Add luckperms database and velocity proxy
This commit is contained in:
10
velocity/config/plugins/bStats/config.txt
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10
velocity/config/plugins/bStats/config.txt
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# bStats (https://bStats.org) collects some basic information for plugin authors, like
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# how many people use their plugin and their total player count. It's recommended to keep
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# bStats enabled, but if you're not comfortable with this, you can turn this setting off.
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# There is no performance penalty associated with having metrics enabled, and data sent to
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# bStats is fully anonymous.
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enabled=false
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server-uuid=e10a1790-1b24-4c97-8397-4231345aef9b
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log-errors=false
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log-sent-data=false
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log-response-status-text=false
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24
velocity/config/plugins/dclink-velocity/dclink.conf
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24
velocity/config/plugins/dclink-velocity/dclink.conf
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database {
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# The Sqlite database filename
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sqlite-file="dclink.db"
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}
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discord {
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# Guild ID of the Guild where the bot will run
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guild="${CFG_DCLINK_GUILD}"
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# Channel ID of the channel where the bot will send the message with the button to link their account
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link-channel="${CFG_DCLINK_CHANNEL}"
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# Role ID of the role that the bot will give to the linked players (If left blank, the bot will not give any roles)
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link-role="${CFG_DCLINK_ROLE}"
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# Message to show on the bot's status
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status-message=Minecraft
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# Bot Token (see https://discord.com/developers/applications)
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token="${CFG_DCLINK_TOKEN}"
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}
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linking {
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# Limit of Bedrock Edition accounts that can be linked to one Discord account. Requires Floodgate to be installed
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bedrock-limit=100
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# Limit of Java Edition accounts that can be linked to one Discord account
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java-limit=100
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# If true, the player needs to be linked before they can join the server
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link-required=true
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}
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26
velocity/config/plugins/dclink-velocity/messages.conf
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26
velocity/config/plugins/dclink-velocity/messages.conf
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discord {
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accept=Accept
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add="Link Account"
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already-linked="You are already linked to this account."
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decline=Decline
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generic-link-error="An error occurred while linking your accounts. Contact the server administrator if this problem persists."
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info-channel="Press the button below to link your account."
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max-bedrock="You can't link any more Bedrock accounts."
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max-java="You can't link any more Java accounts."
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modal-input-description="Enter link code"
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modal-title="Account Linker"
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rules="Accept the following rules in order to link your account!\nRules:\nNO griefing\nBe nice\nNO crime"
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rules-accepted="You have accepted the rules! Your account is now linked."
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rules-denied="You have denied the rules."
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wrong-code="The code you entered is incorrect."
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}
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minecraft {
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alts-command="Alts: <alts>"
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db-error="An error occurred while accessing the database. Please try again later."
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discord-command="Name: <hover:show_text:\"ID: <discord_id>\"><discord_name>"
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kick-unlinked="You have been kicked because your Discord account is no longer linked."
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link-code-message="Your Linking Code is: <code>"
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needs-argument-if-executed-by-console="This command needs an argument if executed by console."
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not-linked="Not Linked"
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un-link-command="Unlinked <player>"
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}
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584
velocity/config/plugins/luckperms/config.yml
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584
velocity/config/plugins/luckperms/config.yml
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####################################################################################################
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# +----------------------------------------------------------------------------------------------+ #
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# | __ __ ___ __ __ | #
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# | | | | / ` |__/ |__) |__ |__) |\/| /__` | #
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# | |___ \__/ \__, | \ | |___ | \ | | .__/ | #
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# | | #
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# | https://luckperms.net | #
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# | | #
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# | WIKI: https://luckperms.net/wiki | #
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# | DISCORD: https://discord.gg/luckperms | #
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# | BUG REPORTS: https://github.com/LuckPerms/LuckPerms/issues | #
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# | | #
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# | Each option in this file is documented and explained here: | #
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# | ==> https://luckperms.net/wiki/Configuration | #
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# | | #
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# | New options are not added to this file automatically. Default values are used if an | #
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# | option cannot be found. The latest config versions can be obtained at the link above. | #
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# +----------------------------------------------------------------------------------------------+ #
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####################################################################################################
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# +----------------------------------------------------------------------------------------------+ #
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# | | #
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# | ESSENTIAL SETTINGS | #
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# | | #
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# | Important settings that control how LuckPerms functions. | #
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# | | #
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# +----------------------------------------------------------------------------------------------+ #
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# The name of the server, used for server specific permissions.
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#
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# - When set to "global" this setting is effectively ignored.
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# - In all other cases, the value here is added to all players in a "server" context.
