Add Bluemap
This commit is contained in:
@@ -2,6 +2,7 @@ PUID=1000
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PGID=1000
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PGID=1000
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VELOCITY_PORT=25565
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VELOCITY_PORT=25565
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MAP_PORT=8100
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RCON_PASSWORD=ChangeMe
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RCON_PASSWORD=ChangeMe
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17
.gitignore
vendored
17
.gitignore
vendored
@@ -21,12 +21,29 @@
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!/paper/data/plugins/WorldEdit
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!/paper/data/plugins/WorldEdit
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!/paper/data/plugins/WorldEdit/schematics/
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!/paper/data/plugins/WorldEdit/schematics/
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!/paper/data/plugins/WorldEdit/schematics/.keep
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!/paper/data/plugins/WorldEdit/schematics/.keep
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!/paper/data/bluemap
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!/paper/data/bluemap/web
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!/paper/data/bluemap/web/maps
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!/paper/data/bluemap/web/maps/.keep
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/fabric/data/**
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/fabric/data/**
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!/fabric/data/config
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!/fabric/data/config
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!/fabric/data/config/worldedit
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!/fabric/data/config/worldedit
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!/fabric/data/config/worldedit/schematics
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!/fabric/data/config/worldedit/schematics
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!/fabric/data/config/worldedit/schematics/.keep
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!/fabric/data/config/worldedit/schematics/.keep
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!/fabric/data/bluemap
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!/fabric/data/bluemap/web
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!/fabric/data/bluemap/web/maps
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!/fabric/data/bluemap/web/maps/.keep
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/bluemap/data/**
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!/bluemap/data/.keep
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/bluemap/maps/**
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!/bluemap/maps/.keep
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/bluemap/web/**
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!/bluemap/web/.keep
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# Backups
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# Backups
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/backups/**
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/backups/**
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48
bluemap/config/core.conf
Executable file
48
bluemap/config/core.conf
Executable file
@@ -0,0 +1,48 @@
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## ##
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## BlueMap ##
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## Core-Config ##
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## ##
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# By changing the setting (accept-download) below to TRUE you are indicating that you have accepted mojang's EULA (https://account.mojang.com/documents/minecraft_eula),
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# you confirm that you own a license to Minecraft (Java Edition)
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# and you agree that BlueMap will download and use a minecraft-client file (depending on the minecraft-version) from mojangs servers (https://piston-meta.mojang.com/) for you.
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# This file contains resources that belong to mojang and you must not redistribute it or do anything else that is not compliant with mojang's EULA.
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# BlueMap uses resources in this file to generate the 3D-Models used for the map and texture them. (BlueMap will not work without those resources.)
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# 2025-04-25T09:16:33
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accept-download: true
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# The folder where bluemap saves data-files it needs during runtime or to save e.g. the render-progress to resume it later.
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# Default is "bluemap"
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data: "data"
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# This changes the amount of threads that BlueMap will use to render the maps.
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# A higher value can improve render-speed but could impact performance on the host machine.
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# This should be always below or equal to the number of available processor-cores.
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# Zero or a negative value means the amount of available processor-cores subtracted by the value.
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# (So a value of -2 with 6 cores results in 4 render-processes)
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# Default is 1
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render-thread-count: 1
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# Controls whether BlueMap should try to find and load mod-resources and datapacks from the server/world-directories.
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# Default is true
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scan-for-mod-resources: true
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# If this is true, BlueMap might send really basic metrics reports containing only the implementation-type and the version that is being used to https://metrics.bluecolored.de/bluemap/
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# This allows me to track the basic usage of BlueMap and helps me stay motivated to further develop this tool! Please leave it on :)
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# An example report looks like this: {"implementation":"bukkit","version":"5.4","mcVersion":"?"}
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# Default is true
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metrics: false
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# Config-section for debug-logging
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log: {
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# The file where the debug-log will be written to.
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# Comment out to disable debug-logging completely.
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# Java String formatting syntax can be used to add time, see: https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
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# Default is no logging
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# file: "data/logs/debug.log"
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# file: "data/logs/debug_%1$tF_%1$tT.log"
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# Whether the logger should append to an existing file, or overwrite it
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# Default is false
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append: false
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}
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126
bluemap/config/maps/creative.conf
Executable file
126
bluemap/config/maps/creative.conf
Executable file
@@ -0,0 +1,126 @@
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## ##
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## BlueMap ##
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## Map-Config ##
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## ##
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# The path to the save-folder of the world to render.
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# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
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# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
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world: "world"
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# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
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# or any dimension-key introduced by a mod or datapack.
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dimension: "minecraft:overworld"
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# The display-name of this map -> how this map will be named on the webapp.
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# You can change this at any time.
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# Default is the id of this map
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name: "Creative"
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# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
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# The value needs to be an integer but it can be negative.
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# You can change this at any time.
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# Default is 0
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sorting: 0
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# The position on the world where the map will be centered if you open it.
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# You can change this at any time.
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# This defaults to the world-spawn if you don't set it.
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#start-pos: {x:500, z:-820}
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# The color of the sky as a hex-color
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# You can change this at any time.
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# Default is "#7dabff"
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sky-color: "#7dabff"
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# The color of the void as a hex-color
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# You can change this at any time.
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# Default is "#000000"
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void-color: "#000000"
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# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
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# 0 is no ambient light, 1 is fully lighted.
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# You can change this at any time.
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# Default is 0
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ambient-light: 0.1
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# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
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# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
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# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
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||||||
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# Changing this value requires a re-render of the map.
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# Set to a very high value to remove caves everywhere (e.g. 10000)
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# Set to a very low value to remove nothing and render all caves (e.g. -10000)
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# Default is 55 (slightly below water-level)
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remove-caves-below-y: 55
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# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
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# Everything above that (heightmap-relative) y-level will not be removed.
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# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
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# Changing this value requires a re-render of the map.
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# Defaults to 10000 (disabled)
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cave-detection-ocean-floor: -5
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# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
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# (See: remove-caves-below-y)
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# Changing this value requires a re-render of the map.
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# Default is false
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cave-detection-uses-block-light: false
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# With the below values you can limit the map-render.
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# This can be used to ignore the nethers ceiling or render only a certain part of a world.
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# If you change these values, bluemap automatically tries to update the map,
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# including deleting map-tiles which are outside the new limits.
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# Default is no min or max value (= infinite bounds)
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#min-x: -4000
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#max-x: 4000
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#min-z: -4000
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#max-z: 4000
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#min-y: 50
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#max-y: 100
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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# Default is 0
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min-inhabited-time: 0
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# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
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# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
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||||||
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# This has only an effect if you set some render-bounds above.
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||||||
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# Changing this value requires a re-render of the map.
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# Default is true
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render-edges: true
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# Whether the hires-layer will be saved to the storage.
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||||||
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# Disabling this will speed up rendering and reduce the size of the map-files a lot.
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||||||
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# But you will not be able to see the full 3d-models if you zoom in on the map.
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||||||
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# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
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# Changing this to true will require a re-render of the map.
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# Default is true
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save-hires-layer: true
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# This defines the storage-config that will be used to save this map.
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# You can find your storage configs next to this config file in the 'storages'-folder.
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# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
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# Default is "file"
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storage: "file"
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# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
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# If this is set to true BlueMap will render Chunks even if there is no light-data!
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||||||
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# This can be useful for example if some mod prevents light-data from being saved correctly.
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# However, this also has a few drawbacks:
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# - For those chunks, every block will always be fully lit
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||||||
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# - Night-mode might not work correctly
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||||||
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# - Caves will always be rendered (ignoring the 'renderCaves' setting)
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# Default is false
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ignore-missing-light-data: false
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# Here you can define any static marker-sets with markers that should be displayed on the map.
