Add Bluemap
This commit is contained in:
48
bluemap/config/core.conf
Executable file
48
bluemap/config/core.conf
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@@ -0,0 +1,48 @@
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## ##
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## BlueMap ##
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## Core-Config ##
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## ##
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# By changing the setting (accept-download) below to TRUE you are indicating that you have accepted mojang's EULA (https://account.mojang.com/documents/minecraft_eula),
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# you confirm that you own a license to Minecraft (Java Edition)
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# and you agree that BlueMap will download and use a minecraft-client file (depending on the minecraft-version) from mojangs servers (https://piston-meta.mojang.com/) for you.
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# This file contains resources that belong to mojang and you must not redistribute it or do anything else that is not compliant with mojang's EULA.
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# BlueMap uses resources in this file to generate the 3D-Models used for the map and texture them. (BlueMap will not work without those resources.)
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# 2025-04-25T09:16:33
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accept-download: true
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# The folder where bluemap saves data-files it needs during runtime or to save e.g. the render-progress to resume it later.
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# Default is "bluemap"
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data: "data"
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# This changes the amount of threads that BlueMap will use to render the maps.
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# A higher value can improve render-speed but could impact performance on the host machine.
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# This should be always below or equal to the number of available processor-cores.
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# Zero or a negative value means the amount of available processor-cores subtracted by the value.
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# (So a value of -2 with 6 cores results in 4 render-processes)
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# Default is 1
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render-thread-count: 1
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# Controls whether BlueMap should try to find and load mod-resources and datapacks from the server/world-directories.
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# Default is true
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scan-for-mod-resources: true
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# If this is true, BlueMap might send really basic metrics reports containing only the implementation-type and the version that is being used to https://metrics.bluecolored.de/bluemap/
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# This allows me to track the basic usage of BlueMap and helps me stay motivated to further develop this tool! Please leave it on :)
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# An example report looks like this: {"implementation":"bukkit","version":"5.4","mcVersion":"?"}
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# Default is true
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metrics: false
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# Config-section for debug-logging
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log: {
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# The file where the debug-log will be written to.
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# Comment out to disable debug-logging completely.
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# Java String formatting syntax can be used to add time, see: https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
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# Default is no logging
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# file: "data/logs/debug.log"
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# file: "data/logs/debug_%1$tF_%1$tT.log"
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# Whether the logger should append to an existing file, or overwrite it
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# Default is false
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append: false
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}
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126
bluemap/config/maps/creative.conf
Executable file
126
bluemap/config/maps/creative.conf
Executable file
@@ -0,0 +1,126 @@
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## ##
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## BlueMap ##
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## Map-Config ##
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## ##
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# The path to the save-folder of the world to render.
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# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
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# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
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world: "world"
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# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
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# or any dimension-key introduced by a mod or datapack.
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dimension: "minecraft:overworld"
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# The display-name of this map -> how this map will be named on the webapp.
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# You can change this at any time.
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# Default is the id of this map
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name: "Creative"
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# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
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# The value needs to be an integer but it can be negative.
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# You can change this at any time.
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# Default is 0
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sorting: 0
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# The position on the world where the map will be centered if you open it.
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# You can change this at any time.
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# This defaults to the world-spawn if you don't set it.
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#start-pos: {x:500, z:-820}
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# The color of the sky as a hex-color
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# You can change this at any time.
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# Default is "#7dabff"
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sky-color: "#7dabff"
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# The color of the void as a hex-color
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# You can change this at any time.
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# Default is "#000000"
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void-color: "#000000"
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# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
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# 0 is no ambient light, 1 is fully lighted.
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# You can change this at any time.
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# Default is 0
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ambient-light: 0.1
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# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
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# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
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# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
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# Changing this value requires a re-render of the map.
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# Set to a very high value to remove caves everywhere (e.g. 10000)
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# Set to a very low value to remove nothing and render all caves (e.g. -10000)
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# Default is 55 (slightly below water-level)
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remove-caves-below-y: 55
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# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
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# Everything above that (heightmap-relative) y-level will not be removed.
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# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
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# Changing this value requires a re-render of the map.
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# Defaults to 10000 (disabled)
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cave-detection-ocean-floor: -5
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# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
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# (See: remove-caves-below-y)
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# Changing this value requires a re-render of the map.
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# Default is false
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cave-detection-uses-block-light: false
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# With the below values you can limit the map-render.
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# This can be used to ignore the nethers ceiling or render only a certain part of a world.
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# If you change these values, bluemap automatically tries to update the map,
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# including deleting map-tiles which are outside the new limits.