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# - See: https://luckperms.net/wiki/Context
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server: velocity
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# +----------------------------------------------------------------------------------------------+ #
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# | | #
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# | STORAGE SETTINGS | #
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# | | #
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# | Controls which storage method LuckPerms will use to store data. | #
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# | | #
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# +----------------------------------------------------------------------------------------------+ #
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# How the plugin should store data
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#
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# - The various options are explained in more detail on the wiki:
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# https://luckperms.net/wiki/Storage-types
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#
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# - Possible options:
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#
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# | Remote databases - require connection information to be configured below
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# |=> MySQL
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# |=> MariaDB (preferred over MySQL)
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# |=> PostgreSQL
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# |=> MongoDB
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#
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# | Flatfile/local database - don't require any extra configuration
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# |=> H2 (preferred over SQLite)
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# |=> SQLite
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#
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# | Readable & editable text files - don't require any extra configuration
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# |=> YAML (.yml files)
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# |=> JSON (.json files)
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# |=> HOCON (.conf files)
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# |=> TOML (.toml files)
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# |
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# | By default, user, group and track data is separated into different files. Data can be combined
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# | and all stored in the same file by switching to a combined storage variant.
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# | Just add '-combined' to the end of the storage-method, e.g. 'yaml-combined'
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#
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# - A H2 database is the default option.
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# - If you want to edit data manually in "traditional" storage files, we suggest using YAML.
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storage-method: PostgreSQL
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# The following block defines the settings for remote database storage methods.
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#
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# - You don't need to touch any of the settings here if you're using a local storage method!
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# - The connection detail options are shared between all remote storage types.
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data:
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# Define the address and port for the database.
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# - The standard DB engine port is used by default
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# (MySQL: 3306, PostgreSQL: 5432, MongoDB: 27017)
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# - Specify as "host:port" if differs
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address: 10.100.1.2
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# The name of the database to store LuckPerms data in.
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# - This must be created already. Don't worry about this setting if you're using MongoDB.
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database: luckperms
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# Credentials for the database.
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username: luckperms
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password: '${CFG_LUCKPERMS_DB_PASSWORD}'
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# These settings apply to the MySQL connection pool.
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# - The default values will be suitable for the majority of users.
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# - Do not change these settings unless you know what you're doing!
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pool-settings:
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# Sets the maximum size of the MySQL connection pool.
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# - Basically this value will determine the maximum number of actual
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# connections to the database backend.
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# - More information about determining the size of connection pools can be found here:
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# https://github.com/brettwooldridge/HikariCP/wiki/About-Pool-Sizing
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maximum-pool-size: 10
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# Sets the minimum number of idle connections that the pool will try to maintain.
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# - For maximum performance and responsiveness to spike demands, it is recommended to not set
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# this value and instead allow the pool to act as a fixed size connection pool.
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# (set this value to the same as 'maximum-pool-size')
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minimum-idle: 10
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# This setting controls the maximum lifetime of a connection in the pool in milliseconds.
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# - The value should be at least 30 seconds less than any database or infrastructure imposed
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# connection time limit.
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maximum-lifetime: 1800000 # 30 minutes
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# This setting controls how frequently the pool will 'ping' a connection in order to prevent it
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# from being timed out by the database or network infrastructure, measured in milliseconds.
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# - The value should be less than maximum-lifetime and greater than 30000 (30 seconds).
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# - Setting the value to zero will disable the keepalive functionality.
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keepalive-time: 0
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# This setting controls the maximum number of milliseconds that the plugin will wait for a
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# connection from the pool, before timing out.
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connection-timeout: 5000 # 5 seconds
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# This setting allows you to define extra properties for connections.
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#
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# By default, the following options are set to enable utf8 encoding. (you may need to remove
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# these if you are using PostgreSQL)
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# useUnicode: true
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# characterEncoding: utf8
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#
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# You can also use this section to disable SSL connections, by uncommenting the 'useSSL' and
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# 'verifyServerCertificate' options below.
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properties:
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useUnicode: true
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characterEncoding: utf8
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#useSSL: false
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#verifyServerCertificate: false
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# The prefix for all LuckPerms SQL tables.
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#
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# - This only applies for remote SQL storage types (MySQL, MariaDB, etc).
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# - Change this if you want to use different tables for different servers.
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table-prefix: 'luckperms_'
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# The prefix to use for all LuckPerms MongoDB collections.
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#
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# - This only applies for the MongoDB storage type.
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# - Change this if you want to use different collections for different servers. The default is no
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# prefix.
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mongodb-collection-prefix: ''
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# The connection string URI to use to connect to the MongoDB instance.
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#
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# - When configured, this setting will override anything defined in the address, database,
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# username or password fields above.
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# - If you have a connection string that starts with 'mongodb://' or 'mongodb+srv://', enter it
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# below.
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# - For more information, please see https://docs.mongodb.com/manual/reference/connection-string/
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mongodb-connection-uri: ''
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# Define settings for a "split" storage setup.
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#
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# - This allows you to define a storage method for each type of data.
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# - The connection options above still have to be correct for each type here.
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split-storage:
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# Don't touch this if you don't want to use split storage!
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enabled: false
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methods:
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# These options don't need to be modified if split storage isn't enabled.
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user: h2
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group: h2
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track: h2
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uuid: h2
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log: h2
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# +----------------------------------------------------------------------------------------------+ #
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# | | #
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# | UPDATE PROPAGATION & MESSAGING SERVICE | #
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# | | #
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# | Controls the ways in which LuckPerms will sync data & notify other servers of changes. | #
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# | These options are documented on greater detail on the wiki under "Instant Updates". | #
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# | | #
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# +----------------------------------------------------------------------------------------------+ #
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# This option controls how frequently LuckPerms will perform a sync task.