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# You can change this at any time.
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# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
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# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
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marker-sets: {
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# Please check out the wiki for information on how to configure this:
|
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# https://bluemap.bluecolored.de/wiki/customization/Markers.html
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|
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}
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126
bluemap/config/maps/redstoner_bigplots.conf
Executable file
126
bluemap/config/maps/redstoner_bigplots.conf
Executable file
@@ -0,0 +1,126 @@
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## ##
|
||||||
|
## BlueMap ##
|
||||||
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## Map-Config ##
|
||||||
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## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "redstoner_bigplots"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
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name: "Redstoner | Big Plots"
|
||||||
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|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 500
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#7dabff"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#000000"
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.1
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: 55
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
#max-y: 100
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be saved to the storage.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
save-hires-layer: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
126
bluemap/config/maps/redstoner_creative.conf
Executable file
126
bluemap/config/maps/redstoner_creative.conf
Executable file
@@ -0,0 +1,126 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "redstoner_creative"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Redstoner | Creative"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 400
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#7dabff"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#000000"
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.1
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: 55
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
#max-y: 100
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be saved to the storage.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
save-hires-layer: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
126
bluemap/config/maps/redstoner_trusted.conf
Executable file
126
bluemap/config/maps/redstoner_trusted.conf
Executable file
@@ -0,0 +1,126 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "redstoner_trusted"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Redstoner | Trusted"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 600
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#7dabff"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#000000"
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.1
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: 55
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
#max-y: 100
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be saved to the storage.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
save-hires-layer: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
126
bluemap/config/maps/survival_1.conf
Executable file
126
bluemap/config/maps/survival_1.conf
Executable file
@@ -0,0 +1,126 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "survival"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Survival 1 | Overworld"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 100
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#7dabff"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#000000"
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.1
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: 55
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
#max-y: 100
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be saved to the storage.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
save-hires-layer: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
126
bluemap/config/maps/survival_1_nether.conf
Executable file
126
bluemap/config/maps/survival_1_nether.conf
Executable file
@@ -0,0 +1,126 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "survival_nether"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Survival 1 | Nether"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 200
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#290000"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#150000"
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.6
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: -10000
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
max-y: 90
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be saved to the storage.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
save-hires-layer: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
126
bluemap/config/maps/survival_1_the_end.conf
Executable file
126
bluemap/config/maps/survival_1_the_end.conf
Executable file
@@ -0,0 +1,126 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "survival_the_end"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Survival 1 | The End"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 300
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#080010"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#080010"
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.6
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: -10000
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
#max-y: 100
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be saved to the storage.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
save-hires-layer: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
126
bluemap/config/maps/synergy_plots_1.conf
Executable file
126
bluemap/config/maps/synergy_plots_1.conf
Executable file
@@ -0,0 +1,126 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "synergy_plots_1"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Synergy | Plots 1"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 700
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#7dabff"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#000000"
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.1
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: 55
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
#max-y: 100
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be saved to the storage.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
save-hires-layer: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
22
bluemap/config/storages/file.conf
Executable file
22
bluemap/config/storages/file.conf
Executable file
@@ -0,0 +1,22 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Storage-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The storage-type of this storage.
|
||||||
|
# Depending on this setting, different config-entries are allowed/expected in this config file.
|
||||||
|
# Don't change this value! (If you want a different storage-type, check out the other example-configs)
|
||||||
|
storage-type: file
|
||||||
|
|
||||||
|
# The path to the folder on your file-system where bluemap will save the rendered map
|
||||||
|
# The default is: "bluemap/web/maps"
|
||||||
|
root: "web/maps"
|
||||||
|
|
||||||
|
# The compression-type that bluemap will use to compress generated map-data.
|
||||||
|
# Available compression-types are:
|
||||||
|
# - gzip
|
||||||
|
# - zstd
|
||||||
|
# - deflate
|
||||||
|
# - none
|
||||||
|
# The default is: gzip
|
||||||
|
compression: gzip
|
||||||
71
bluemap/config/webapp.conf
Executable file
71
bluemap/config/webapp.conf
Executable file
@@ -0,0 +1,71 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Webapp-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# With this setting you can disable the creation and updating of all web-app related files
|
||||||
|
# Default is true
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
# The webroot where the web-application files will be created.
|
||||||
|
# Usually this should be set to the same directory like in the webserver.conf!
|
||||||
|
# Default is "bluemap/web"
|
||||||
|
webroot: "web"
|
||||||
|
|
||||||
|
# Whether the settings.json of the webapp should be updated/synchronized with the current bluemap settings.
|
||||||
|
# If this is set to "false", bluemap will only add maps to the settings.json but never remove unknown ones or update other settings.
|
||||||
|
# Disabling this is for example useful if you are running multiple bluemap instances on the same webroot and don't want them to overwrite each others maps.
|
||||||
|
# Default is true
|
||||||
|
update-settings-file: true
|
||||||
|
|
||||||
|
# If the web-application should use cookies to save the configurations of a user.
|
||||||
|
# Default is true
|
||||||
|
use-cookies: true
|
||||||
|
|
||||||
|
# If the free-flight-mode in the web-application is enabled or not.
|
||||||
|
# Default is true
|
||||||
|
enable-free-flight: true
|
||||||
|
|
||||||
|
# If the webapp will default to flat-view instead of perspective-view.
|
||||||
|
# Default is false
|
||||||
|
default-to-flat-view: true
|
||||||
|
|
||||||
|
# The default map and camera-location where a user will start after opening the webapp.
|
||||||
|
# This is in form of the url-anchor: Open your map in a browser and look at the url, everything after the '#' is the value for this setting.
|
||||||
|
# Default is "no anchor" -> The camera will start with the topmost map and at that map's starting point.
|
||||||
|
#start-location: "world:0:16:-32:390:0.1:0.19:0:0:perspective"
|
||||||
|
|
||||||
|
# The minimum (closest) and maximum (furthest) distance (in blocks) that the camera can be from the ground
|
||||||
|
min-zoom-distance: 1
|
||||||
|
max-zoom-distance: 100000
|
||||||
|
|
||||||
|
# The default value of the resolution (settings-menu)
|
||||||
|
# Possible values are: 0.5, 1, 2
|
||||||
|
# Default is 1
|
||||||
|
resolution-default: 1
|
||||||
|
|
||||||
|
# The min, max and default values of the hires render-distance slider (settings-menu)
|
||||||
|
# The values are in blocks.
|
||||||
|
# Default is max:500 default:100 and min:0
|
||||||
|
hires-slider-max: 2000
|
||||||
|
hires-slider-default: 500
|
||||||
|
hires-slider-min: 100
|
||||||
|
|
||||||
|
# The min, max and default values of the lowres render-distance slider (settings-menu)
|
||||||
|
# The values are in blocks.
|
||||||
|
# Default is max:7000 default:2000 and min:500
|
||||||
|
lowres-slider-max: 7000
|
||||||
|
lowres-slider-default: 2000
|
||||||
|
lowres-slider-min: 500
|
||||||
|
|
||||||
|
# Here you can add URLs to custom scripts (js) so they will be loaded by the webapp
|
||||||
|
# You can place them somewhere in bluemap's webroot and add the (relative) link here
|
||||||
|
scripts: [
|
||||||
|
#"js/my-custom-script.js"
|
||||||
|
]
|
||||||
|
|
||||||
|
# Here you can add URLs to custom styles (css) so they will be loaded by the webapp
|
||||||
|
# You can place them somewhere in bluemap's webroot and add the (relative) link here
|
||||||
|
styles: [
|
||||||
|
#"css/my-custom-style.css"
|
||||||
|
]
|
||||||
45
bluemap/config/webserver.conf
Executable file
45
bluemap/config/webserver.conf
Executable file
@@ -0,0 +1,45 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Webserver-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# With this setting you can disable the integrated web-server.
