
additional-capacity: 32
|
||||
|
||||
# Mobcap settings for silverfish spawned from the infested potion effect.
|
||||
infested:
|
||||
enforce-mobcap: false
|
||||
additional-capacity: 32
|
||||
|
||||
# A list of mob categories with their respective mobcap and spawn interval.
|
||||
# ► category = The vanilla spawn category.
|
||||
# ► mobcap = The maximum amount of entities in the same category that can spawn near a player.
|
||||
# ► spawn-interval = The interval between spawn attempts in ticks. Higher values mean less frequent spawn attempts.
|
||||
categories:
|
||||
- category: 'MONSTER'
|
||||
mobcap: 70
|
||||
spawn-interval: 1
|
||||
|
||||
- category: 'CREATURE'
|
||||
mobcap: 10
|
||||
spawn-interval: 400
|
||||
|
||||
- category: 'AMBIENT'
|
||||
mobcap: 15
|
||||
spawn-interval: 1
|
||||
|
||||
- category: 'AXOLOTLS'
|
||||
mobcap: 5
|
||||
spawn-interval: 1
|
||||
|
||||
- category: 'UNDERGROUND_WATER_CREATURE'
|
||||
mobcap: 5
|
||||
spawn-interval: 1
|
||||
|
||||
- category: 'WATER_CREATURE'
|
||||
mobcap: 5
|
||||
spawn-interval: 1
|
||||
|
||||
- category: 'WATER_AMBIENT'
|
||||
mobcap: 20
|
||||
spawn-interval: 1
|
||||
|
||||
|
||||
# Settings for commands and their formatting.
|
||||
commands:
|
||||
# Enables the /servercore status command.
|
||||
status-enabled: true
|
||||
# Enables the /mobcaps command.
|
||||
mobcaps-enabled: true
|
||||
colors:
|
||||
# The colors used in command feedback. You can use hex codes or minecraft legacy color names.
|
||||
# The primary color is the most used color in command feedback.
|
||||
primary: 'dark_aqua'
|
||||
# The secondary color is used for highlighting important information, like values.
|
||||
secondary: 'green'
|
||||
# The tertiary color is mostly used for text in titles.
|
||||
tertiary: 'aqua'
|
||||
|
||||
|
||||
# Activation range can drastically reduce the amount of lag caused by ticking entities.
|
||||
# It does this by cleverly skipping certain entity ticks based on the distance to players and other factors, like immunity checks.
|
||||
# Immunity checks determine whether an entity should be ticked even when it's outside the activation range, like for example when it is falling or takes damage.
|
||||
# Note: while this is a very powerful feature, it can still slow down mobfarms and break very specific technical contraptions.
|
||||
activation-range:
|
||||
# Enables activation range.
|
||||
enabled: false
|
||||
# Briefly ticks entities newly added to the world for 10 seconds (includes both spawning and loading).
|
||||
# This gives them a chance to properly immunize when they are spawned if they should be. Can be helpful for mobfarms.
|
||||
tick-new-entities: true
|
||||
# Enables vertical range checks. By default, activation ranges only work horizontally.
|
||||
# This can greatly improve performance on taller worlds, but might break a few very specific ai-based mobfarms.
|
||||
use-vertical-range: false
|
||||
# Skips 1/4th of entity ticks whilst not immune.
|
||||
# This affects entities that are within the activation range, but not immune (for example by falling or being in water).
|
||||
skip-non-immune: false
|
||||
# Allows villagers to tick regardless of the activation range when panicking.
|
||||
villager-tick-panic: true
|
||||
# The time in seconds that a villager needs to be inactive for before obtaining work immunity (if it has work tasks).
|
||||
villager-work-immunity-after: 20
|
||||
# The amount of ticks an inactive villager will wake up for when it has work immunity.
|
||||
villager-work-immunity-for: 20
|
||||
# A list of entity types that should be excluded from activation range checks.
|
||||
excluded-entity-types:
|
||||
- 'minecraft:warden'
|
||||
- 'minecraft:ghast'
|
||||
- 'minecraft:hopper_minecart'
|
||||
# The activation type that will get assigned to any entity that doesn't have a custom activation type.
|
||||
# ► activation-range = The range an entity is required to be in from a player to be activated.
|
||||
# ► tick-interval = The interval between 'active' ticks whilst the entity is inactive. Negative values will disable these active ticks.