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# Default is no min or max value (= infinite bounds)
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#min-x: -4000
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#max-x: 4000
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#min-z: -4000
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#max-z: 4000
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#min-y: 50
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#max-y: 100
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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# Default is 0
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min-inhabited-time: 0
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# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
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# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
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# This has only an effect if you set some render-bounds above.
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# Changing this value requires a re-render of the map.
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# Default is true
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render-edges: true
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# Whether the hires-layer will be saved to the storage.
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# Disabling this will speed up rendering and reduce the size of the map-files a lot.
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# But you will not be able to see the full 3d-models if you zoom in on the map.
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# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
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# Changing this to true will require a re-render of the map.
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# Default is true
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save-hires-layer: true
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# This defines the storage-config that will be used to save this map.
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# You can find your storage configs next to this config file in the 'storages'-folder.
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# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
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# Default is "file"
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storage: "file"
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# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
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# If this is set to true BlueMap will render Chunks even if there is no light-data!
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# This can be useful for example if some mod prevents light-data from being saved correctly.
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# However, this also has a few drawbacks:
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# - For those chunks, every block will always be fully lit
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# - Night-mode might not work correctly
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# - Caves will always be rendered (ignoring the 'renderCaves' setting)
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# Default is false
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ignore-missing-light-data: false
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# Here you can define any static marker-sets with markers that should be displayed on the map.
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# You can change this at any time.
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# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
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# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
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marker-sets: {
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# Please check out the wiki for information on how to configure this:
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# https://bluemap.bluecolored.de/wiki/customization/Markers.html
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}
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126
bluemap/config/maps/redstoner_bigplots.conf
Executable file
126
bluemap/config/maps/redstoner_bigplots.conf
Executable file
@@ -0,0 +1,126 @@
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## ##
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## BlueMap ##
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## Map-Config ##
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## ##
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# The path to the save-folder of the world to render.
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# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
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# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
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world: "redstoner_bigplots"
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# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
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# or any dimension-key introduced by a mod or datapack.
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dimension: "minecraft:overworld"
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# The display-name of this map -> how this map will be named on the webapp.
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# You can change this at any time.
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# Default is the id of this map
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name: "Redstoner | Big Plots"
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# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
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# The value needs to be an integer but it can be negative.
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# You can change this at any time.
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# Default is 0
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sorting: 500
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# The position on the world where the map will be centered if you open it.
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# You can change this at any time.
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# This defaults to the world-spawn if you don't set it.
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#start-pos: {x:500, z:-820}
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# The color of the sky as a hex-color
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# You can change this at any time.
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||||
# Default is "#7dabff"
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sky-color: "#7dabff"
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# The color of the void as a hex-color
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# You can change this at any time.
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||||
# Default is "#000000"
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void-color: "#000000"
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# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
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# You can change this at any time.
|
||||
# Default is 0
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ambient-light: 0.1
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||||
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||||
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
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# Set to a very low value to remove nothing and render all caves (e.g. -10000)
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||||
# Default is 55 (slightly below water-level)
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remove-caves-below-y: 55
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|
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# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
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# Changing this value requires a re-render of the map.
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# Defaults to 10000 (disabled)
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cave-detection-ocean-floor: -5
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||||
|
||||
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||
# (See: remove-caves-below-y)
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is false
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cave-detection-uses-block-light: false
|
||||
|
||||
# With the below values you can limit the map-render.
|
||||
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||
# If you change these values, bluemap automatically tries to update the map,
|
||||
# including deleting map-tiles which are outside the new limits.
|
||||
# Default is no min or max value (= infinite bounds)
|
||||
#min-x: -4000
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#max-x: 4000
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#min-z: -4000
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#max-z: 4000
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#min-y: 50
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#max-y: 100
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|
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||
# Default is 0
|
||||
min-inhabited-time: 0
|
||||
|
||||
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||
# This has only an effect if you set some render-bounds above.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is true
|
||||
render-edges: true
|
||||
|
||||
# Whether the hires-layer will be saved to the storage.
|
||||
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||
# Changing this to true will require a re-render of the map.
|
||||
# Default is true
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||||
save-hires-layer: true
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||||
|
||||
# This defines the storage-config that will be used to save this map.
|
||||
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||
# Default is "file"
|
||||
storage: "file"