|
||||||
|
# This is useful if you want to only render the map-data for later use, or if you setup your own webserver.
|
||||||
|
# Default is enabled
|
||||||
|
enabled: true
|
||||||
|
|
||||||
|
# The webroot that the server will host to the web.
|
||||||
|
# Usually this should be set to the same directory like in the webapp.conf!
|
||||||
|
# Default is "bluemap/web"
|
||||||
|
webroot: "web"
|
||||||
|
|
||||||
|
# The port that the webserver listens to.
|
||||||
|
# Default is 8100
|
||||||
|
port: 8100
|
||||||
|
|
||||||
|
# Config-section for webserver-activity logging
|
||||||
|
log: {
|
||||||
|
# The file where all the webserver-activity will be logged to.
|
||||||
|
# Comment out to disable the logging completely.
|
||||||
|
# Java String formatting syntax can be used to add time, see: https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
|
||||||
|
# Default is no logging
|
||||||
|
# file: "data/logs/webserver.log"
|
||||||
|
#file: "data/logs/webserver_%1$tF_%1$tT.log"
|
||||||
|
|
||||||
|
# Whether the logger should append to an existing file, or overwrite it
|
||||||
|
# Default is false
|
||||||
|
append: false
|
||||||
|
|
||||||
|
# The format of the webserver-acivity logs.
|
||||||
|
# The syntax is the java String formatting, see: https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
|
||||||
|
# Possible Arguments:
|
||||||
|
# 1 - the source address (ignoring any xff headers)
|
||||||
|
# 2 - the source address (using the (leftmost) xff header if provided)
|
||||||
|
# 3 - the http-method of the request
|
||||||
|
# 4 - the full request-address
|
||||||
|
# 5 - the protocol version of the request
|
||||||
|
# 6 - the status-code of the response
|
||||||
|
# 7 - the status-message of the response
|
||||||
|
# Default is "%1$s \"%3$s %4$s %5$s\" %6$s %7$s"
|
||||||
|
format: "%1$s \"%3$s %4$s %5$s\" %6$s %7$s"
|
||||||
|
}
|
||||||
0
bluemap/data/.keep
Executable file
0
bluemap/data/.keep
Executable file
0
bluemap/maps/.keep
Executable file
0
bluemap/maps/.keep
Executable file
@@ -61,6 +61,30 @@ services:
|
|||||||
signedvelocity:Jp1p9BHR
|
signedvelocity:Jp1p9BHR
|
||||||
velocitab:TTtLPunq
|
velocitab:TTtLPunq
|
||||||
|
|
||||||
|
bluemap:
|
||||||
|
image: ghcr.io/bluemap-minecraft/bluemap:v5.7
|
||||||
|
container_name: illegal_crime_bluemap
|
||||||
|
user: "${PUID}:${PGID}"
|
||||||
|
restart: unless-stopped
|
||||||
|
depends_on:
|
||||||
|
fabric:
|
||||||
|
condition: service_healthy
|
||||||
|
restart: true
|
||||||
|
paper:
|
||||||
|
condition: service_healthy
|
||||||
|
restart: true
|
||||||
|
command: -g -w
|
||||||
|
networks:
|
||||||
|
illegal_crime_mc_network:
|
||||||
|
ipv4_address: "10.100.1.6"
|
||||||
|
ports:
|
||||||
|
- "${MAP_PORT}:8100/tcp"
|
||||||
|
volumes:
|
||||||
|
- ./bluemap/data:/app/data:rw
|
||||||
|
- ./bluemap/web:/app/web:rw
|
||||||
|
- ./bluemap/config:/app/config:rw
|
||||||
|
- ./bluemap/maps:/app/web/maps:ro
|
||||||
|
|
||||||
paper:
|
paper:
|
||||||
image: itzg/minecraft-server:2025.3.0-java23
|
image: itzg/minecraft-server:2025.3.0-java23
|
||||||
container_name: illegal_crime_paper
|
container_name: illegal_crime_paper
|
||||||
@@ -81,6 +105,7 @@ services:
|
|||||||
- ./paper/config:/config:ro
|
- ./paper/config:/config:ro
|
||||||
- ./paper/plugins:/plugins:ro
|
- ./paper/plugins:/plugins:ro
|
||||||
- ./schematics:/data/plugins/WorldEdit/schematics:rw
|
- ./schematics:/data/plugins/WorldEdit/schematics:rw
|
||||||
|
- ./bluemap/maps:/data/bluemap/web/maps:rw
|
||||||
environment:
|
environment:
|
||||||
UID: "${PUID}"
|
UID: "${PUID}"
|
||||||
GID: "${PGID}"
|
GID: "${PGID}"
|
||||||
@@ -137,6 +162,8 @@ services:
|
|||||||
https://github.com/EssentialsX/Essentials/releases/download/2.20.1/EssentialsX-2.20.1.jar
|
https://github.com/EssentialsX/Essentials/releases/download/2.20.1/EssentialsX-2.20.1.jar
|
||||||
|
|
||||||
MODRINTH_PROJECTS: |
|
MODRINTH_PROJECTS: |
|
||||||
|
bluemap:NeDjOeW8
|
||||||
|
chunky:SmZRkQyR
|
||||||
freedomchat:NdbpBqOZ
|
freedomchat:NdbpBqOZ
|
||||||
luckperms:cfNN7sys
|
luckperms:cfNN7sys
|
||||||
multiverse-core:jbQopAkk
|
multiverse-core:jbQopAkk
|
||||||
@@ -166,6 +193,7 @@ services:
|
|||||||
- ./fabric/data:/data:rw
|
- ./fabric/data:/data:rw
|
||||||
- ./fabric/config:/config:ro
|
- ./fabric/config:/config:ro
|
||||||
- ./schematics:/data/config/worldedit/schematics:rw
|
- ./schematics:/data/config/worldedit/schematics:rw
|
||||||
|
- ./bluemap/maps:/data/bluemap/web/maps:rw
|
||||||
environment:
|
environment:
|
||||||
UID: "${PUID}"
|
UID: "${PUID}"
|
||||||
GID: "${PGID}"
|
GID: "${PGID}"
|
||||||
@@ -220,6 +248,7 @@ services:
|
|||||||
MODRINTH_PROJECTS: |
|
MODRINTH_PROJECTS: |
|
||||||
badpackets:hjhT2sMz
|
badpackets:hjhT2sMz
|
||||||
block-event-separator:R7hmJOUs
|
block-event-separator:R7hmJOUs
|
||||||
|
bluemap:Dr2hvJBc
|
||||||
carpet-extra:WDB4578I
|
carpet-extra:WDB4578I
|
||||||
carpet-tis-addition:znBCTqSr
|
carpet-tis-addition:znBCTqSr
|
||||||
cloth-config:FgXq8Sfo
|
cloth-config:FgXq8Sfo
|
||||||
|
|||||||
48
fabric/config/bluemap/core.conf
Executable file
48
fabric/config/bluemap/core.conf
Executable file
@@ -0,0 +1,48 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Core-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# By changing the setting (accept-download) below to TRUE you are indicating that you have accepted mojang's EULA (https://account.mojang.com/documents/minecraft_eula),
|
||||||
|
# you confirm that you own a license to Minecraft (Java Edition)
|
||||||
|
# and you agree that BlueMap will download and use a minecraft-client file (depending on the minecraft-version) from mojangs servers (https://piston-meta.mojang.com/) for you.
|
||||||
|
# This file contains resources that belong to mojang and you must not redistribute it or do anything else that is not compliant with mojang's EULA.
|
||||||
|
# BlueMap uses resources in this file to generate the 3D-Models used for the map and texture them. (BlueMap will not work without those resources.)