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#
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# - A sync task will refresh all data from the storage, and ensure that the most up-to-date data is
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# being used by the plugin.
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# - This is disabled by default, as most users will not need it. However, if you're using a remote
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# storage type without a messaging service setup, you may wish to set this to something like 3.
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# - Set to -1 to disable the task completely.
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sync-minutes: -1
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# If the file watcher should be enabled.
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#
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# - When using a file-based storage type, LuckPerms can monitor the data files for changes, and
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# automatically update when changes are detected.
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# - If you don't want this feature to be active, set this option to false.
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watch-files: true
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# Define which messaging service should be used by the plugin.
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#
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# - If enabled and configured, LuckPerms will use the messaging service to inform other connected
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# servers of changes.
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# - Use the command "/lp networksync" to manually push changes.
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# - Data is NOT stored using this service. It is only used as a messaging platform.
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#
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# - If you decide to enable this feature, you should set "sync-minutes" to -1, as there is no need
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# for LuckPerms to poll the database for changes.
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#
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# - Possible options:
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# => sql Uses the SQL database to form a queue system for communication. Will only work
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# when 'storage-method' is set to MySQL or MariaDB. This is chosen by default if
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# the option is set to 'auto' and SQL storage is in use. Set to 'notsql' to
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# disable this.
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# => pluginmsg Uses the plugin messaging channels to communicate with the proxy.
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# LuckPerms must be installed on your proxy & all connected servers backend
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# servers. Won't work if you have more than one Velocity proxy.
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# => redis Uses Redis pub-sub to push changes. Your server connection info must be
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# configured below.
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# => rabbitmq Uses RabbitMQ pub-sub to push changes. Your server connection info must be
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# configured below.
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# => nats Uses Nats pub-sub to push changes. Your server connection info must be
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# configured below.
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# => custom Uses a messaging service provided using the LuckPerms API.
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# => auto Attempts to automatically setup a messaging service using redis or sql.
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messaging-service: auto
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# If LuckPerms should automatically push updates after a change has been made with a command.
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auto-push-updates: true
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# If LuckPerms should push logging entries to connected servers via the messaging service.
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push-log-entries: true
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# If LuckPerms should broadcast received logging entries to players on this platform.
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#
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# - If you have LuckPerms installed on your backend servers as well as a Velocity proxy, you
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# should set this option to false on either your backends or your proxies, to avoid players being
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# messaged twice about log entries.
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broadcast-received-log-entries: false
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# Settings for Redis.
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# Port 6379 is used by default; set address to "host:port" if differs
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# Multiple Redis nodes can be specified in the same format as a string list under the name "addresses".
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redis:
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enabled: false
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address: localhost
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username: ''
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password: ''
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# Settings for Nats.
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# Port 4222 is used by default; set address to "host:port" if differs
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nats:
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enabled: false
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address: localhost
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username: ''
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password: ''
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# Settings for RabbitMQ.
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# Port 5672 is used by default; set address to "host:port" if differs
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rabbitmq:
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enabled: false
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address: localhost
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vhost: '/'
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username: 'guest'
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password: 'guest'
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||||
# +----------------------------------------------------------------------------------------------+ #
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# | | #
|
||||
# | CUSTOMIZATION SETTINGS | #
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||||
# | | #
|
||||
# | Settings that allow admins to customize the way LuckPerms operates. | #
|
||||
# | | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
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# If LuckPerms should ensure all players have permission data when they connect to the server.
|
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#
|
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# - When set to true, LuckPerms will cancel login attempts if it is unable to load permissions data
|
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# for a user, or if the storage provider is unavailable.
|
||||
# - When set to false, LuckPerms will allow a player to connect regardless of whether their
|
||||
# permissions data could be loaded.
|
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# - This option does not exist on other platforms, and effectively defaults to true - however,
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||||
# the option is provided on Velocity, as it is less likely to be so dependant on permissions.
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||||
cancel-failed-logins: false
|
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||||
# Controls how temporary permissions/parents/meta should be accumulated.
|
||||
#
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# - The default behaviour is "deny".