|
||||
|
||||
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||
# However, this also has a few drawbacks:
|
||||
# - For those chunks, every block will always be fully lit
|
||||
# - Night-mode might not work correctly
|
||||
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||
# Default is false
|
||||
ignore-missing-light-data: false
|
||||
|
||||
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||
# You can change this at any time.
|
||||
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||
marker-sets: {
|
||||
|
||||
# Please check out the wiki for information on how to configure this:
|
||||
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||
|
||||
}
|
||||
126
bluemap/config/maps/redstoner_creative.conf
Executable file
126
bluemap/config/maps/redstoner_creative.conf
Executable file
@@ -0,0 +1,126 @@
|
||||
## ##
|
||||
## BlueMap ##
|
||||
## Map-Config ##
|
||||
## ##
|
||||
|
||||
# The path to the save-folder of the world to render.
|
||||
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||
world: "redstoner_creative"
|
||||
|
||||
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||
# or any dimension-key introduced by a mod or datapack.
|
||||
dimension: "minecraft:overworld"
|
||||
|
||||
# The display-name of this map -> how this map will be named on the webapp.
|
||||
# You can change this at any time.
|
||||
# Default is the id of this map
|
||||
name: "Redstoner | Creative"
|
||||
|
||||
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||
# The value needs to be an integer but it can be negative.
|
||||
# You can change this at any time.
|
||||
# Default is 0
|
||||
sorting: 400
|
||||
|
||||
# The position on the world where the map will be centered if you open it.
|
||||
# You can change this at any time.
|
||||
# This defaults to the world-spawn if you don't set it.
|
||||
#start-pos: {x:500, z:-820}
|
||||
|
||||
# The color of the sky as a hex-color
|
||||
# You can change this at any time.
|
||||
# Default is "#7dabff"
|
||||
sky-color: "#7dabff"
|
||||
|
||||
# The color of the void as a hex-color
|
||||
# You can change this at any time.
|
||||
# Default is "#000000"
|
||||
void-color: "#000000"
|
||||
|
||||
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# You can change this at any time.
|
||||
# Default is 0
|
||||
ambient-light: 0.1
|
||||
|
||||
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||
# Default is 55 (slightly below water-level)
|
||||
remove-caves-below-y: 55
|
||||
|
||||
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Defaults to 10000 (disabled)
|
||||
cave-detection-ocean-floor: -5
|
||||
|
||||
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||
# (See: remove-caves-below-y)
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is false
|
||||
cave-detection-uses-block-light: false
|
||||
|
||||
# With the below values you can limit the map-render.
|
||||
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||
# If you change these values, bluemap automatically tries to update the map,
|
||||
# including deleting map-tiles which are outside the new limits.
|
||||
# Default is no min or max value (= infinite bounds)
|
||||
#min-x: -4000
|
||||
#max-x: 4000
|
||||
#min-z: -4000
|
||||
#max-z: 4000
|
||||
#min-y: 50
|
||||
#max-y: 100
|
||||
|
||||
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||
# Default is 0
|
||||
min-inhabited-time: 0
|
||||
|
||||
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||
# This has only an effect if you set some render-bounds above.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is true
|
||||
render-edges: true
|
||||
|
||||
# Whether the hires-layer will be saved to the storage.
|
||||
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||
# Changing this to true will require a re-render of the map.
|
||||
# Default is true
|
||||
save-hires-layer: true
|
||||
|
||||
# This defines the storage-config that will be used to save this map.
|
||||
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||
# Default is "file"
|
||||
storage: "file"
|
||||
|
||||
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||
# However, this also has a few drawbacks:
|
||||
# - For those chunks, every block will always be fully lit
|
||||
# - Night-mode might not work correctly
|
||||
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||
# Default is false
|
||||
ignore-missing-light-data: false
|
||||
|
||||
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||
# You can change this at any time.
|
||||
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||
marker-sets: {
|
||||
|
||||
# Please check out the wiki for information on how to configure this:
|
||||
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||
|
||||
}
|
||||
126
bluemap/config/maps/redstoner_trusted.conf
Executable file
126
bluemap/config/maps/redstoner_trusted.conf
Executable file
@@ -0,0 +1,126 @@
|
||||
## ##
|
||||
## BlueMap ##
|
||||
## Map-Config ##
|
||||
## ##
|
||||
|
||||
# The path to the save-folder of the world to render.
|
||||
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||
world: "redstoner_trusted"
|
||||
|
||||
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||
# or any dimension-key introduced by a mod or datapack.
|
||||
dimension: "minecraft:overworld"
|
||||
|
||||
# The display-name of this map -> how this map will be named on the webapp.
|
||||
# You can change this at any time.
|
||||
# Default is the id of this map
|
||||
name: "Redstoner | Trusted"
|
||||
|
||||
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||
# The value needs to be an integer but it can be negative.
|
||||
# You can change this at any time.
|
||||
# Default is 0
|
||||
sorting: 600
|
||||
|
||||
# The position on the world where the map will be centered if you open it.
|
||||
# You can change this at any time.
|
||||
# This defaults to the world-spawn if you don't set it.
|
||||
#start-pos: {x:500, z:-820}
|
||||
|
||||
# The color of the sky as a hex-color
|
||||
# You can change this at any time.
|
||||
# Default is "#7dabff"
|
||||
sky-color: "#7dabff"
|
||||
|
||||
# The color of the void as a hex-color
|
||||
# You can change this at any time.
|
||||
# Default is "#000000"
|
||||
void-color: "#000000"
|
||||
|
||||
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# You can change this at any time.