|
||||||
|
# 2025-04-25T16:10:09
|
||||||
|
accept-download: true
|
||||||
|
|
||||||
|
# The folder where bluemap saves data-files it needs during runtime or to save e.g. the render-progress to resume it later.
|
||||||
|
# Default is "bluemap"
|
||||||
|
data: "bluemap"
|
||||||
|
|
||||||
|
# This changes the amount of threads that BlueMap will use to render the maps.
|
||||||
|
# A higher value can improve render-speed but could impact performance on the host machine.
|
||||||
|
# This should be always below or equal to the number of available processor-cores.
|
||||||
|
# Zero or a negative value means the amount of available processor-cores subtracted by the value.
|
||||||
|
# (So a value of -2 with 6 cores results in 4 render-processes)
|
||||||
|
# Default is 1
|
||||||
|
render-thread-count: 1
|
||||||
|
|
||||||
|
# Controls whether BlueMap should try to find and load mod-resources and datapacks from the server/world-directories.
|
||||||
|
# Default is true
|
||||||
|
scan-for-mod-resources: true
|
||||||
|
|
||||||
|
# If this is true, BlueMap might send really basic metrics reports containing only the implementation-type and the version that is being used to https://metrics.bluecolored.de/bluemap/
|
||||||
|
# This allows me to track the basic usage of BlueMap and helps me stay motivated to further develop this tool! Please leave it on :)
|
||||||
|
# An example report looks like this: {"implementation":"bukkit","version":"5.7","mcVersion":"?"}
|
||||||
|
# Default is true
|
||||||
|
metrics: false
|
||||||
|
|
||||||
|
# Config-section for debug-logging
|
||||||
|
log: {
|
||||||
|
# The file where the debug-log will be written to.
|
||||||
|
# Comment out to disable debug-logging completely.
|
||||||
|
# Java String formatting syntax can be used to add time, see: https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
|
||||||
|
# Default is no logging
|
||||||
|
# file: "bluemap/logs/debug.log"
|
||||||
|
# file: "bluemap/logs/debug_%1$tF_%1$tT.log"
|
||||||
|
|
||||||
|
# Whether the logger should append to an existing file, or overwrite it
|
||||||
|
# Default is false
|
||||||
|
append: false
|
||||||
|
}
|
||||||
147
fabric/config/bluemap/maps/creative.conf
Executable file
147
fabric/config/bluemap/maps/creative.conf
Executable file
@@ -0,0 +1,147 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "world"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Creative"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 0
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#7dabff"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#000000"
|
||||||
|
|
||||||
|
# Defines the initial sky-light-strength the map will be set to when it is opened.
|
||||||
|
# 0 is no sky-light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 1
|
||||||
|
sky-light: 1
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.1
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: 55
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
#max-y: 100
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the perspective view will be enabled for this map.
|
||||||
|
# Changing this to true requires a re-render of the map, only if the hires-layer is enabled and free-flight view is disabled.
|
||||||
|
# Default is true
|
||||||
|
enable-perspective-view: true
|
||||||
|
|
||||||
|
# Whether the flat (isometric, top-down) view will be enabled for this map.
|
||||||
|
# Having only flat-view enabled while disabling free-flight and perspective will speed up the render and reduce the maps storage-size.
|
||||||
|
# Default is true
|
||||||
|
enable-flat-view: true
|
||||||
|
|
||||||
|
# Whether the free-flight view will be enabled for this map.
|
||||||
|
# Changing this to true requires a re-render of the map, only if the hires-layer is enabled and perspective view is disabled.
|
||||||
|
# Default is true
|
||||||
|
enable-free-flight-view: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be enabled.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
enable-hires: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
72
fabric/config/bluemap/plugin.conf
Executable file
72
fabric/config/bluemap/plugin.conf
Executable file
@@ -0,0 +1,72 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Plugin-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# If the server should send player-positions to the webapp.
|
||||||
|
# This only works if the integrated webserver is enabled.
|
||||||
|
# Default is true
|
||||||
|
live-player-markers: true
|
||||||
|
|
||||||
|
# A list of gamemodes that will prevent a player from appearing on the map.
|
||||||
|
# Possible values are: survival, creative, spectator, adventure
|
||||||
|
hidden-game-modes: [
|
||||||
|
"spectator"
|
||||||
|
]
|
||||||
|
|
||||||
|
# If this is true, players that are vanished (by a plugin) will be hidden on the map.
|
||||||
|
# (This only works with Spigot and Sponge based vanish-plugins)
|
||||||
|
# Default is true
|
||||||
|
hide-vanished: true
|
||||||
|
|
||||||
|
# If this is true, players that have an invisibility (potion-)effect will be hidden on the map.
|
||||||
|
# Default is true
|
||||||
|
hide-invisible: true
|
||||||
|
|
||||||
|
# If this is true, players that are sneaking will be hidden on the map.
|
||||||
|
# Default is false
|
||||||
|
hide-sneaking: false
|
||||||
|
|
||||||
|
# Hides the player if they are in a sky or block-light level below the given number.
|
||||||
|
# BOTH values have to be below the threshold for the player to be hidden!
|
||||||
|
# E.g. if you set both to 1, then the player will be hidden on the map if they are in absolute darkness
|
||||||
|
# Or, if you want players only be visible on the surface you set the sky-threshold to something between 1 and 15
|
||||||
|
# and the block-threshold to 16
|
||||||
|
# Default is 0 (don't hide the player)
|
||||||
|
hide-below-sky-light: 0
|
||||||
|
hide-below-block-light: 0
|
||||||
|
|
||||||
|
# If this is true, players that are on a different world than the viewed map will not appear on the player-list.
|
||||||
|
# Default is false
|
||||||
|
hide-different-world: false
|
||||||
|
|
||||||
|
# The interval in seconds that the markers will be written to the map-storage.
|
||||||
|
# This is useful if you can't create a live-connection between the server and the webapp
|
||||||
|
# and the markers can only be updated via the map-storage.
|
||||||
|
# 0 or lower means that the markers will never be written to the map-storage.
|
||||||
|
# Default is 0
|
||||||
|
write-markers-interval: 10
|
||||||
|
|
||||||
|
# The interval in seconds that the players will be written to the map-storage.
|
||||||
|
# This is useful if you can't create a live-connection between the server and the webapp
|
||||||
|
# and the players can only be updated via the map-storage.
|
||||||
|
# 0 or lower means that the players will never be written to the map-storage.
|
||||||
|
# Default is 0
|
||||||
|
write-players-interval: 3
|
||||||
|
|
||||||
|
# Download the skin from mojang-servers when a player joins your server, so it can be used for the player-markers.
|
||||||
|
# Default is true
|
||||||
|
skin-download: true
|
||||||
|
|
||||||
|
# The amount of players that is needed to pause BlueMap's render-threads.
|
||||||
|
# -> If this amount of players or more is online, bluemap will stop rendering map-updates until enough players
|
||||||
|
# have logged off again
|
||||||
|
# Setting this to 0 or -1 will disable this feature -> bluemap will not pause rendering
|
||||||
|
# Default is -1
|
||||||
|
player-render-limit: -1
|
||||||
|
|
||||||
|
# The interval in minutes in which a full map-update will be triggered.
|
||||||
|
# This is ADDITIONALLY to the normal map-update process (in case that fails to detect any file-changes).
|
||||||
|
# ! This DOESN'T re-render the entire map each time, it only checks if there are some changes that have not been rendered yet!
|
||||||
|
# Default is 1440 (24 hours)
|
||||||
|
full-update-interval: 1440
|
||||||
22
fabric/config/bluemap/storages/file.conf
Executable file
22
fabric/config/bluemap/storages/file.conf
Executable file
@@ -0,0 +1,22 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Storage-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The storage-type of this storage.