|
||||
# ► wakeup-interval = The interval between inactive entity wakeups in seconds.
|
||||
# ► extra-height-up = Allows entities to be ticked when far above the player when vertical range is in use.
|
||||
# ► extra-height-down = Allows entities to be ticked when far below the player when vertical range is in use.
|
||||
default-activation-type:
|
||||
activation-range: 16
|
||||
tick-interval: 20
|
||||
wakeup-interval: -1
|
||||
extra-height-up: false
|
||||
extra-height-down: false
|
||||
|
||||
# A list of custom activation types.
|
||||
# ► name = The name of the activation type.
|
||||
# ► entity-matcher = A list of conditions to filter entities. Only one of these conditions needs to be met for an entity to match.
|
||||
# ► If an entity matches multiple activation types, the one highest in the list will be used. The conditions accept the following formats:
|
||||
# - Entity type matching | Uses the entity type's identifier. | 'minecraft:zombie' matches zombies, but for example not husks or drowned.
|
||||
# - Typeof class matching | Uses the 'typeof:' prefix. | 'typeof:monster' matches all monsters.
|
||||
# ► Available typeof classes: mob, monster, raider, neutral, ambient, animal, water_animal, flying_animal, flying_monster, villager, projectile.
|
||||
custom-activation-types:
|
||||
- name: 'raider'
|
||||
activation-range: 48
|
||||
tick-interval: 20
|
||||
wakeup-interval: 20
|
||||
extra-height-up: true
|
||||
extra-height-down: false
|
||||
entity-matcher:
|
||||
- 'typeof:raider'
|
||||
|
||||
- name: 'water'
|
||||
activation-range: 16
|
||||
tick-interval: 20
|
||||
wakeup-interval: 60
|
||||
extra-height-up: false
|
||||
extra-height-down: false
|
||||
entity-matcher:
|
||||
- 'typeof:water_animal'
|
||||
|
||||
- name: 'villager'
|
||||
activation-range: 16
|
||||
tick-interval: 20
|
||||
wakeup-interval: 30
|
||||
extra-height-up: false
|
||||
extra-height-down: false
|
||||
entity-matcher:
|
||||
- 'typeof:villager'
|
||||
|
||||
- name: 'zombie'
|
||||
activation-range: 16
|
||||
tick-interval: 20
|
||||
wakeup-interval: 20
|
||||
extra-height-up: true
|
||||
extra-height-down: false
|
||||
entity-matcher:
|
||||
- 'minecraft:zombie'
|
||||
- 'minecraft:husk'
|
||||
|
||||
- name: 'monster-below'
|
||||
activation-range: 32
|
||||
tick-interval: 20
|
||||
wakeup-interval: 20
|
||||
extra-height-up: true
|
||||
extra-height-down: true
|
||||
entity-matcher:
|
||||
- 'minecraft:creeper'
|
||||
- 'minecraft:slime'
|
||||
- 'minecraft:magma_cube'
|
||||
- 'minecraft:hoglin'
|
||||
|
||||
- name: 'flying-monster'
|
||||
activation-range: 48
|
||||
tick-interval: 20
|
||||
wakeup-interval: 20
|
||||
extra-height-up: true
|
||||
extra-height-down: false
|
||||
entity-matcher:
|
||||
- 'minecraft:ghast'
|
||||
- 'minecraft:phantom'
|
||||
|
||||
- name: 'monster'
|
||||
activation-range: 32
|
||||
tick-interval: 20
|
||||
wakeup-interval: 20
|
||||
extra-height-up: true
|
||||
extra-height-down: false
|
||||
entity-matcher:
|
||||
- 'typeof:monster'
|
||||
|
||||
- name: 'animal'
|
||||
activation-range: 16
|
||||
tick-interval: 20
|
||||
wakeup-interval: 60
|
||||
extra-height-up: false
|
||||
extra-height-down: false
|
||||
entity-matcher:
|
||||
- 'typeof:animal'
|
||||
- 'typeof:ambient'
|
||||
|
||||
- name: 'creature'
|
||||
activation-range: 24
|
||||
tick-interval: 20
|
||||
wakeup-interval: 30
|
||||
extra-height-up: false
|
||||
extra-height-down: false
|
||||
entity-matcher:
|
||||
- 'typeof:mob'
|
||||
|
||||
|
||||
18
fabric/config/servercore/optimizations.yml
Executable file
18
fabric/config/servercore/optimizations.yml
Executable file
@@ -0,0 +1,18 @@
|
||||
# Allows you to toggle specific optimizations that don't have full vanilla parity.
|
||||
# These settings will only take effect after server restarts.
|
||||
|
||||
# Prevents many different lagspikes caused by loading chunks synchronously.
|
||||
# This for example causes maps to only update loaded chunks, which depending on the viewdistance can be a smaller radius than vanilla.