|
||||
# Default is 0
|
||||
ambient-light: 0.1
|
||||
|
||||
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||
# Default is 55 (slightly below water-level)
|
||||
remove-caves-below-y: 55
|
||||
|
||||
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Defaults to 10000 (disabled)
|
||||
cave-detection-ocean-floor: -5
|
||||
|
||||
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||
# (See: remove-caves-below-y)
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is false
|
||||
cave-detection-uses-block-light: false
|
||||
|
||||
# With the below values you can limit the map-render.
|
||||
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||
# If you change these values, bluemap automatically tries to update the map,
|
||||
# including deleting map-tiles which are outside the new limits.
|
||||
# Default is no min or max value (= infinite bounds)
|
||||
#min-x: -4000
|
||||
#max-x: 4000
|
||||
#min-z: -4000
|
||||
#max-z: 4000
|
||||
#min-y: 50
|
||||
#max-y: 100
|
||||
|
||||
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||
# Default is 0
|
||||
min-inhabited-time: 0
|
||||
|
||||
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||
# This has only an effect if you set some render-bounds above.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is true
|
||||
render-edges: true
|
||||
|
||||
# Whether the hires-layer will be saved to the storage.
|
||||
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||
# Changing this to true will require a re-render of the map.
|
||||
# Default is true
|
||||
save-hires-layer: true
|
||||
|
||||
# This defines the storage-config that will be used to save this map.
|
||||
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||
# Default is "file"
|
||||
storage: "file"
|
||||
|
||||
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||
# However, this also has a few drawbacks:
|
||||
# - For those chunks, every block will always be fully lit
|
||||
# - Night-mode might not work correctly
|
||||
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||
# Default is false
|
||||
ignore-missing-light-data: false
|
||||
|
||||
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||
# You can change this at any time.
|
||||
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||
marker-sets: {
|
||||
|
||||
# Please check out the wiki for information on how to configure this:
|
||||
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||
|
||||
}
|
||||
126
bluemap/config/maps/survival_1.conf
Executable file
126
bluemap/config/maps/survival_1.conf
Executable file
@@ -0,0 +1,126 @@
|
||||
## ##
|
||||
## BlueMap ##
|
||||
## Map-Config ##
|
||||
## ##
|
||||
|
||||
# The path to the save-folder of the world to render.
|
||||
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||
world: "survival"
|
||||
|
||||
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||
# or any dimension-key introduced by a mod or datapack.
|
||||
dimension: "minecraft:overworld"
|
||||
|
||||
# The display-name of this map -> how this map will be named on the webapp.
|
||||
# You can change this at any time.
|
||||
# Default is the id of this map
|
||||
name: "Survival 1 | Overworld"
|
||||
|
||||
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||
# The value needs to be an integer but it can be negative.
|
||||
# You can change this at any time.
|
||||
# Default is 0
|
||||
sorting: 100
|
||||
|
||||
# The position on the world where the map will be centered if you open it.
|
||||
# You can change this at any time.
|
||||
# This defaults to the world-spawn if you don't set it.
|
||||
#start-pos: {x:500, z:-820}
|
||||
|
||||
# The color of the sky as a hex-color
|
||||
# You can change this at any time.
|
||||
# Default is "#7dabff"
|
||||
sky-color: "#7dabff"
|
||||
|
||||
# The color of the void as a hex-color
|
||||
# You can change this at any time.
|
||||
# Default is "#000000"
|
||||
void-color: "#000000"
|
||||
|
||||
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# You can change this at any time.