|
||||||
|
# Depending on this setting, different config-entries are allowed/expected in this config file.
|
||||||
|
# Don't change this value! (If you want a different storage-type, check out the other example-configs)
|
||||||
|
storage-type: file
|
||||||
|
|
||||||
|
# The path to the folder on your file-system where bluemap will save the rendered map
|
||||||
|
# The default is: "bluemap/web/maps"
|
||||||
|
root: "bluemap/web/maps"
|
||||||
|
|
||||||
|
# The compression-type that bluemap will use to compress generated map-data.
|
||||||
|
# Available compression-types are:
|
||||||
|
# - gzip
|
||||||
|
# - zstd
|
||||||
|
# - deflate
|
||||||
|
# - none
|
||||||
|
# The default is: gzip
|
||||||
|
compression: gzip
|
||||||
75
fabric/config/bluemap/webapp.conf
Executable file
75
fabric/config/bluemap/webapp.conf
Executable file
@@ -0,0 +1,75 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Webapp-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# With this setting you can disable the creation and updating of all web-app related files
|
||||||
|
# Default is true
|
||||||
|
enabled: false
|
||||||
|
|
||||||
|
# The webroot where the web-application files will be created.
|
||||||
|
# Usually this should be set to the same directory like in the webserver.conf!
|
||||||
|
# Default is "bluemap/web"
|
||||||
|
webroot: "bluemap/web"
|
||||||
|
|
||||||
|
# Whether the settings.json of the webapp should be updated/synchronized with the current bluemap settings.
|
||||||
|
# If this is set to "false", bluemap will only add maps to the settings.json but never remove unknown ones or update other settings.
|
||||||
|
# Disabling this is for example useful if you are running multiple bluemap instances on the same webroot and don't want them to overwrite each others maps.
|
||||||
|
# Default is true
|
||||||
|
update-settings-file: true
|
||||||
|
|
||||||
|
# If the web-application should use cookies to save the configurations of a user.
|
||||||
|
# Default is true
|
||||||
|
use-cookies: true
|
||||||
|
|
||||||
|
# If the webapp will default to flat-view instead of perspective-view.
|
||||||
|
# Default is false
|
||||||
|
default-to-flat-view: false
|
||||||
|
|
||||||
|
# The default map and camera-location where a user will start after opening the webapp.
|
||||||
|
# This is in form of the url-anchor: Open your map in a browser and look at the url, everything after the '#' is the value for this setting.
|
||||||
|
# Default is "no anchor" -> The camera will start with the topmost map and at that map's starting point.
|
||||||
|
#start-location: "world:0:16:-32:390:0.1:0.19:0:0:perspective"
|
||||||
|
|
||||||
|
# The minimum (closest) and maximum (furthest) distance (in blocks) that the camera can be from the ground
|
||||||
|
min-zoom-distance: 5
|
||||||
|
max-zoom-distance: 100000
|
||||||
|
|
||||||
|
# The default value of the resolution (settings-menu)
|
||||||
|
# Possible values are: 0.5, 1, 2
|
||||||
|
# Default is 1
|
||||||
|
resolution-default: 1
|
||||||
|
|
||||||
|
# The min, max and default values of the hires render-distance slider (settings-menu)
|
||||||
|
# The values are in blocks.
|
||||||
|
# Default is max:500 default:100 and min:0
|
||||||
|
hires-slider-max: 500
|
||||||
|
hires-slider-default: 100
|
||||||
|
hires-slider-min: 0
|
||||||
|
|
||||||
|
# The min, max and default values of the lowres render-distance slider (settings-menu)
|
||||||
|
# The values are in blocks.
|
||||||
|
# Default is max:7000 default:2000 and min:500
|
||||||
|
lowres-slider-max: 7000
|
||||||
|
lowres-slider-default: 2000
|
||||||
|
lowres-slider-min: 500
|
||||||
|
|
||||||
|
# Here you can specify an alternative base url from where all map data is loaded.
|
||||||
|
# Default is "maps"
|
||||||
|
#map-data-root: "https://cdn.my-domain.com/mapdata"
|
||||||
|
|
||||||
|
# Here you can specify an alternative base url from where all live data is loaded.
|
||||||
|
# Default is "maps"
|
||||||
|
#live-data-root: "https://cdn.my-domain.com/livedata"
|
||||||
|
|
||||||
|
# Here you can add URLs to custom scripts (js) so they will be loaded by the webapp
|
||||||
|
# You can place them somewhere in bluemap's webroot and add the (relative) link here
|
||||||
|
scripts: [
|
||||||
|
#"js/my-custom-script.js"
|
||||||
|
]
|
||||||
|
|
||||||
|
# Here you can add URLs to custom styles (css) so they will be loaded by the webapp
|
||||||
|
# You can place them somewhere in bluemap's webroot and add the (relative) link here
|
||||||
|
styles: [
|
||||||
|
#"css/my-custom-style.css"
|
||||||
|
]
|
||||||
45
fabric/config/bluemap/webserver.conf
Executable file
45
fabric/config/bluemap/webserver.conf
Executable file
@@ -0,0 +1,45 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Webserver-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# With this setting you can disable the integrated web-server.
|
||||||
|
# This is useful if you want to only render the map-data for later use, or if you setup your own webserver.
|
||||||
|
# Default is enabled
|
||||||
|
enabled: false
|
||||||
|
|
||||||
|
# The webroot that the server will host to the web.
|
||||||
|
# Usually this should be set to the same directory like in the webapp.conf!
|
||||||
|
# Default is "bluemap/web"
|
||||||
|
webroot: "bluemap/web"
|
||||||
|
|
||||||
|
# The port that the webserver listens to.
|
||||||
|
# Default is 8100
|
||||||
|
port: 8100
|
||||||
|
|
||||||
|
# Config-section for webserver-activity logging
|
||||||
|
log: {
|
||||||
|
# The file where all the webserver-activity will be logged to.
|
||||||
|
# Comment out to disable the logging completely.
|
||||||
|
# Java String formatting syntax can be used to add time, see: https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
|
||||||
|
# Default is no logging
|
||||||
|
# file: "bluemap/logs/webserver.log"
|
||||||
|
# file: "bluemap/logs/webserver_%1$tF_%1$tT.log"
|
||||||
|
|
||||||
|
# Whether the logger should append to an existing file, or overwrite it
|
||||||
|
# Default is false
|
||||||
|
append: false
|
||||||
|
|
||||||
|
# The format of the webserver-acivity logs.
|
||||||
|
# The syntax is the java String formatting, see: https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
|
||||||
|
# Possible Arguments:
|
||||||
|
# 1 - the source address (ignoring any xff headers)
|
||||||
|
# 2 - the source address (using the (leftmost) xff header if provided)
|
||||||
|
# 3 - the http-method of the request
|
||||||
|
# 4 - the full request-address
|
||||||
|
# 5 - the protocol version of the request
|
||||||
|
# 6 - the status-code of the response
|
||||||
|
# 7 - the status-message of the response
|
||||||
|
# Default is "%1$s \"%3$s %4$s %5$s\" %6$s %7$s"
|
||||||
|
format: "%1$s \"%3$s %4$s %5$s\" %6$s %7$s"
|
||||||
|
}
|
||||||
0
fabric/data/bluemap/web/maps/.keep
Executable file
0
fabric/data/bluemap/web/maps/.keep
Executable file
0
paper/data/bluemap/web/maps/.keep
Executable file
0
paper/data/bluemap/web/maps/.keep
Executable file
@@ -30,3 +30,6 @@ ticks-per:
|
|||||||
ambient-spawns: 1
|
ambient-spawns: 1
|
||||||
autosave: 6000
|
autosave: 6000
|
||||||
aliases: now-in-commands.yml
|
aliases: now-in-commands.yml
|
||||||
|
worlds:
|
||||||
|
redstoner_creative:
|
||||||
|
generator: PlotSquared
|
||||||
|
|||||||
48
paper/plugins/BlueMap/core.conf
Executable file
48
paper/plugins/BlueMap/core.conf
Executable file
@@ -0,0 +1,48 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Core-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# By changing the setting (accept-download) below to TRUE you are indicating that you have accepted mojang's EULA (https://account.mojang.com/documents/minecraft_eula),
|
||||||
|
# you confirm that you own a license to Minecraft (Java Edition)
|
||||||
|
# and you agree that BlueMap will download and use a minecraft-client file (depending on the minecraft-version) from mojangs servers (https://piston-meta.mojang.com/) for you.