|
||||
# - This behaviour can also be specified when the command is executed. See the command usage
|
||||
# documentation for more info.
|
||||
#
|
||||
# - Possible options:
|
||||
# => accumulate durations will be added to the existing expiry time
|
||||
# => replace durations will be replaced if the new duration is later than the current
|
||||
# expiration
|
||||
# => deny the command will just fail if you try to add another node with the same expiry
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||||
temporary-add-behaviour: deny
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||||
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||||
# Controls how LuckPerms will determine a users "primary" group.
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||||
#
|
||||
# - The meaning and influence of "primary groups" are explained in detail on the wiki.
|
||||
# - The preferred approach is to let LuckPerms automatically determine a users primary group
|
||||
# based on the relative weight of their parent groups.
|
||||
#
|
||||
# - Possible options:
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||||
# => stored use the value stored against the users record in the file/database
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||||
# => parents-by-weight just use the users most highly weighted parent
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||||
# => all-parents-by-weight same as above, but calculates based upon all parents inherited from
|
||||
# both directly and indirectly
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||||
primary-group-calculation: parents-by-weight
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||||
|
||||
# If the plugin should check for "extra" permissions with users run LP commands.
|
||||
#
|
||||
# - These extra permissions allow finer control over what users can do with each command, and who
|
||||
# they have access to edit.
|
||||
# - The nature of the checks are documented on the wiki under "Argument based command permissions".
|
||||
# - Argument based permissions are *not* static, unlike the 'base' permissions, and will depend upon
|
||||
# the arguments given within the command.
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||||
argument-based-command-permissions: false
|
||||
|
||||
# If the plugin should check whether senders are a member of a given group before they're able to
|
||||
# edit the groups data or add/remove other users to/from it.
|
||||
# Note: these limitations do not apply to the web editor!
|
||||
require-sender-group-membership-to-modify: false
|
||||
|
||||
# If the plugin should send log notifications to users whenever permissions are modified.
|
||||
#
|
||||
# - Notifications are only sent to those with the appropriate permission to receive them
|
||||
# - They can also be temporarily enabled/disabled on a per-user basis using
|
||||
# '/lp log notify <on|off>'
|
||||
log-notify: true
|
||||
|
||||
# Defines a list of log entries which should not be sent as notifications to users.
|
||||
#
|
||||
# - Each entry in the list is a RegEx expression which is matched against the log entry description.
|
||||
log-notify-filtered-descriptions:
|
||||
# - "parent add example"
|
||||
|
||||
# If LuckPerms should automatically install translation bundles and periodically update them.
|
||||
auto-install-translations: true
|
||||
|
||||
# Defines the options for prefix and suffix stacking.
|
||||
#
|
||||
# - The feature allows you to display multiple prefixes or suffixes alongside a players username in
|
||||
# chat.
|
||||
# - It is explained and documented in more detail on the wiki under "Prefix & Suffix Stacking".
|
||||
#
|
||||
# - The options are divided into separate sections for prefixes and suffixes.
|
||||
# - The 'duplicates' setting refers to how duplicate elements are handled. Can be 'retain-all',
|
||||
# 'first-only' or 'last-only'.
|
||||
# - The value of 'start-spacer' is included at the start of the resultant prefix/suffix.
|
||||
# - The value of 'end-spacer' is included at the end of the resultant prefix/suffix.
|
||||
# - The value of 'middle-spacer' is included between each element in the resultant prefix/suffix.
|
||||
#
|
||||
# - Possible format options:
|
||||
# => highest Selects the value with the highest weight, from all values
|
||||
# held by or inherited by the player.
|
||||
#
|
||||
# => lowest Same as above, except takes the one with the lowest weight.
|
||||
#
|
||||
# => highest_own Selects the value with the highest weight, but will not
|
||||
# accept any inherited values.
|
||||
#
|
||||
# => lowest_own Same as above, except takes the value with the lowest weight.
|
||||
#
|
||||
# => highest_inherited Selects the value with the highest weight, but will only
|
||||
# accept inherited values.
|
||||
#
|
||||
# => lowest_inherited Same as above, except takes the value with the lowest weight.
|
||||
#
|
||||
# => highest_on_track_<track> Selects the value with the highest weight, but only if the
|
||||
# value was inherited from a group on the given track.
|
||||
#
|
||||
# => lowest_on_track_<track> Same as above, except takes the value with the lowest weight.
|
||||
#
|
||||
# => highest_not_on_track_<track> Selects the value with the highest weight, but only if the
|
||||
# value was inherited from a group not on the given track.
|
||||
#
|
||||
# => lowest_not_on_track_<track> Same as above, except takes the value with the lowest weight.
|
||||
#
|
||||
# => highest_from_group_<group> Selects the value with the highest weight, but only if the
|
||||
# value was inherited from the given group.
|
||||
#
|
||||
# => lowest_from_group_<group> Same as above, except takes the value with the lowest weight.
|
||||
#
|
||||
# => highest_not_from_group_<group> Selects the value with the highest weight, but only if the
|
||||
# value was not inherited from the given group.
|
||||
#
|
||||
# => lowest_not_from_group_<group> Same as above, except takes the value with the lowest weight.
|
||||
meta-formatting:
|
||||
prefix:
|
||||
format:
|
||||
- "highest"
|
||||
duplicates: first-only
|
||||
start-spacer: ""
|
||||
middle-spacer: " "
|
||||
end-spacer: ""
|
||||
suffix:
|
||||
format:
|
||||
- "highest"
|
||||
duplicates: first-only
|
||||
start-spacer: ""
|
||||
middle-spacer: " "
|
||||
end-spacer: ""
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | | #
|
||||
# | PERMISSION CALCULATION AND INHERITANCE | #
|
||||
# | | #
|
||||
# | Modify the way permission checks, meta lookups and inheritance resolutions are handled. | #
|
||||
# | | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# The algorithm LuckPerms should use when traversing the "inheritance tree".