|
||||
# Default is 0
|
||||
ambient-light: 0.1
|
||||
|
||||
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||
# Default is 55 (slightly below water-level)
|
||||
remove-caves-below-y: 55
|
||||
|
||||
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Defaults to 10000 (disabled)
|
||||
cave-detection-ocean-floor: -5
|
||||
|
||||
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||
# (See: remove-caves-below-y)
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is false
|
||||
cave-detection-uses-block-light: false
|
||||
|
||||
# With the below values you can limit the map-render.
|
||||
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||
# If you change these values, bluemap automatically tries to update the map,
|
||||
# including deleting map-tiles which are outside the new limits.
|
||||
# Default is no min or max value (= infinite bounds)
|
||||
#min-x: -4000
|
||||
#max-x: 4000
|
||||
#min-z: -4000
|
||||
#max-z: 4000
|
||||
#min-y: 50
|
||||
#max-y: 100
|
||||
|
||||
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||
# Default is 0
|
||||
min-inhabited-time: 0
|
||||
|
||||
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||
# This has only an effect if you set some render-bounds above.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is true
|
||||
render-edges: true
|
||||
|
||||
# Whether the hires-layer will be saved to the storage.
|
||||
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||
# Changing this to true will require a re-render of the map.
|
||||
# Default is true
|
||||
save-hires-layer: true
|
||||
|
||||
# This defines the storage-config that will be used to save this map.
|
||||
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||
# Default is "file"
|
||||
storage: "file"
|
||||
|
||||
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||
# However, this also has a few drawbacks:
|
||||
# - For those chunks, every block will always be fully lit
|
||||
# - Night-mode might not work correctly
|
||||
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||
# Default is false
|
||||
ignore-missing-light-data: false
|
||||
|
||||
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||
# You can change this at any time.
|
||||
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||
marker-sets: {
|
||||
|
||||
# Please check out the wiki for information on how to configure this:
|
||||
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||
|
||||
}
|
||||
126
bluemap/config/maps/survival_1_nether.conf
Executable file
126
bluemap/config/maps/survival_1_nether.conf
Executable file
@@ -0,0 +1,126 @@
|
||||
## ##
|
||||
## BlueMap ##
|
||||
## Map-Config ##
|
||||
## ##
|
||||
|
||||
# The path to the save-folder of the world to render.
|
||||
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||
world: "survival_nether"
|
||||
|
||||
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||
# or any dimension-key introduced by a mod or datapack.
|
||||
dimension: "minecraft:overworld"
|
||||
|
||||
# The display-name of this map -> how this map will be named on the webapp.
|
||||
# You can change this at any time.
|
||||
# Default is the id of this map
|
||||
name: "Survival 1 | Nether"
|
||||
|
||||
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||
# The value needs to be an integer but it can be negative.
|
||||
# You can change this at any time.
|
||||
# Default is 0
|
||||
sorting: 200
|
||||
|
||||
# The position on the world where the map will be centered if you open it.
|
||||
# You can change this at any time.
|
||||
# This defaults to the world-spawn if you don't set it.
|
||||
#start-pos: {x:500, z:-820}
|
||||
|
||||
# The color of the sky as a hex-color
|
||||
# You can change this at any time.
|
||||
# Default is "#7dabff"
|
||||
sky-color: "#290000"
|
||||
|
||||
# The color of the void as a hex-color
|
||||
# You can change this at any time.
|
||||
# Default is "#000000"
|
||||
void-color: "#150000"
|
||||
|
||||
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# You can change this at any time.
|
||||
# Default is 0
|
||||
ambient-light: 0.6
|
||||
|
||||
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||
# Default is 55 (slightly below water-level)
|
||||
remove-caves-below-y: -10000
|
||||
|
||||
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Defaults to 10000 (disabled)
|
||||
cave-detection-ocean-floor: -5
|
||||
|
||||
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||
# (See: remove-caves-below-y)
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is false
|
||||
cave-detection-uses-block-light: false
|
||||
|
||||
# With the below values you can limit the map-render.
|
||||
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||
# If you change these values, bluemap automatically tries to update the map,
|
||||
# including deleting map-tiles which are outside the new limits.
|
||||
# Default is no min or max value (= infinite bounds)
|
||||
#min-x: -4000
|
||||
#max-x: 4000
|
||||
#min-z: -4000
|
||||
#max-z: 4000
|
||||
#min-y: 50
|
||||
max-y: 90
|
||||
|
||||
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||
# Default is 0
|
||||
min-inhabited-time: 0
|
||||
|
||||
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||
# This has only an effect if you set some render-bounds above.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is true
|
||||
render-edges: true
|
||||
|
||||
# Whether the hires-layer will be saved to the storage.
|
||||
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||
# Changing this to true will require a re-render of the map.
|
||||
# Default is true
|
||||
save-hires-layer: true
|
||||
|
||||
# This defines the storage-config that will be used to save this map.
|
||||
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||
# Default is "file"
|
||||
storage: "file"
