Update formatting for display name
This commit is contained in:
@@ -22,7 +22,7 @@ format {
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basic {
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basic {
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console="[<channel>] <username>: <message>"
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console="[<channel>] <username>: <message>"
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discord="<message>"
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discord="<message>"
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"default_format"="<display_name><reset>: <message>"
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"default_format"="<dark_aqua><display_name><reset>: <message>"
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}
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}
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# Per-Language chat formats.
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# Per-Language chat formats.
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# You can safely leave this section empty if you don't want to use this feature.
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# You can safely leave this section empty if you don't want to use this feature.
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@@ -65,7 +65,7 @@ nickname-settings {
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# Regex pattern nicknames must match in order to be applied, can be bypassed with the permission 'carbon.nickname.filter'.
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# Regex pattern nicknames must match in order to be applied, can be bypassed with the permission 'carbon.nickname.filter'.
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filter="^[a-zA-Z0-9_]*$"
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filter="^[a-zA-Z0-9_]*$"
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# Format used when displaying nicknames.
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# Format used when displaying nicknames.
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format="<hover:show_text:'<gray>@</gray><username>'><gray>~</gray><nickname></hover>"
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format="<nickname>"
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# Whether to skip applying 'format' when a nickname matches a players username, only differing in decoration.
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# Whether to skip applying 'format' when a nickname matches a players username, only differing in decoration.
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skip-format-when-name-matches=true
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skip-format-when-name-matches=true
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}
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}
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@@ -38,21 +38,21 @@ Messages:
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# %playercount_network% - Amount of players on the network
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# %playercount_network% - Amount of players on the network
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# Message sent when a player joins the network for the first time - leave blank to use the list of messages defined below
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# Message sent when a player joins the network for the first time - leave blank to use the list of messages defined below
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FirstJoinNetworkMessage: "<carbonchat_displayname><reset><yellow> has connected to the network."
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FirstJoinNetworkMessage: "<dark_aqua><carbonchat_displayname><reset><yellow> has connected to the network."
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# A list of first join messages to be selected at random each time a player joins for the first time
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# A list of first join messages to be selected at random each time a player joins for the first time
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# IMPORTANT - FirstJoinNetworkMessage (directly above) must be empty to enable this option
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# IMPORTANT - FirstJoinNetworkMessage (directly above) must be empty to enable this option
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FirstJoinNetworkMessages: []
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FirstJoinNetworkMessages: []
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# Message sent when a player joins the network - leave blank to use the list of messages defined below
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# Message sent when a player joins the network - leave blank to use the list of messages defined below
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JoinNetworkMessage: "<carbonchat_displayname><reset><yellow> has connected to the network."
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JoinNetworkMessage: "<dark_aqua><carbonchat_displayname><reset><yellow> has connected to the network."
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# A list of join messages to be selected at random each time a player joins
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# A list of join messages to be selected at random each time a player joins
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# IMPORTANT - JoinNetworkMessage (directly above) must be empty to enable this option
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# IMPORTANT - JoinNetworkMessage (directly above) must be empty to enable this option
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JoinNetworkMessages: []
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JoinNetworkMessages: []
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# Message sent when a player leaves the network - leave blank to use the list of messages defined below
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# Message sent when a player leaves the network - leave blank to use the list of messages defined below
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LeaveNetworkMessage: "<carbonchat_displayname><reset><yellow> has disconnected from the network."
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LeaveNetworkMessage: "<dark_aqua><carbonchat_displayname><reset><yellow> has disconnected from the network."
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# A list of leave messages to be selected at random each time a player leaves
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# A list of leave messages to be selected at random each time a player leaves
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# IMPORTANT - LeaveNetworkMessage (directly above) must be empty to enable this option
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# IMPORTANT - LeaveNetworkMessage (directly above) must be empty to enable this option
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@@ -12,7 +12,7 @@ remove_nametags: false
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# Whether to disable header and footer if they are empty and let backend servers handle them.
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# Whether to disable header and footer if they are empty and let backend servers handle them.
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disable_header_footer_if_empty: true
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disable_header_footer_if_empty: true
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# Which text formatter to use (MINIMESSAGE, MINEDOWN or LEGACY)
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# Which text formatter to use (MINIMESSAGE, MINEDOWN or LEGACY)
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formatter: MINEDOWN
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formatter: MINIMESSAGE
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# All servers which are not in other groups will be put in the fallback group.
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# All servers which are not in other groups will be put in the fallback group.
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# "false" will exclude them from Velocitab.
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# "false" will exclude them from Velocitab.
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fallback_enabled: true
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fallback_enabled: true
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@@ -21,7 +21,7 @@ fallback_group: default
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# Whether to show all players from all groups in the TAB list.
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# Whether to show all players from all groups in the TAB list.
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show_all_players_from_all_groups: true
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show_all_players_from_all_groups: true
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# Whether to enable the PAPIProxyBridge hook for PAPI support
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# Whether to enable the PAPIProxyBridge hook for PAPI support
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enable_papi_hook: true
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enable_papi_hook: false
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# How long in seconds to cache PAPI placeholders for, in milliseconds. (0 to disable)
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# How long in seconds to cache PAPI placeholders for, in milliseconds. (0 to disable)
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papi_cache_time: 30000
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papi_cache_time: 30000
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# If you are using MINIMESSAGE formatting, enable this to support MiniPlaceholders in formatting.
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# If you are using MINIMESSAGE formatting, enable this to support MiniPlaceholders in formatting.
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@@ -33,7 +33,7 @@ send_scoreboard_packets: true
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# For example, if %prefix% returns a blank string, use %luckperms_prefix%. Requires PAPIProxyBridge.
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# For example, if %prefix% returns a blank string, use %luckperms_prefix%. Requires PAPIProxyBridge.
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fallback_to_papi_if_placeholder_blank: false
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fallback_to_papi_if_placeholder_blank: false
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# Whether to sort players in the TAB list.
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# Whether to sort players in the TAB list.
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sort_players: true
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sort_players: false
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# Remove gamemode spectator effect for other players in the TAB list.
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# Remove gamemode spectator effect for other players in the TAB list.
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remove_spectator_effect: true
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remove_spectator_effect: true
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# Whether to enable the Plugin Message API (allows backend plugins to perform certain operations)
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# Whether to enable the Plugin Message API (allows backend plugins to perform certain operations)
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@@ -8,21 +8,16 @@
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groups:
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groups:
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- name: default
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- name: default
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headers:
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headers:
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- '&rainbow&Illegal Crime Minecraft Server'
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- '<rainbow>Illegal Crime Minecraft Server'
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footers:
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footers:
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- 'There are currently %players_online% players online'
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- 'There are currently %players_online% players online'
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format: '&7[%server%] &f%prefix%%username%'
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format: '<gray>[%server%] <dark_aqua><carbonchat_displayname>'
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nametag:
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nametag:
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prefix: '&f%prefix%'
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prefix: '&f%prefix%'
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suffix: '&f%suffix%'
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suffix: '&f%suffix%'
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servers:
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servers:
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- lobby
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- fabric
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- hub
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- paper
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- survival
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- minigames
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- skyblock
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- prison
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- creative
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sorting_placeholders:
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sorting_placeholders:
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- '%role_weight%'
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- '%role_weight%'
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- '%username_lower%'
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- '%username_lower%'
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