|
||||
#
|
||||
# - Possible options:
|
||||
# => breadth-first See: https://en.wikipedia.org/wiki/Breadth-first_search
|
||||
# => depth-first-pre-order See: https://en.wikipedia.org/wiki/Depth-first_search
|
||||
# => depth-first-post-order See: https://en.wikipedia.org/wiki/Depth-first_search
|
||||
inheritance-traversal-algorithm: depth-first-pre-order
|
||||
|
||||
# If a final sort according to "inheritance rules" should be performed after the traversal algorithm
|
||||
# has resolved the inheritance tree.
|
||||
#
|
||||
# "Inheritance rules" refers to things such as group weightings, primary group status, and the
|
||||
# natural contextual ordering of the group nodes.
|
||||
#
|
||||
# Setting this to 'true' will allow for the inheritance rules to take priority over the structure of
|
||||
# the inheritance tree.
|
||||
#
|
||||
# Effectively when this setting is 'true': the tree is flattened, and rules applied afterwards,
|
||||
# and when this setting is 'false':, the rules are just applied during each step of the traversal.
|
||||
post-traversal-inheritance-sort: false
|
||||
|
||||
# Defines the mode used to determine whether a set of contexts are satisfied.
|
||||
#
|
||||
# - Possible options:
|
||||
# => at-least-one-value-per-key Set A will be satisfied by another set B, if at least one of the
|
||||
# key-value entries per key in A are also in B.
|
||||
# => all-values-per-key Set A will be satisfied by another set B, if all key-value
|
||||
# entries in A are also in B.
|
||||
context-satisfy-mode: at-least-one-value-per-key
|
||||
|
||||
# LuckPerms has a number of built-in contexts. These can be disabled by adding the context key to
|
||||
# the list below.
|
||||
disabled-contexts:
|
||||
# - "world"
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | Permission resolution settings | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# If users on this server should have their global permissions applied.
|
||||
# When set to false, only server specific permissions will apply for users on this server
|
||||
include-global: true
|
||||
|
||||
# If users on this server should have their global world permissions applied.
|
||||
# When set to false, only world specific permissions will apply for users on this server
|
||||
include-global-world: true
|
||||
|
||||
# If users on this server should have global (non-server specific) groups applied
|
||||
apply-global-groups: true
|
||||
|
||||
# If users on this server should have global (non-world specific) groups applied
|
||||
apply-global-world-groups: true
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | Meta lookup settings | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# Defines how meta values should be selected.
|
||||
#
|
||||
# - Possible options:
|
||||
# => inheritance Selects the meta value that was inherited first
|
||||
# => highest-number Selects the highest numerical meta value
|
||||
# => lowest-number Selects the lowest numerical meta value
|
||||
meta-value-selection-default: inheritance
|
||||
|
||||
# Defines how meta values should be selected per key.
|
||||
meta-value-selection:
|
||||
# max-homes: highest-number
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | Inheritance settings | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# If the plugin should apply wildcard permissions.
|
||||
#
|
||||
# - If set to true, LuckPerms will detect wildcard permissions, and resolve & apply all registered
|
||||
# permissions matching the wildcard.
|
||||
apply-wildcards: true
|
||||
|
||||
# If LuckPerms should resolve and apply permissions according to the Sponge style implicit wildcard
|
||||
# inheritance system.
|
||||
#
|
||||
# - That being: If a user has been granted "example", then the player should have also be
|
||||
# automatically granted "example.function", "example.another", "example.deeper.nesting",
|
||||
# and so on.
|
||||
apply-sponge-implicit-wildcards: false
|
||||
|
||||
# If the plugin should parse regex permissions.
|
||||
#
|
||||
# - If set to true, LuckPerms will detect regex permissions, marked with "r=" at the start of the
|
||||
# node, and resolve & apply all registered permissions matching the regex.
|
||||
apply-regex: true
|
||||
|
||||
# If the plugin should complete and apply shorthand permissions.
|
||||
#
|
||||
# - If set to true, LuckPerms will detect and expand shorthand node patterns.
|
||||
apply-shorthand: true
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | Extra settings | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# A list of context calculators which will be skipped when calculating contexts.
|
||||
#
|
||||
# - You can disable context calculators by either:
|
||||
# => specifying the Java class name used by the calculator (e.g. com.example.ExampleCalculator)
|
||||
# => specifying a sub-section of the Java package used by the calculator (e.g. com.example)
|
||||
disabled-context-calculators: []
|
||||
|
||||
# Allows you to set "aliases" for the worlds sent forward for context calculation.
|
||||
#
|
||||
# - These aliases are provided in addition to the real world name. Applied recursively.
|
||||
# - Remove the comment characters for the default aliases to apply.
|
||||
world-rewrite:
|
||||
# world_nether: world
|
||||
# world_the_end: world
|
||||
|
||||
# Define special group weights for this server.
|
||||
#
|
||||
# - Group weights can also be applied directly to group data, using the setweight command.
|
||||
# - This section allows weights to be set on a per-server basis.
|
||||
group-weight:
|
||||
# admin: 10
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | | #
|
||||
# | FINE TUNING OPTIONS | #
|
||||
# | | #
|
||||
# | A number of more niche settings for tweaking and changing behaviour. The section also | #
|
||||
# | contains toggles for some more specialised features. It is only necessary to make changes to | #
|
||||
# | these options if you want to fine-tune LuckPerms behaviour. | #
|
||||
# | | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
# | Miscellaneous (and rarely used) settings | #
|
||||
# +----------------------------------------------------------------------------------------------+ #
|
||||
|
||||
# If LuckPerms should produce extra logging output when it handles logins.
|
||||
#
|
||||
# - Useful if you're having issues with UUID forwarding or data not being loaded.
|
||||
debug-logins: false
|
||||
|
||||
# If LuckPerms should allow usernames with non alphanumeric characters.
|
||||
#
|
||||
# - Note that due to the design of the storage implementation, usernames must still be 16 characters
|
||||
# or less.
|
||||
allow-invalid-usernames: false
|
||||
|
||||
# If LuckPerms should not require users to confirm bulkupdate operations.
|
||||
#
|
||||
# - When set to true, operations will be executed immediately.
|
||||
# - This is not recommended, as bulkupdate has the potential to irreversibly delete large amounts of
|
||||
# data, and is not designed to be executed automatically.
|
||||
# - If automation is needed, users should prefer using the LuckPerms API.
|
||||
skip-bulkupdate-confirmation: false
|
||||
|
||||
# If LuckPerms should prevent bulkupdate operations.
|
||||
#
|
||||
# - When set to true, bulkupdate operations (the /lp bulkupdate command) will not work.
|
||||
# - When set to false, bulkupdate operations will be allowed via the console.
|
||||
disable-bulkupdate: false
|
||||
|
||||
# If LuckPerms should allow a users primary group to be removed with the 'parent remove' command.
|
||||
#
|
||||
# - When this happens, the plugin will set their primary group back to default.
|
||||
prevent-primary-group-removal: false
|
||||
4
velocity/config/plugins/luckperms/contexts.json
Executable file
4
velocity/config/plugins/luckperms/contexts.json
Executable file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"static-contexts": {},
|
||||
"default-contexts": {}
|
||||
}
|
||||
54
velocity/config/plugins/velocitab/config.yml
Executable file
54
velocity/config/plugins/velocitab/config.yml
Executable file
@@ -0,0 +1,54 @@
|
||||
# ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
|
||||
# ┃ Velocitab Config ┃
|
||||
# ┃ by William278 & AlexDev03 ┃
|
||||
# ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
||||
# ┣╸ Information: https://william278.net/project/velocitab
|
||||
# ┗╸ Documentation: https://william278.net/docs/velocitab
|
||||
|
||||
# Check for updates on startup
|
||||
check_for_updates: true
|
||||
# Whether to remove nametag from players' heads if the nametag associated with their server group is empty.
|
||||
remove_nametags: false
|
||||
# Whether to disable header and footer if they are empty and let backend servers handle them.
|
||||
disable_header_footer_if_empty: true
|
||||
# Which text formatter to use (MINIMESSAGE, MINEDOWN or LEGACY)
|
||||
formatter: MINIMESSAGE
|
||||
# All servers which are not in other groups will be put in the fallback group.
|
||||
# "false" will exclude them from Velocitab.
|
||||
fallback_enabled: true
|
||||
# The formats to use for the fallback group.
|
||||
fallback_group: default
|
||||
# Whether to show all players from all groups in the TAB list.
|
||||
show_all_players_from_all_groups: false
|
||||
# Whether to enable the PAPIProxyBridge hook for PAPI support
|
||||
enable_papi_hook: true
|
||||
# How long in seconds to cache PAPI placeholders for, in milliseconds. (0 to disable)
|
||||
papi_cache_time: 30000
|
||||
# If you are using MINIMESSAGE formatting, enable this to support MiniPlaceholders in formatting.
|
||||
enable_mini_placeholders_hook: true
|
||||
# Whether to send scoreboard teams packets. Required for player list sorting and nametag formatting.
|
||||
# Turn this off if you're using scoreboard teams on backend servers.
|
||||
send_scoreboard_packets: true
|
||||
# If built-in placeholders return a blank string, fallback to Placeholder API equivalents.
|
||||
# For example, if %prefix% returns a blank string, use %luckperms_prefix%. Requires PAPIProxyBridge.
|
||||
fallback_to_papi_if_placeholder_blank: false
|
||||
# Whether to sort players in the TAB list.
|
||||
sort_players: true
|
||||
# Remove gamemode spectator effect for other players in the TAB list.
|
||||
remove_spectator_effect: true
|
||||
# Whether to enable the Plugin Message API (allows backend plugins to perform certain operations)
|
||||
enable_plugin_message_api: true
|
||||
# Whether to force sending tab list packets to all players, even if a packet for that action has already been sent. This could fix issues with some mods.