|
||||
|
||||
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||
# However, this also has a few drawbacks:
|
||||
# - For those chunks, every block will always be fully lit
|
||||
# - Night-mode might not work correctly
|
||||
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||
# Default is false
|
||||
ignore-missing-light-data: false
|
||||
|
||||
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||
# You can change this at any time.
|
||||
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||
marker-sets: {
|
||||
|
||||
# Please check out the wiki for information on how to configure this:
|
||||
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||
|
||||
}
|
||||
126
bluemap/config/maps/survival_1_the_end.conf
Executable file
126
bluemap/config/maps/survival_1_the_end.conf
Executable file
@@ -0,0 +1,126 @@
|
||||
## ##
|
||||
## BlueMap ##
|
||||
## Map-Config ##
|
||||
## ##
|
||||
|
||||
# The path to the save-folder of the world to render.
|
||||
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||
world: "survival_the_end"
|
||||
|
||||
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||
# or any dimension-key introduced by a mod or datapack.
|
||||
dimension: "minecraft:overworld"
|
||||
|
||||
# The display-name of this map -> how this map will be named on the webapp.
|
||||
# You can change this at any time.
|
||||
# Default is the id of this map
|
||||
name: "Survival 1 | The End"
|
||||
|
||||
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||
# The value needs to be an integer but it can be negative.
|
||||
# You can change this at any time.
|
||||
# Default is 0
|
||||
sorting: 300
|
||||
|
||||
# The position on the world where the map will be centered if you open it.
|
||||
# You can change this at any time.
|
||||
# This defaults to the world-spawn if you don't set it.
|
||||
#start-pos: {x:500, z:-820}
|
||||
|
||||
# The color of the sky as a hex-color
|
||||
# You can change this at any time.
|
||||
# Default is "#7dabff"
|
||||
sky-color: "#080010"
|
||||
|
||||
# The color of the void as a hex-color
|
||||
# You can change this at any time.
|
||||
# Default is "#000000"
|
||||
void-color: "#080010"
|
||||
|
||||
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# You can change this at any time.
|
||||
# Default is 0
|
||||
ambient-light: 0.6
|
||||
|
||||
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||
# Default is 55 (slightly below water-level)
|
||||
remove-caves-below-y: -10000
|
||||
|
||||
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Defaults to 10000 (disabled)
|
||||
cave-detection-ocean-floor: -5
|
||||
|
||||
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||
# (See: remove-caves-below-y)
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is false
|
||||
cave-detection-uses-block-light: false
|
||||
|
||||
# With the below values you can limit the map-render.
|
||||
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||
# If you change these values, bluemap automatically tries to update the map,
|
||||
# including deleting map-tiles which are outside the new limits.
|
||||
# Default is no min or max value (= infinite bounds)
|
||||
#min-x: -4000
|
||||
#max-x: 4000
|
||||
#min-z: -4000
|
||||
#max-z: 4000
|
||||
#min-y: 50
|
||||
#max-y: 100
|
||||
|
||||
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||
# Default is 0
|
||||
min-inhabited-time: 0
|
||||
|
||||
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||
# This has only an effect if you set some render-bounds above.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is true
|
||||
render-edges: true
|
||||
|
||||
# Whether the hires-layer will be saved to the storage.
|
||||
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||
# Changing this to true will require a re-render of the map.
|
||||
# Default is true
|
||||
save-hires-layer: true
|
||||
|
||||
# This defines the storage-config that will be used to save this map.
|
||||
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||
# Default is "file"
|
||||
storage: "file"
|
||||
|
||||
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||
# However, this also has a few drawbacks:
|
||||
# - For those chunks, every block will always be fully lit
|
||||
# - Night-mode might not work correctly
|
||||
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||
# Default is false
|
||||
ignore-missing-light-data: false
|
||||
|
||||
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||
# You can change this at any time.
|
||||
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||
marker-sets: {
|
||||
|
||||
# Please check out the wiki for information on how to configure this:
|
||||
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||
|
||||
}
|
||||
126
bluemap/config/maps/synergy_plots_1.conf
Executable file
126
bluemap/config/maps/synergy_plots_1.conf
Executable file
@@ -0,0 +1,126 @@
|
||||
## ##
|
||||
## BlueMap ##
|
||||
## Map-Config ##
|
||||
## ##
|
||||
|
||||
# The path to the save-folder of the world to render.
|
||||
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||
world: "synergy_plots_1"
|
||||
|
||||
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||
# or any dimension-key introduced by a mod or datapack.
|
||||
dimension: "minecraft:overworld"
|
||||
|
||||
# The display-name of this map -> how this map will be named on the webapp.
|
||||
# You can change this at any time.
|
||||
# Default is the id of this map
|
||||
name: "Synergy | Plots 1"
|
||||
|
||||
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||
# The value needs to be an integer but it can be negative.
|
||||
# You can change this at any time.
|
||||
# Default is 0
|
||||
sorting: 700
|
||||
|
||||
# The position on the world where the map will be centered if you open it.
|
||||
# You can change this at any time.
|
||||
# This defaults to the world-spawn if you don't set it.
|
||||
#start-pos: {x:500, z:-820}
|
||||
|
||||
# The color of the sky as a hex-color
|
||||
# You can change this at any time.
|
||||
# Default is "#7dabff"
|
||||
sky-color: "#7dabff"
|
||||
|
||||
# The color of the void as a hex-color
|
||||
# You can change this at any time.
|
||||
# Default is "#000000"
|
||||
void-color: "#000000"
|
||||
|
||||
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# You can change this at any time.
