# This configuration supports both legacy color codes and MiniMessage! # For documentation on MiniMessage visit https://docs.advntr.dev/minimessage/format.html # Set server aliases Servers: lobby: Lobby survival: Survival Server mining: Mining Server staff: Click to TP!'>Staff Server ???: Unknown Server Messages: # These player placeholders work in any of the following three message types # %player% - Player username # %displayname% - Custom name the player has according to the proxy # %player_prefix% - Player prefix (requires LuckPerms on the proxy) # %player_suffix% - Player suffix (requires LuckPerms on the proxy) # These placeholders are available for the swap server message # %to% - Server they are heading to # %to_clean% - Server they are heading to without formatting # %from% - Server they are coming from # %from_clean% - Server they are coming from without formatting # %playercount_from% - Amount of players where they are coming from # %playercount_to% - Amount of players where they are heading to # %playercount_network% - Amount of players on the network # Message sent when a player swaps servers - leave blank to use the list of messages defined below SwapServerMessage: # A list of swap messages to be selected at random each time a player swaps servers # IMPORTANT - SwapServerMessage (directly above) must be empty to enable this option SwapServerMessages: [] # These placeholders are available for the join and leave network messages # %server_name% - Name of the server they connected to # %server_name_clean% - Name of the server they connected to without formatting # %playercount_server% - Amount of players on the sever they joined or left # %playercount_network% - Amount of players on the network # Message sent when a player joins the network for the first time - leave blank to use the list of messages defined below FirstJoinNetworkMessage: "%carbon_displayname% has connected to the network." # A list of first join messages to be selected at random each time a player joins for the first time # IMPORTANT - FirstJoinNetworkMessage (directly above) must be empty to enable this option FirstJoinNetworkMessages: [] # Message sent when a player joins the network - leave blank to use the list of messages defined below JoinNetworkMessage: "%carbon_displayname% has connected to the network." # A list of join messages to be selected at random each time a player joins # IMPORTANT - JoinNetworkMessage (directly above) must be empty to enable this option JoinNetworkMessages: [] # Message sent when a player leaves the network - leave blank to use the list of messages defined below LeaveNetworkMessage: "%carbon_displayname% has disconnected to the network." # A list of leave messages to be selected at random each time a player leaves # IMPORTANT - LeaveNetworkMessage (directly above) must be empty to enable this option LeaveNetworkMessages: [] # Configurable Command Messages! Commands: NoMoreArgumentsNeeded: No more arguments needed. NoPermission: You do not have the permission to use this command. Spoof: NoArgument: | Arguments: - join - leave - swap SwapNoArgument: | Arguments: - join - leave - swap Please specify TO and FROM ToggleSilentNoPerm: You do not have the permission to join the server silently. ToggleSilent: Your silent mode has now been set to %state% JoinNotification: |- [NetworkJoin] You joined the server while silenced or vanished. If vanished, unvanish, or if silenced use /njoinspoof toggle to re-enable join, leave, and swap messages. ToggleJoin: MissingFirstArgument: |- Please specify which messages you would like to disable/enable. Valid arguments are: join, leave, swap, all MissingState: |- Please specify which state you would like to enter. Valid arguments are: on / off or true / false. Confirmation: Receive messages for %mode% has been set to %state% TargetNotFound: Could not find a player with name %player% MustSpecifyPlayer: You must specify the target player when running from console ConfirmationOther: Set receive messages for %mode% on %player% to %state% Reload: ConfigReloaded: Config Reloaded! Misc: SilentPrefix: [Silent] ConsoleSilentSwap: Swap message was silenced. %player% %from% -> %to% ConsoleSilentJoin: Join message was silenced. %player% joined the network ConsoleSilentLeave: Leave message was silenced. %player% left the network Settings: # As PAPIProxyBridge is unable to parse placeholders for offline players, a cache for the leave network message must # be implemented. For placeholders that frequently change such as experience level, armor rating, etc. you may wish # for this cache to update more often. # Designate how long in seconds the leave network message will be cached or use 0 to only update cache on join and # server swap. LeaveNetworkMessageCacheDuration: 45 # Designate how long, in milliseconds, the plugin will wait before sending the leave network message for a player. # This allows them to rejoin with no join message and cancel the sending of the leave network message altogether. # Helps prevent spam from players with a weak internet connection. 1500 is recommended. LeaveJoinBufferDuration: 0 # Should players with the networkjoinmessages.silent permission be silenced by default? # It will be set to this for all players after a reboot. They can toggle it for themselves with the /njoinspoof toggle command SilentJoinDefaultState: true # Storage backend # SQL - External SQL server (MySQL, MariaDB, or PostgreSQL). Requires filling in the SQL section below. # H2 - Embedded SQL database (default). Best for most servers; no setup required. # TEXT - Plain text file (joined.txt). Easiest to inspect and edit by hand. (Player data will still use H2) # Changing this option requires a restart. Data is migrated automatically except when migrating from SQL. FirstJoinStorageType: H2 # Storage backend for player data # Same as above, except valid options are H2 and SQL only. TEXT is not available for this interface. PlayerDataStorageType: H2 # External SQL server settings — only used when StorageType is SQL. # Changes here require a restart. SQL: # Hostname or IP address of the SQL server. Host: localhost # Port — MySQL/MariaDB default is 3306, PostgreSQL default is 