|
||||||
|
# This file contains resources that belong to mojang and you must not redistribute it or do anything else that is not compliant with mojang's EULA.
|
||||||
|
# BlueMap uses resources in this file to generate the 3D-Models used for the map and texture them. (BlueMap will not work without those resources.)
|
||||||
|
# 2025-04-23T11:57:56
|
||||||
|
accept-download: true
|
||||||
|
|
||||||
|
# The folder where bluemap saves data-files it needs during runtime or to save e.g. the render-progress to resume it later.
|
||||||
|
# Default is "bluemap"
|
||||||
|
data: "bluemap"
|
||||||
|
|
||||||
|
# This changes the amount of threads that BlueMap will use to render the maps.
|
||||||
|
# A higher value can improve render-speed but could impact performance on the host machine.
|
||||||
|
# This should be always below or equal to the number of available processor-cores.
|
||||||
|
# Zero or a negative value means the amount of available processor-cores subtracted by the value.
|
||||||
|
# (So a value of -2 with 6 cores results in 4 render-processes)
|
||||||
|
# Default is 1
|
||||||
|
render-thread-count: 1
|
||||||
|
|
||||||
|
# Controls whether BlueMap should try to find and load mod-resources and datapacks from the server/world-directories.
|
||||||
|
# Default is true
|
||||||
|
scan-for-mod-resources: true
|
||||||
|
|
||||||
|
# If this is true, BlueMap might send really basic metrics reports containing only the implementation-type and the version that is being used to https://metrics.bluecolored.de/bluemap/
|
||||||
|
# This allows me to track the basic usage of BlueMap and helps me stay motivated to further develop this tool! Please leave it on :)
|
||||||
|
# An example report looks like this: {"implementation":"bukkit","version":"5.7","mcVersion":"?"}
|
||||||
|
# Default is true
|
||||||
|
metrics: false
|
||||||
|
|
||||||
|
# Config-section for debug-logging
|
||||||
|
log: {
|
||||||
|
# The file where the debug-log will be written to.
|
||||||
|
# Comment out to disable debug-logging completely.
|
||||||
|
# Java String formatting syntax can be used to add time, see: https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
|
||||||
|
# Default is no logging
|
||||||
|
# file: "bluemap/logs/debug.log"
|
||||||
|
# file: "bluemap/logs/debug_%1$tF_%1$tT.log"
|
||||||
|
|
||||||
|
# Whether the logger should append to an existing file, or overwrite it
|
||||||
|
# Default is false
|
||||||
|
append: false
|
||||||
|
}
|
||||||
126
paper/plugins/BlueMap/maps/redstoner_bigplots.conf
Executable file
126
paper/plugins/BlueMap/maps/redstoner_bigplots.conf
Executable file
@@ -0,0 +1,126 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "redstoner_bigplots"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Redstoner | Big Plots"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 500
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#7dabff"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#000000"
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.1
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: 55
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
#max-y: 100
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be saved to the storage.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
save-hires-layer: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
126
paper/plugins/BlueMap/maps/redstoner_creative.conf
Executable file
126
paper/plugins/BlueMap/maps/redstoner_creative.conf
Executable file
@@ -0,0 +1,126 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "redstoner_creative"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Redstoner | Creative"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 400
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#7dabff"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#000000"
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.1
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: 55
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
#max-y: 100
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be saved to the storage.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
save-hires-layer: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
126
paper/plugins/BlueMap/maps/redstoner_trusted.conf
Executable file
126
paper/plugins/BlueMap/maps/redstoner_trusted.conf
Executable file
@@ -0,0 +1,126 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "redstoner_trusted"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Redstoner | Trusted"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 600
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#7dabff"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#000000"
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.1
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: 55
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
#max-y: 100
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be saved to the storage.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
save-hires-layer: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
126
paper/plugins/BlueMap/maps/survival_1.conf
Executable file
126
paper/plugins/BlueMap/maps/survival_1.conf
Executable file
@@ -0,0 +1,126 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "survival"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Survival 1 | Overworld"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 100
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#7dabff"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#000000"
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.1
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: 55
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
#max-y: 100
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be saved to the storage.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
save-hires-layer: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
126
paper/plugins/BlueMap/maps/survival_1_nether.conf
Executable file
126
paper/plugins/BlueMap/maps/survival_1_nether.conf
Executable file
@@ -0,0 +1,126 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "survival_nether"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Survival 1 | Nether"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 200
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#290000"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#150000"
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.6
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: -10000
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
max-y: 90
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be saved to the storage.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
save-hires-layer: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
126
paper/plugins/BlueMap/maps/survival_1_the_end.conf
Executable file
126
paper/plugins/BlueMap/maps/survival_1_the_end.conf
Executable file
@@ -0,0 +1,126 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "survival_the_end"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Survival 1 | The End"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 300
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#080010"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#080010"
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.6
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: -10000
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
#max-y: 100
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be saved to the storage.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
save-hires-layer: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
147
paper/plugins/BlueMap/maps/synergy_plots_1.conf
Executable file
147
paper/plugins/BlueMap/maps/synergy_plots_1.conf
Executable file
@@ -0,0 +1,147 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Map-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The path to the save-folder of the world to render.
|
||||||
|
# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
|
||||||
|
# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
|
||||||
|
world: "synergy_plots_1"
|
||||||
|
|
||||||
|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
|
||||||
|
# or any dimension-key introduced by a mod or datapack.
|
||||||
|
dimension: "minecraft:overworld"
|
||||||
|
|
||||||
|
# The display-name of this map -> how this map will be named on the webapp.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is the id of this map
|
||||||
|
name: "Synergy | Plots 1"
|
||||||
|
|
||||||
|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
|
||||||
|
# The value needs to be an integer but it can be negative.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
sorting: 700
|
||||||
|
|
||||||
|
# The position on the world where the map will be centered if you open it.
|
||||||
|
# You can change this at any time.
|
||||||
|
# This defaults to the world-spawn if you don't set it.
|
||||||
|
#start-pos: {x:500, z:-820}
|
||||||
|
|
||||||
|
# The color of the sky as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#7dabff"
|
||||||
|
sky-color: "#7dabff"
|
||||||
|
|
||||||
|
# The color of the void as a hex-color
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is "#000000"
|
||||||
|
void-color: "#000000"