|
||||
# Default is 0
|
||||
ambient-light: 0.1
|
||||
|
||||
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||
# Default is 55 (slightly below water-level)
|
||||
remove-caves-below-y: 55
|
||||
|
||||
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Defaults to 10000 (disabled)
|
||||
cave-detection-ocean-floor: -5
|
||||
|
||||
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||
# (See: remove-caves-below-y)
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is false
|
||||
cave-detection-uses-block-light: false
|
||||
|
||||
# With the below values you can limit the map-render.
|
||||
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||
# If you change these values, bluemap automatically tries to update the map,
|
||||
# including deleting map-tiles which are outside the new limits.
|
||||
# Default is no min or max value (= infinite bounds)
|
||||
#min-x: -4000
|
||||
#max-x: 4000
|
||||
#min-z: -4000
|
||||
#max-z: 4000
|
||||
#min-y: 50
|
||||
#max-y: 100
|
||||
|
||||
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||
# Default is 0
|
||||
min-inhabited-time: 0
|
||||
|
||||
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||
# This has only an effect if you set some render-bounds above.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is true
|
||||
render-edges: true
|
||||
|
||||
# Whether the hires-layer will be saved to the storage.
|
||||
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||
# Changing this to true will require a re-render of the map.
|
||||
# Default is true
|
||||
save-hires-layer: true
|
||||
|
||||
# This defines the storage-config that will be used to save this map.
|
||||
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||
# Default is "file"
|
||||
storage: "file"
|
||||
|
||||
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||
# However, this also has a few drawbacks:
|
||||
# - For those chunks, every block will always be fully lit
|
||||
# - Night-mode might not work correctly
|
||||
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||
# Default is false
|
||||
ignore-missing-light-data: false
|
||||
|
||||
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||
# You can change this at any time.
|
||||
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||
marker-sets: {
|
||||
|
||||
# Please check out the wiki for information on how to configure this:
|
||||
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||
|
||||
}
|
||||
22
bluemap/config/storages/file.conf
Executable file
22
bluemap/config/storages/file.conf
Executable file
@@ -0,0 +1,22 @@
|
||||
## ##
|
||||
## BlueMap ##
|
||||
## Storage-Config ##
|
||||
## ##
|
||||
|
||||
# The storage-type of this storage.
|
||||
# Depending on this setting, different config-entries are allowed/expected in this config file.
|
||||
# Don't change this value! (If you want a different storage-type, check out the other example-configs)
|
||||
storage-type: file
|
||||
|
||||
# The path to the folder on your file-system where bluemap will save the rendered map
|
||||
# The default is: "bluemap/web/maps"
|
||||
root: "web/maps"
|
||||
|
||||
# The compression-type that bluemap will use to compress generated map-data.
|
||||
# Available compression-types are:
|
||||
# - gzip
|
||||
# - zstd
|
||||
# - deflate
|
||||
# - none
|
||||
# The default is: gzip
|
||||
compression: gzip
|
||||
71
bluemap/config/webapp.conf
Executable file
71
bluemap/config/webapp.conf
Executable file
@@ -0,0 +1,71 @@
|
||||
## ##
|
||||
## BlueMap ##
|
||||
## Webapp-Config ##
|
||||
## ##
|
||||
|
||||
# With this setting you can disable the creation and updating of all web-app related files
|
||||
# Default is true
|
||||
enabled: true
|
||||
|
||||
# The webroot where the web-application files will be created.
|
||||
# Usually this should be set to the same directory like in the webserver.conf!
|
||||
# Default is "bluemap/web"
|
||||
webroot: "web"
|
||||
|
||||
# Whether the settings.json of the webapp should be updated/synchronized with the current bluemap settings.
|
||||
# If this is set to "false", bluemap will only add maps to the settings.json but never remove unknown ones or update other settings.
|
||||
# Disabling this is for example useful if you are running multiple bluemap instances on the same webroot and don't want them to overwrite each others maps.