|
||||
reduce-sync-loads: true
|
||||
# Can significantly reduce the time spent on chunk iteration by only updating the ticking chunks list each second, rather than each tick.
|
||||
# This is especially useful for servers with a high playercount and / or viewdistance.
|
||||
cache-ticking-chunks: true
|
||||
# Optimizes command block executions by caching parsed commands.
|
||||
# Command parsing is a relatively expensive operation. By caching it we avoid parsing the same command every time it is executed.
|
||||
optimize-command-blocks: false
|
||||
# Can significantly reduce time spent on mobspawning, but isn't as accurate as vanilla on biome borders.
|
||||
# This may cause mobs from another biome to spawn a few blocks across a biome border (this does not affect structure spawning!).
|
||||
fast-biome-lookups: false
|
||||
# Fluid random ticks, like lava spreading fire, are run twice each game tick.
|
||||
# Enabling this will cancel the 'duplicate' second fluid tick, but this may cause slight behavior changes.
|
||||
cancel-duplicate-fluid-ticks: false
|
||||
54
fabric/config/servux.json
Executable file
54
fabric/config/servux.json
Executable file
@@ -0,0 +1,54 @@
|
||||
{
|
||||
"DataProviderToggles": {
|
||||
"hud_data": true,
|
||||
"litematic_data": true,
|
||||
"structure_bounding_boxes": true,
|
||||
"servux_main": true,
|
||||
"tweaks_data": true,
|
||||
"entity_data": true,
|
||||
"debug_data": false
|
||||
},
|
||||
"hud_data": {
|
||||
"permission_level": 0,
|
||||
"update_interval": 80,
|
||||
"share_weather_status": false,
|
||||
"weather_permission_level": 0,
|
||||
"share_seed": false,
|
||||
"seed_permission_level": 2
|
||||
},
|
||||
"litematic_data": {
|
||||
"permission_level": 0,
|
||||
"permission_level_paste": 0,
|
||||
"fix_rail_rotations": true,
|
||||
"fix_stairs_mirror": true
|
||||
},
|
||||
"structure_bounding_boxes": {
|
||||
"permission_level": 0,
|
||||
"structures_blacklist_enabled": false,
|
||||
"structures_whitelist_enabled": false,
|
||||
"structures_blacklist": [
|
||||
"minecraft:buried_treasure"
|
||||
],
|
||||
"structures_whitelist": [],
|
||||
"update_interval": 40,
|
||||
"timeout": 600
|
||||
},
|
||||
"servux_main": {
|
||||
"permission_level": 0,
|
||||
"permission_level_admin": 3,
|
||||
"permission_level_easy_place": 0,
|
||||
"default_language": "en_us",
|
||||
"debug_log": false
|
||||
},
|
||||
"tweaks_data": {
|
||||
"permission_level": 0
|
||||
},
|
||||
"entity_data": {
|
||||
"permission_level": 0,
|
||||
"nbt_query_override": false,
|
||||
"nbt_query_permission_level": 2
|
||||
},
|
||||
"debug_data": {
|
||||
"permission_level": 2
|
||||
}
|
||||
}
|
||||
4
fabric/config/spark/config.json
Executable file
4
fabric/config/spark/config.json
Executable file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"_header": "spark configuration file - https://spark.lucko.me/docs/Configuration",
|
||||
"backgroundProfiler": false
|
||||
}
|
||||
13
fabric/config/threadtweak.json
Executable file
13
fabric/config/threadtweak.json
Executable file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"threadCount": {
|
||||
"bootstrap": 1,
|
||||
"main": 3
|
||||
},
|
||||
"threadPriority": {
|
||||
"game": 5,
|
||||
"bootstrap": 1,