|
||||||
|
|
||||||
|
# Defines the initial sky-light-strength the map will be set to when it is opened.
|
||||||
|
# 0 is no sky-light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 1
|
||||||
|
sky-light: 1
|
||||||
|
|
||||||
|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
|
||||||
|
# 0 is no ambient light, 1 is fully lighted.
|
||||||
|
# You can change this at any time.
|
||||||
|
# Default is 0
|
||||||
|
ambient-light: 0.1
|
||||||
|
|
||||||
|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
|
||||||
|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
|
||||||
|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Set to a very high value to remove caves everywhere (e.g. 10000)
|
||||||
|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
|
||||||
|
# Default is 55 (slightly below water-level)
|
||||||
|
remove-caves-below-y: 55
|
||||||
|
|
||||||
|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
|
||||||
|
# Everything above that (heightmap-relative) y-level will not be removed.
|
||||||
|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Defaults to 10000 (disabled)
|
||||||
|
cave-detection-ocean-floor: -5
|
||||||
|
|
||||||
|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
|
||||||
|
# (See: remove-caves-below-y)
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is false
|
||||||
|
cave-detection-uses-block-light: false
|
||||||
|
|
||||||
|
# With the below values you can limit the map-render.
|
||||||
|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
|
||||||
|
# If you change these values, bluemap automatically tries to update the map,
|
||||||
|
# including deleting map-tiles which are outside the new limits.
|
||||||
|
# Default is no min or max value (= infinite bounds)
|
||||||
|
#min-x: -4000
|
||||||
|
#max-x: 4000
|
||||||
|
#min-z: -4000
|
||||||
|
#max-z: 4000
|
||||||
|
#min-y: 50
|
||||||
|
#max-y: 100
|
||||||
|
|
||||||
|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
|
||||||
|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
|
||||||
|
# Default is 0
|
||||||
|
min-inhabited-time: 0
|
||||||
|
|
||||||
|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
|
||||||
|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
|
||||||
|
# This has only an effect if you set some render-bounds above.
|
||||||
|
# Changing this value requires a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
render-edges: true
|
||||||
|
|
||||||
|
# Whether the perspective view will be enabled for this map.
|
||||||
|
# Changing this to true requires a re-render of the map, only if the hires-layer is enabled and free-flight view is disabled.
|
||||||
|
# Default is true
|
||||||
|
enable-perspective-view: true
|
||||||
|
|
||||||
|
# Whether the flat (isometric, top-down) view will be enabled for this map.
|
||||||
|
# Having only flat-view enabled while disabling free-flight and perspective will speed up the render and reduce the maps storage-size.
|
||||||
|
# Default is true
|
||||||
|
enable-flat-view: true
|
||||||
|
|
||||||
|
# Whether the free-flight view will be enabled for this map.
|
||||||
|
# Changing this to true requires a re-render of the map, only if the hires-layer is enabled and perspective view is disabled.
|
||||||
|
# Default is true
|
||||||
|
enable-free-flight-view: true
|
||||||
|
|
||||||
|
# Whether the hires-layer will be enabled.
|
||||||
|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
|
||||||
|
# But you will not be able to see the full 3d-models if you zoom in on the map.
|
||||||
|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
|
||||||
|
# Changing this to true will require a re-render of the map.
|
||||||
|
# Default is true
|
||||||
|
enable-hires: true
|
||||||
|
|
||||||
|
# This defines the storage-config that will be used to save this map.
|
||||||
|
# You can find your storage configs next to this config file in the 'storages'-folder.
|
||||||
|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
|
||||||
|
# Default is "file"
|
||||||
|
storage: "file"
|
||||||
|
|
||||||
|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
|
||||||
|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
|
||||||
|
# This can be useful for example if some mod prevents light-data from being saved correctly.
|
||||||
|
# However, this also has a few drawbacks:
|
||||||
|
# - For those chunks, every block will always be fully lit
|
||||||
|
# - Night-mode might not work correctly
|
||||||
|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
|
||||||
|
# Default is false
|
||||||
|
ignore-missing-light-data: false
|
||||||
|
|
||||||
|
# Here you can define any static marker-sets with markers that should be displayed on the map.
|
||||||
|
# You can change this at any time.
|
||||||
|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
|
||||||
|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
|
||||||
|
marker-sets: {
|
||||||
|
|
||||||
|
# Please check out the wiki for information on how to configure this:
|
||||||
|
# https://bluemap.bluecolored.de/wiki/customization/Markers.html
|
||||||
|
|
||||||
|
}
|
||||||
72
paper/plugins/BlueMap/plugin.conf
Executable file
72
paper/plugins/BlueMap/plugin.conf
Executable file
@@ -0,0 +1,72 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Plugin-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# If the server should send player-positions to the webapp.
|
||||||
|
# This only works if the integrated webserver is enabled.
|
||||||
|
# Default is true
|
||||||
|
live-player-markers: true
|
||||||
|
|
||||||
|
# A list of gamemodes that will prevent a player from appearing on the map.
|
||||||
|
# Possible values are: survival, creative, spectator, adventure
|
||||||
|
hidden-game-modes: [
|
||||||
|
"spectator"
|
||||||
|
]
|
||||||
|
|
||||||
|
# If this is true, players that are vanished (by a plugin) will be hidden on the map.
|
||||||
|
# (This only works with Spigot and Sponge based vanish-plugins)
|
||||||
|
# Default is true
|
||||||
|
hide-vanished: true
|
||||||
|
|
||||||
|
# If this is true, players that have an invisibility (potion-)effect will be hidden on the map.
|
||||||
|
# Default is true
|
||||||
|
hide-invisible: true
|
||||||
|
|
||||||
|
# If this is true, players that are sneaking will be hidden on the map.
|
||||||
|
# Default is false
|
||||||
|
hide-sneaking: false
|
||||||
|
|
||||||
|
# Hides the player if they are in a sky or block-light level below the given number.
|
||||||
|
# BOTH values have to be below the threshold for the player to be hidden!
|
||||||
|
# E.g. if you set both to 1, then the player will be hidden on the map if they are in absolute darkness
|
||||||
|
# Or, if you want players only be visible on the surface you set the sky-threshold to something between 1 and 15
|
||||||
|
# and the block-threshold to 16
|
||||||
|
# Default is 0 (don't hide the player)
|
||||||
|
hide-below-sky-light: 0
|
||||||
|
hide-below-block-light: 0
|
||||||
|
|
||||||
|
# If this is true, players that are on a different world than the viewed map will not appear on the player-list.
|
||||||
|
# Default is false
|
||||||
|
hide-different-world: false
|
||||||
|
|
||||||
|
# The interval in seconds that the markers will be written to the map-storage.
|
||||||
|
# This is useful if you can't create a live-connection between the server and the webapp
|
||||||
|
# and the markers can only be updated via the map-storage.
|
||||||
|
# 0 or lower means that the markers will never be written to the map-storage.
|
||||||
|
# Default is 0
|
||||||
|
write-markers-interval: 10
|
||||||
|
|
||||||
|
# The interval in seconds that the players will be written to the map-storage.
|
||||||
|
# This is useful if you can't create a live-connection between the server and the webapp
|
||||||
|
# and the players can only be updated via the map-storage.
|
||||||
|
# 0 or lower means that the players will never be written to the map-storage.
|
||||||
|
# Default is 0
|
||||||
|
write-players-interval: 3
|
||||||
|
|
||||||
|
# Download the skin from mojang-servers when a player joins your server, so it can be used for the player-markers.
|
||||||
|
# Default is true
|
||||||
|
skin-download: true
|
||||||
|
|
||||||
|
# The amount of players that is needed to pause BlueMap's render-threads.
|
||||||
|
# -> If this amount of players or more is online, bluemap will stop rendering map-updates until enough players
|
||||||
|
# have logged off again
|
||||||
|
# Setting this to 0 or -1 will disable this feature -> bluemap will not pause rendering
|
||||||
|
# Default is -1
|
||||||
|
player-render-limit: -1
|
||||||
|
|
||||||
|
# The interval in minutes in which a full map-update will be triggered.
|
||||||
|
# This is ADDITIONALLY to the normal map-update process (in case that fails to detect any file-changes).
|
||||||
|
# ! This DOESN'T re-render the entire map each time, it only checks if there are some changes that have not been rendered yet!