5432. Port: 3306 # Name of the database to use. Must already exist. Database: database TablePrefix: njm_ Username: njm_user Password: '' # SQL driver to use. Accepted values: mysql, mariadb, postgresql Driver: mysql # Whether to require SSL/TLS for the connection (MySQL/MariaDB only). UseSSL: false # Seconds to wait when checking if the connection is still alive. ConnectionTimeout: 5 # Should players ignore messages by default? Re-enable with /njointoggle. # Changes require a restart to affect players who joined the proxy IgnoreJoinByDefault: false IgnoreSwapByDefault: false IgnoreLeaveByDefault: false # Should the following messages be enabled? SwapServerMessageEnabled: false FirstJoinNetworkMessageEnabled: false JoinNetworkMessageEnabled: true LeaveNetworkMessageEnabled: true # Should other players with the networkjoinmessages.silent permission be notified of players moving silently? NotifyAdminsOnSilentMove: true # NOTE: These do not affect silenced players. Silenced move messages will be seen by all players with the permission. SwapServerMessageViewableBy: # Should the swap server message be seen by the server they swapped to? ServerJoined: true # Should the swap server message be seen by the server they swapped from? ServerLeft: true # Should the swap server message be seen by the other servers? OtherServer: true FirstJoinNetworkMessageViewableBy: # Should the Join Network message be seen by the server they Joined? ServerJoined: true # Should theJoin Network message be seen by the other servers? OtherServer: true JoinNetworkMessageViewableBy: # Should the Join Network message be seen by the server they Joined? ServerJoined: true # Should theJoin Network message be seen by the other servers? OtherServer: true LeaveNetworkMessageViewableBy: # Should the Leave Network message be seen by the server they left? ServerLeft: true # Should the Leave Network message be seen by the other servers? OtherServer: true # Servers in this list will not trigger messages. # Servers listed here are case-sensitive. Check your bungee config to see how you have them listed! ServerBlacklist: - SomeServerName - SomeOtherServerName # Should the blacklist list be the only servers allowed to trigger messages? (Reverse the check) UseBlacklistAsWhitelist: false # When a player swaps from A to B, which one should we check? JOINED, LEFT, BOTH, ANY # Behaviour will change depending on the blacklist being in blacklist or whitelist mode. # example: If you set this to JOINED: BlacklistMode will prevent the message from going through if the joined server is going through. # WhitelistMode will only allow it if the joined server is in the list. # IF set to ANY or both, ANY of them must be blacklisted/whitelisted, or BOTH of them must ble blacklisted/whitelisted. SwapServerMessageRequires: ANY # IgnoreFirstJoinMessagesList - Players on these servers will not see a message when someone joins the network for the first time. # The global message will still be triggered if someone joins these servers directly. # Case-sensitive! IgnoreFirstJoinMessagesList: - SomeServerNameThatShouldNotSeeFirstJoinNetworkMessages - SomeOtherServerName # IgnoreJoinMessagesList - Players on these servers will not see a message when someone joins the network. # The global message will still be triggered if someone joins these servers directly. # Case-sensitive! IgnoreJoinMessagesList: - SomeServerNameThatShouldNotSeeJoinNetworkMessages - SomeOtherServerName # IgnoreLeaveMessagesList - Players on these servers will not see a message when someone leaves the network. # The global message will still be triggered if someone leaves these servers directly. # Case-sensitive! IgnoreLeaveMessagesList: - SomeServerNameThatShouldNotSeeLeaveNetworkMessages - SomeOtherServerName OtherPlugins: PAPIProxyBridge: # The maximum amount of time in milliseconds to wait for PlaceholderAPI placeholders before timing out RequestTimeout: 1500 SayanVanish: # Vanished players will not trigger messages aside from # silent messages sent to players with networkjoinmessages.silent permission TreatVanishedPlayersAsSilent: true # Vanished players will not be counted in the player count placeholders RemoveVanishedPlayersFromPlayerCount: true # Send silent messages to players with the permission sayanvanish.vanish.use (permission must be set on the proxy) NotifyVanishEnabledPlayersOnSilentMove: false PremiumVanish: # Vanished players will not trigger messages aside from # silent messages sent to players with networkjoinmessages.silent permission TreatVanishedPlayersAsSilent: true # Vanished players will not be counted in the player count placeholders RemoveVanishedPlayersFromPlayerCount: true # Spoof a join message automatically when a player stops being vanished (shows) SpoofJoinMessageOnShow: true # Spoof a leave message automatically when a player vanishes (hides) SpoofLeaveMessageOnHide: true # Treats a player with the permission pv.joinvanished as vanished on join (permission must be set on the proxy) # This is to be used in conjunction with the PremiumVanish 'AutoVanishOnJoin' option TreatVanishedOnJoin: false # Send silent messages to players with the permission pv.use or pv.see (permission must be set on the proxy) NotifyVanishEnabledPlayersOnSilentMove: false # Instead of sending silent messages to all players with pv.use or pv.see, only send silent messages to players with # a greater than or equal to see level than the player who triggered the message's use level. # Simply put, this setting respects the layered use/see permissions set with PremiumVanish. # Requires players to rejoin upon changes to their level or setting this setting to true NotifyRespectVanishLevels: false # What should be the highest level for both PremiumVanish permissions? # Lower amounts might improve performance with more players since they reduce the amount of permission checks MaxLevel: 100 LimboAPI: # No swap messages for players swapping to or from limbo servers SuppressSwapMessages: true # No join messages for players joining limbo servers SuppressJoinMessages: false # No leave messages for players leaving from limbo servers SuppressLeaveMessages: false debug: false # Do not touch this config-version: 14