Update formatting for display name

This commit is contained in:
2026-09-09 22:40:02 +01:00
parent 53ce500294
commit a1ff5fb884
5 changed files with 12 additions and 17 deletions
@@ -38,21 +38,21 @@ Messages:
# %playercount_network% - Amount of players on the network
# Message sent when a player joins the network for the first time - leave blank to use the list of messages defined below
FirstJoinNetworkMessage: "<carbonchat_displayname><reset><yellow> has connected to the network."
FirstJoinNetworkMessage: "<dark_aqua><carbonchat_displayname><reset><yellow> has connected to the network."
# A list of first join messages to be selected at random each time a player joins for the first time
# IMPORTANT - FirstJoinNetworkMessage (directly above) must be empty to enable this option
FirstJoinNetworkMessages: []
# Message sent when a player joins the network - leave blank to use the list of messages defined below
JoinNetworkMessage: "<carbonchat_displayname><reset><yellow> has connected to the network."
JoinNetworkMessage: "<dark_aqua><carbonchat_displayname><reset><yellow> has connected to the network."
# A list of join messages to be selected at random each time a player joins
# IMPORTANT - JoinNetworkMessage (directly above) must be empty to enable this option
JoinNetworkMessages: []
# Message sent when a player leaves the network - leave blank to use the list of messages defined below
LeaveNetworkMessage: "<carbonchat_displayname><reset><yellow> has disconnected from the network."
LeaveNetworkMessage: "<dark_aqua><carbonchat_displayname><reset><yellow> has disconnected from the network."
# A list of leave messages to be selected at random each time a player leaves
# IMPORTANT - LeaveNetworkMessage (directly above) must be empty to enable this option