|
||||
force_sending_tab_list_packets: false
|
||||
# Whether to enable relational placeholders. With an high amount of players, this could cause lag.
|
||||
enable_relational_placeholders: false
|
||||
# A list of links that will be sent to display on player pause menus (Minecraft 1.21+ clients only).
|
||||
# • Labels can be fully custom or built-in (one of 'bug_report', 'community_guidelines', 'support', 'status',
|
||||
# 'feedback', 'community', 'website', 'forums', 'news', or 'announcements').
|
||||
# • If you supply a url with a 'bug_report' label, it will be shown if the player is disconnected.
|
||||
# • Specify a set of server groups each URL should be sent on. Use '*' to show a URL to all groups.
|
||||
# server_links:
|
||||
# - label: <#00fb9a>About Velocitab</#00fb9a>
|
||||
# url: https://william278.net/project/velocitab
|
||||
# groups:
|
||||
# - '*'
|
||||
42
velocity/config/plugins/velocitab/tab_groups.yml
Executable file
42
velocity/config/plugins/velocitab/tab_groups.yml
Executable file
@@ -0,0 +1,42 @@
|
||||
# ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
|
||||
# ┃ Velocitab Tab Groups ┃
|
||||
# ┃ by William278 & AlexDev03 ┃
|
||||
# ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
||||
# ┣╸ Information: https://william278.net/project/velocitab
|
||||
# ┗╸ Documentation: https://william278.net/docs/velocitab
|
||||
|
||||
groups:
|
||||
- name: default
|
||||
headers:
|
||||
- <rainbow:!2>Running Velocitab by William278 & AlexDev03</rainbow>
|
||||
footers:
|
||||
- <gray>There are currently %players_online%/%max_players_online% players online</gray>
|
||||
format: <gray>[%server%] %prefix%%username%</gray>
|
||||
nametag:
|
||||
prefix: ''
|
||||
suffix: ''
|
||||
servers:
|
||||
- lobby
|
||||
- hub
|
||||
- survival
|
||||
- minigames
|
||||
- skyblock
|
||||
- prison
|
||||
- creative
|
||||
sorting_placeholders:
|
||||
- '%role_weight%'
|
||||
- '%username_lower%'
|
||||
placeholder_replacements:
|
||||
'%current_date_weekday_en-US%':
|
||||
- placeholder: Monday
|
||||
replacement: <red>Monday</red>
|
||||
- placeholder: Tuesday
|
||||
replacement: <gold>Tuesday</gold>
|
||||
- placeholder: Else
|
||||
replacement: <green>Other day</green>
|
||||
collisions: false
|
||||
header_footer_update_rate: 1000
|
||||
format_update_rate: 1000
|
||||
nametag_update_rate: 1000
|
||||
placeholder_update_rate: 1000
|
||||
only_list_players_in_same_server: false
|
||||
3
velocity/config/plugins/velocityrcon/rcon.toml
Executable file
3
velocity/config/plugins/velocityrcon/rcon.toml
Executable file
@@ -0,0 +1,3 @@
|
||||
rcon-port = "25575"
|
||||
rcon-password = "${CFG_RCON_PASSWORD}"
|
||||
rcon-colored = false
|
||||
BIN
velocity/config/server-icon.png
Executable file
BIN
velocity/config/server-icon.png
Executable file
Binary file not shown.
|
After Width: | Height: | Size: 3.5 KiB |
162
velocity/config/velocity.toml
Executable file
162
velocity/config/velocity.toml
Executable file
@@ -0,0 +1,162 @@
|
||||
# Config version. Do not change this
|
||||
config-version = "2.7"
|
||||
|
||||
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25565.
|
||||
bind = "0.0.0.0:25565"
|
||||
|
||||
# What should be the MOTD? This gets displayed when the player adds your server to
|
||||
# their server list. Only MiniMessage format is accepted.
|
||||
motd = "<#09add3>Credit"
|
||||
|
||||
# What should we display for the maximum number of players? (Velocity does not support a cap
|
||||
# on the number of players online.)
|
||||
show-max-players = 420
|
||||
|
||||
# Should we authenticate players with Mojang? By default, this is on.
|
||||
online-mode = true
|
||||
|
||||
# Should the proxy enforce the new public key security standard? By default, this is on.
|
||||
force-key-authentication = true
|
||||
|
||||
# If client's ISP/AS sent from this proxy is different from the one from Mojang's
|
||||
# authentication server, the player is kicked. This disallows some VPN and proxy
|
||||
# connections but is a weak form of protection.
|
||||
prevent-client-proxy-connections = true
|
||||
|
||||
# Should we forward IP addresses and other data to backend servers?
|
||||
# Available options:
|
||||
# - "none": No forwarding will be done. All players will appear to be connecting
|
||||
# from the proxy and will have offline-mode UUIDs.
|
||||
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
|
||||
# if you run servers using Minecraft 1.12 or lower.
|
||||
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
|
||||
# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
|
||||
# unable to implement network level firewalling (on a shared host).
|
||||
# - "modern": Forward player IPs and UUIDs as part of the login process using
|
||||
# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
|
||||
player-info-forwarding-mode = "modern"