|
||||||
|
# Default is 1440 (24 hours)
|
||||||
|
full-update-interval: 1440
|
||||||
22
paper/plugins/BlueMap/storages/file.conf
Executable file
22
paper/plugins/BlueMap/storages/file.conf
Executable file
@@ -0,0 +1,22 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Storage-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# The storage-type of this storage.
|
||||||
|
# Depending on this setting, different config-entries are allowed/expected in this config file.
|
||||||
|
# Don't change this value! (If you want a different storage-type, check out the other example-configs)
|
||||||
|
storage-type: file
|
||||||
|
|
||||||
|
# The path to the folder on your file-system where bluemap will save the rendered map
|
||||||
|
# The default is: "bluemap/web/maps"
|
||||||
|
root: "bluemap/web/maps"
|
||||||
|
|
||||||
|
# The compression-type that bluemap will use to compress generated map-data.
|
||||||
|
# Available compression-types are:
|
||||||
|
# - gzip
|
||||||
|
# - zstd
|
||||||
|
# - deflate
|
||||||
|
# - none
|
||||||
|
# The default is: gzip
|
||||||
|
compression: gzip
|
||||||
75
paper/plugins/BlueMap/webapp.conf
Executable file
75
paper/plugins/BlueMap/webapp.conf
Executable file
@@ -0,0 +1,75 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Webapp-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# With this setting you can disable the creation and updating of all web-app related files
|
||||||
|
# Default is true
|
||||||
|
enabled: false
|
||||||
|
|
||||||
|
# The webroot where the web-application files will be created.
|
||||||
|
# Usually this should be set to the same directory like in the webserver.conf!
|
||||||
|
# Default is "bluemap/web"
|
||||||
|
webroot: "bluemap/web"
|
||||||
|
|
||||||
|
# Whether the settings.json of the webapp should be updated/synchronized with the current bluemap settings.
|
||||||
|
# If this is set to "false", bluemap will only add maps to the settings.json but never remove unknown ones or update other settings.
|
||||||
|
# Disabling this is for example useful if you are running multiple bluemap instances on the same webroot and don't want them to overwrite each others maps.
|
||||||
|
# Default is true
|
||||||
|
update-settings-file: true
|
||||||
|
|
||||||
|
# If the web-application should use cookies to save the configurations of a user.
|
||||||
|
# Default is true
|
||||||
|
use-cookies: true
|
||||||
|
|
||||||
|
# If the webapp will default to flat-view instead of perspective-view.
|
||||||
|
# Default is false
|
||||||
|
default-to-flat-view: true
|
||||||
|
|
||||||
|
# The default map and camera-location where a user will start after opening the webapp.
|
||||||
|
# This is in form of the url-anchor: Open your map in a browser and look at the url, everything after the '#' is the value for this setting.
|
||||||
|
# Default is "no anchor" -> The camera will start with the topmost map and at that map's starting point.
|
||||||
|
#start-location: "world:0:16:-32:390:0.1:0.19:0:0:perspective"
|
||||||
|
|
||||||
|
# The minimum (closest) and maximum (furthest) distance (in blocks) that the camera can be from the ground
|
||||||
|
min-zoom-distance: 1
|
||||||
|
max-zoom-distance: 100000
|
||||||
|
|
||||||
|
# The default value of the resolution (settings-menu)
|
||||||
|
# Possible values are: 0.5, 1, 2
|
||||||
|
# Default is 1
|
||||||
|
resolution-default: 1
|
||||||
|
|
||||||
|
# The min, max and default values of the hires render-distance slider (settings-menu)
|
||||||
|
# The values are in blocks.
|
||||||
|
# Default is max:500 default:100 and min:0
|
||||||
|
hires-slider-max: 2000
|
||||||
|
hires-slider-default: 500
|
||||||
|
hires-slider-min: 100
|
||||||
|
|
||||||
|
# The min, max and default values of the lowres render-distance slider (settings-menu)
|
||||||
|
# The values are in blocks.
|
||||||
|
# Default is max:7000 default:2000 and min:500
|
||||||
|
lowres-slider-max: 7000
|
||||||
|
lowres-slider-default: 2000
|
||||||
|
lowres-slider-min: 500
|
||||||
|
|
||||||
|
# Here you can specify an alternative base url from where all map data is loaded.
|
||||||
|
# Default is "maps"
|
||||||
|
#map-data-root: "https://cdn.my-domain.com/mapdata"
|
||||||
|
|
||||||
|
# Here you can specify an alternative base url from where all live data is loaded.
|
||||||
|
# Default is "maps"
|
||||||
|
#live-data-root: "https://cdn.my-domain.com/livedata"
|
||||||
|
|
||||||
|
# Here you can add URLs to custom scripts (js) so they will be loaded by the webapp
|
||||||
|
# You can place them somewhere in bluemap's webroot and add the (relative) link here
|
||||||
|
scripts: [
|
||||||
|
#"js/my-custom-script.js"
|
||||||
|
]
|
||||||
|
|
||||||
|
# Here you can add URLs to custom styles (css) so they will be loaded by the webapp
|
||||||
|
# You can place them somewhere in bluemap's webroot and add the (relative) link here
|
||||||
|
styles: [
|
||||||
|
#"css/my-custom-style.css"
|
||||||
|
]
|
||||||
45
paper/plugins/BlueMap/webserver.conf
Executable file
45
paper/plugins/BlueMap/webserver.conf
Executable file
@@ -0,0 +1,45 @@
|
|||||||
|
## ##
|
||||||
|
## BlueMap ##
|
||||||
|
## Webserver-Config ##
|
||||||
|
## ##
|
||||||
|
|
||||||
|
# With this setting you can disable the integrated web-server.
|
||||||
|
# This is useful if you want to only render the map-data for later use, or if you setup your own webserver.
|
||||||
|
# Default is enabled
|
||||||
|
enabled: false
|
||||||
|
|
||||||
|
# The webroot that the server will host to the web.
|
||||||
|
# Usually this should be set to the same directory like in the webapp.conf!
|
||||||
|
# Default is "bluemap/web"
|
||||||
|
webroot: "bluemap/web"
|
||||||
|
|
||||||
|
# The port that the webserver listens to.
|
||||||
|
# Default is 8100
|
||||||
|
port: 8100
|
||||||
|
|
||||||
|
# Config-section for webserver-activity logging
|
||||||
|
log: {
|
||||||
|
# The file where all the webserver-activity will be logged to.
|
||||||
|
# Comment out to disable the logging completely.
|
||||||
|
# Java String formatting syntax can be used to add time, see: https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
|
||||||
|
# Default is no logging
|
||||||
|
# file: "bluemap/logs/webserver.log"
|
||||||
|
#file: "bluemap/logs/webserver_%1$tF_%1$tT.log"
|
||||||
|
|
||||||
|
# Whether the logger should append to an existing file, or overwrite it
|
||||||
|
# Default is false
|
||||||
|
append: false
|
||||||
|
|
||||||
|
# The format of the webserver-acivity logs.
|
||||||
|
# The syntax is the java String formatting, see: https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
|
||||||
|
# Possible Arguments:
|
||||||
|
# 1 - the source address (ignoring any xff headers)
|
||||||
|
# 2 - the source address (using the (leftmost) xff header if provided)
|
||||||
|
# 3 - the http-method of the request
|
||||||
|
# 4 - the full request-address
|
||||||
|
# 5 - the protocol version of the request
|
||||||
|
# 6 - the status-code of the response
|
||||||
|
# 7 - the status-message of the response
|
||||||
|
# Default is "%1$s \"%3$s %4$s %5$s\" %6$s %7$s"
|
||||||
|
format: "%1$s \"%3$s %4$s %5$s\" %6$s %7$s"
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user