|
||||
"main": 1,
|
||||
"io": 1,
|
||||
"integratedServer": 5
|
||||
}
|
||||
}
|
||||
46
fabric/config/worldedit/worldedit.properties
Executable file
46
fabric/config/worldedit/worldedit.properties
Executable file
@@ -0,0 +1,46 @@
|
||||
#Don't put comments; they get removed
|
||||
#Mon Mar 17 00:51:37 UTC 2025
|
||||
allow-symbolic-links=false
|
||||
butcher-default-radius=-1
|
||||
butcher-max-radius=-1
|
||||
calculation-timeout=100
|
||||
cheat-mode=false
|
||||
command-block-support=false
|
||||
craftscript-dir=craftscripts
|
||||
default-locale=default
|
||||
default-max-changed-blocks=-1
|
||||
default-max-polygon-points=-1
|
||||
default-max-polyhedron-points=-1
|
||||
default-vertical-height=256
|
||||
disallowed-blocks=minecraft\:oak_sapling,minecraft\:jungle_sapling,minecraft\:dark_oak_sapling,minecraft\:spruce_sapling,minecraft\:birch_sapling,minecraft\:acacia_sapling,minecraft\:black_bed,minecraft\:blue_bed,minecraft\:brown_bed,minecraft\:cyan_bed,minecraft\:gray_bed,minecraft\:green_bed,minecraft\:light_blue_bed,minecraft\:light_gray_bed,minecraft\:lime_bed,minecraft\:magenta_bed,minecraft\:orange_bed,minecraft\:pink_bed,minecraft\:purple_bed,minecraft\:red_bed,minecraft\:white_bed,minecraft\:yellow_bed,minecraft\:powered_rail,minecraft\:detector_rail,minecraft\:short_grass,minecraft\:dead_bush,minecraft\:moving_piston,minecraft\:piston_head,minecraft\:sunflower,minecraft\:rose_bush,minecraft\:dandelion,minecraft\:poppy,minecraft\:brown_mushroom,minecraft\:red_mushroom,minecraft\:tnt,minecraft\:torch,minecraft\:fire,minecraft\:redstone_wire,minecraft\:wheat,minecraft\:potatoes,minecraft\:carrots,minecraft\:melon_stem,minecraft\:pumpkin_stem,minecraft\:beetroots,minecraft\:rail,minecraft\:lever,minecraft\:redstone_torch,minecraft\:redstone_wall_torch,minecraft\:repeater,minecraft\:comparator,minecraft\:stone_button,minecraft\:birch_button,minecraft\:acacia_button,minecraft\:dark_oak_button,minecraft\:jungle_button,minecraft\:oak_button,minecraft\:spruce_button,minecraft\:cactus,minecraft\:sugar_cane,minecraft\:bedrock
|
||||
extended-y-limit=false
|
||||
history-size=15
|
||||
log-commands=false
|
||||
log-file=
|
||||
log-format=[%1$tY-%1$tm-%1$td %1$tH\:%1$tM\:%1$tS %4$s]\: %5$s%6$s%n
|
||||
max-brush-radius=6
|
||||
max-calculation-timeout=300
|
||||
max-changed-blocks=-1
|
||||
max-polygon-points=20
|
||||
max-polyhedron-points=20
|
||||
max-radius=-1
|
||||
max-super-pickaxe-size=5
|
||||
nav-use-glass=true
|
||||
nav-wand-distance=50
|
||||
nav-wand-item=minecraft\:compass
|
||||
profile=false
|
||||
register-help=true
|
||||
schematic-save-dir=schematics
|
||||
scripting-timeout=3000
|
||||
server-side-cui=true
|
||||
shell-save-type=
|
||||
snapshots-dir=
|
||||
snapshots-experimental=false
|
||||
super-pickaxe-drop-items=true
|
||||
super-pickaxe-many-drop-items=true
|
||||
trace-unflushed-sessions=true
|
||||
use-in-creative=false
|
||||
use-inventory=false
|
||||
use-inventory-creative-override=false
|
||||
use-inventory-override=false
|
||||
wand-item=minecraft\:wooden_axe
|
||||
0
fabric/data/config/worldedit/schematics/.keep
Executable file
0
fabric/data/config/worldedit/schematics/.keep
Executable file
Reference in New Issue
Block a user