|
||||
|
||||
# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
|
||||
# The file is expected to be UTF-8 encoded and not empty.
|
||||
forwarding-secret-file = "/run/secrets/forwarding_secret"
|
||||
|
||||
# Announce whether or not your server supports Forge. If you run a modded server, we
|
||||
# suggest turning this on.
|
||||
#
|
||||
# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
|
||||
# instead for a nicer display in the server list.
|
||||
announce-forge = false
|
||||
|
||||
# If enabled (default is false) and the proxy is in online mode, Velocity will kick
|
||||
# any existing player who is online if a duplicate connection attempt is made.
|
||||
kick-existing-players = false
|
||||
|
||||
# Should Velocity pass server list ping requests to a backend server?
|
||||
# Available options:
|
||||
# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
|
||||
# will determine the initial server list ping response.
|
||||
# - "mods": Passes only the mod list from your backend server into the response.
|
||||
# The first server in your try list (or forced host) with a mod list will be
|
||||
# used. If no backend servers can be contacted, Velocity won't display any
|
||||
# mod information.
|
||||
# - "description": Uses the description and mod list from the backend server. The first
|
||||
# server in the try (or forced host) list that responds is used for the
|
||||
# description and mod list.
|
||||
# - "all": Uses the backend server's response as the proxy response. The Velocity
|
||||
# configuration is used if no servers could be contacted.
|
||||
ping-passthrough = "mods"
|
||||
|
||||
# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
|
||||
enable-player-address-logging = true
|
||||
|
||||
[servers]
|
||||
# Configure your servers here. Each key represents the server's name, and the value
|
||||
# represents the IP address of the server to connect to.
|
||||
paper = "10.100.1.4:25565"
|
||||
fabric = "10.100.1.5:25565"
|
||||
|
||||
# In what order we should try servers when a player logs in or is kicked from a server.
|
||||
try = [
|
||||
"fabric",
|
||||
"paper"
|
||||
]
|
||||
|
||||
[forced-hosts]
|
||||
# Configure your forced hosts here.
|
||||
"paper.illegal-crime.org" = [
|
||||
"paper"
|
||||
]
|
||||
"fabric.illegal-crime.org" = [
|
||||
"fabric"
|
||||
]
|
||||
|
||||
[advanced]
|
||||
# How large a Minecraft packet has to be before we compress it. Setting this to zero will
|
||||
# compress all packets, and setting it to -1 will disable compression entirely.
|
||||
compression-threshold = 256
|
||||
|
||||
# How much compression should be done (from 0-9). The default is -1, which uses the
|
||||
# default level of 6.
|
||||
compression-level = -1
|
||||
|
||||
# How fast (in milliseconds) are clients allowed to connect after the last connection? By
|
||||
# default, this is three seconds. Disable this by setting this to 0.
|
||||
login-ratelimit = 3000
|
||||
|
||||
# Specify a custom timeout for connection timeouts here. The default is five seconds.
|
||||
connection-timeout = 5000
|
||||
|
||||
# Specify a read timeout for connections here. The default is 30 seconds.
|
||||
read-timeout = 30000
|
||||
|
||||
# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
|
||||
# don't enable it.
|
||||
haproxy-protocol = false
|
||||
|
||||
# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
|
||||
tcp-fast-open = false
|
||||
|
||||
# Enables BungeeCord plugin messaging channel support on Velocity.
|
||||
bungee-plugin-message-channel = true
|
||||
|
||||
# Shows ping requests to the proxy from clients.
|
||||
show-ping-requests = false
|
||||
|
||||
# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
|
||||
# loses connection to the server without an explicit disconnect message by attempting to fall the
|
||||
# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
|
||||
# can disable this setting to use the BungeeCord behavior.
|
||||
failover-on-unexpected-server-disconnect = true
|
||||
|
||||
# Declares the proxy commands to 1.13+ clients.
|
||||
announce-proxy-commands = true
|
||||
|
||||
# Enables the logging of commands
|
||||
log-command-executions = false
|
||||
|
||||
# Enables logging of player connections when connecting to the proxy, switching servers
|
||||
# and disconnecting from the proxy.
|
||||
log-player-connections = true
|
||||
|
||||
# Allows players transferred from other hosts via the
|
||||
# Transfer packet (Minecraft 1.20.5) to be received.
|
||||
accepts-transfers = false
|
||||
|
||||
# Enables support for SO_REUSEPORT. This may help the proxy scale better on multicore systems
|
||||
# with a lot of incoming connections, and provide better CPU utilization than the existing
|
||||
# strategy of having a single thread accepting connections and distributing them to worker
|
||||
# threads. Disabled by default. Requires Linux or macOS.
|
||||
enable-reuse-port = false
|
||||
|
||||
[query]
|
||||
# Whether to enable responding to GameSpy 4 query responses or not.
|
||||
enabled = false
|
||||
|
||||
# If query is enabled, on what port should the query protocol listen on?
|
||||
port = 25565
|
||||
|
||||
# This is the map name that is reported to the query services.
|
||||
map = "Velocity"
|
||||
|
||||
# Whether plugins should be shown in query response by default or not
|
||||
show-plugins = false
|
||||
0
velocity/data/.keep
Executable file
0
velocity/data/.keep
Executable file
Reference in New Issue
Block a user