|
||||
# Default is true
|
||||
update-settings-file: true
|
||||
|
||||
# If the web-application should use cookies to save the configurations of a user.
|
||||
# Default is true
|
||||
use-cookies: true
|
||||
|
||||
# If the free-flight-mode in the web-application is enabled or not.
|
||||
# Default is true
|
||||
enable-free-flight: true
|
||||
|
||||
# If the webapp will default to flat-view instead of perspective-view.
|
||||
# Default is false
|
||||
default-to-flat-view: true
|
||||
|
||||
# The default map and camera-location where a user will start after opening the webapp.
|
||||
# This is in form of the url-anchor: Open your map in a browser and look at the url, everything after the '#' is the value for this setting.
|
||||
# Default is "no anchor" -> The camera will start with the topmost map and at that map's starting point.
|
||||
#start-location: "world:0:16:-32:390:0.1:0.19:0:0:perspective"
|
||||
|
||||
# The minimum (closest) and maximum (furthest) distance (in blocks) that the camera can be from the ground
|
||||
min-zoom-distance: 1
|
||||
max-zoom-distance: 100000
|
||||
|
||||
# The default value of the resolution (settings-menu)
|
||||
# Possible values are: 0.5, 1, 2
|
||||
# Default is 1
|
||||
resolution-default: 1
|
||||
|
||||
# The min, max and default values of the hires render-distance slider (settings-menu)
|
||||
# The values are in blocks.
|
||||
# Default is max:500 default:100 and min:0
|
||||
hires-slider-max: 2000
|
||||
hires-slider-default: 500
|
||||
hires-slider-min: 100
|
||||
|
||||
# The min, max and default values of the lowres render-distance slider (settings-menu)
|
||||
# The values are in blocks.
|
||||
# Default is max:7000 default:2000 and min:500
|
||||
lowres-slider-max: 7000
|
||||
lowres-slider-default: 2000
|
||||
lowres-slider-min: 500
|
||||
|
||||
# Here you can add URLs to custom scripts (js) so they will be loaded by the webapp
|
||||
# You can place them somewhere in bluemap's webroot and add the (relative) link here
|
||||
scripts: [
|
||||
#"js/my-custom-script.js"
|
||||
]
|
||||
|
||||
# Here you can add URLs to custom styles (css) so they will be loaded by the webapp
|
||||
# You can place them somewhere in bluemap's webroot and add the (relative) link here
|
||||
styles: [
|
||||
#"css/my-custom-style.css"
|
||||
]
|
||||
45
bluemap/config/webserver.conf
Executable file
45
bluemap/config/webserver.conf
Executable file
@@ -0,0 +1,45 @@
|
||||
## ##
|
||||
## BlueMap ##
|
||||
## Webserver-Config ##
|
||||
## ##
|
||||
|
||||
# With this setting you can disable the integrated web-server.
|
||||
# This is useful if you want to only render the map-data for later use, or if you setup your own webserver.
|
||||
# Default is enabled
|
||||
enabled: true
|
||||
|
||||
# The webroot that the server will host to the web.
|
||||
# Usually this should be set to the same directory like in the webapp.conf!
|
||||
# Default is "bluemap/web"
|
||||
webroot: "web"
|
||||
|
||||
# The port that the webserver listens to.
|
||||
# Default is 8100
|
||||
port: 8100
|
||||
|
||||
# Config-section for webserver-activity logging
|
||||
log: {
|
||||
# The file where all the webserver-activity will be logged to.
|
||||
# Comment out to disable the logging completely.
|
||||
# Java String formatting syntax can be used to add time, see: https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
|
||||
# Default is no logging
|
||||
# file: "data/logs/webserver.log"
|
||||
#file: "data/logs/webserver_%1$tF_%1$tT.log"
|
||||
|
||||
# Whether the logger should append to an existing file, or overwrite it
|
||||
# Default is false
|
||||
append: false
|
||||
|
||||
# The format of the webserver-acivity logs.
|
||||
# The syntax is the java String formatting, see: https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
|
||||
# Possible Arguments:
|
||||
# 1 - the source address (ignoring any xff headers)
|
||||
# 2 - the source address (using the (leftmost) xff header if provided)
|
||||
# 3 - the http-method of the request
|
||||
# 4 - the full request-address
|
||||
# 5 - the protocol version of the request
|
||||
# 6 - the status-code of the response
|
||||
# 7 - the status-message of the response
|
||||
# Default is "%1$s \"%3$s %4$s %5$s\" %6$s %7$s"
|
||||
format: "%1$s \"%3$s %4$s %5$s\" %6$s %7$s"
|
||||
}
|
||||
Reference in New Issue
Block a user