124 lines
4.7 KiB
YAML
Executable File
124 lines
4.7 KiB
YAML
Executable File
# ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
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# ┃ HuskChat - Config ┃
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# ┃ Developed by William278 ┃
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# ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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# ┣╸ Information: https://william278.net/project/huskchat/
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# ┣╸ Config Help: https://william278.net/docs/huskchat/config-files/
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# ┗╸ Documentation: https://william278.net/docs/huskchat/
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# Locale of the default language file to use. Docs: https://william278.net/docs/huskclaims/translations
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language: en-gb
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# Whether to automatically check for plugin updates on startup
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check_for_updates: false
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# Whether to handle chat packets directly for better 1.19+ support (may cause rare compatibility issues)
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use_packet_listening: true
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# Placeholder settings
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placeholder:
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# Use PlaceholderAPI. If you're on Bungee/Velocity, this requires PAPIProxyBridge installed
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use_papi: true
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# If using PAPIProxyBridge, how long to cache placeholders for (in milliseconds)
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cache_time: 3000
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# Message comamnd settings
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message_command:
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# Whether to enable the /msg command
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enabled: true
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# List of command aliases for /msg
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msg_aliases:
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- /msg
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- /m
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- /tell
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- /whisper
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- /w
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- /pm
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# List of command aliases for /reply
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reply_aliases:
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- /reply
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- /r
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# Whether to apply censorship filters on private messages
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censor: false
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# Whether to log private messages to the console
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log_to_console: false
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# Logging format for private messages
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log_format: '[%sender% -> %receiver%]: '
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# Group private message settings
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group_messages:
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# Whether to enable group private messages (/msg Player1,Player2,...)
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enabled: true
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# Maximum amount of players in a group message
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max_size: 10
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# Formats for private messages (uses MineDown)
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format:
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inbound: '&e&l%name% &8→ &e&lYou&8: &f'
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outbound: '&e&lYou &8→ &e&l%name%&8: &f'
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group_inbound: '&e&l%name% &8→ &e&lYou[₍₊%group_amount_subscript%₎](gray show_text=&7%group_members%)&8:
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&f'
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group_outbound: '&e&lYou &8→ &e&l%name%[₍₊%group_amount_subscript%₎](gray show_text=&7%group_members%)&8:
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&f'
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# (Bungee/Velocity only) List of servers where private messages cannot be sent
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restricted_servers: []
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# Social spy settings (see other users' private messages)
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social_spy:
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enabled: false
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format: '&e[Spy] &7%name% &8→ &7%receiver_name%:%spy_color% '
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group_format: '&e[Spy] &7%name% &8→ &7%receiver_name% [₍₊%group_amount_subscript%₎](gray
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show_text=&7%group_members% suggest_command=/msg %group_members_comma_separated%
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):%spy_color% '
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socialspy_aliases:
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- /socialspy
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- /ss
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# (Bungee/Velocity only) Local spy settings (see local messages on other servers)
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local_spy:
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enabled: false
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format: '&e[Spy] &7[%channel%] %name%&8:%spy_color% '
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localspy_aliases:
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- /localspy
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- /ls
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# List of channels to exclude from local spy
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excluded_local_channels: []
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# Broadcast command settings
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broadcast_command:
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enabled: false
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broadcast_aliases:
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- /broadcast
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- /alert
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format: '&6[Broadcast]&e '
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log_to_console: true
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log_format: '[BROADCAST]: '
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# Join and quit message settings
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join_and_quit_messages:
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# Use the "huskchat.join_message.[text]" permission to override this.
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# Use the "huskchat.silent_join" permission to silence for a user.
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join:
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enabled: true
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format: '&e%name% joined the network'
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# Use the "huskchat.quit_message.[text]" permission to override this.
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# Use the "huskchat.silent_quit" permission to silence for a user.
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quit:
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enabled: true
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format: '&e%name% left the network'
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# Note that on Velocity/Bungee, PASSTHROUGH modes won't cancel local join/quit messages
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broadcast_scope: GLOBAL
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# Discord integration settings. Docs: https://william278.net/docs/huskchat/discord-hook
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discord:
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# Enable hooking into Discord via Webhooks and/or Spicord
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enabled: false
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# Discord message format style (INLINE or EMBEDDED)
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format_style: INLINE
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# Send messages in channels to a webhook by mapped URL
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channel_webhooks: {}
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# Whether to hook into Spicord for two-way chat
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spicord:
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# Requires Spicord installed and "huskchat" added to the "addons" in config.toml
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enabled: true
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# Format of Discord users in-game. Note this doesn't support other placeholders
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username_format: '@%discord_handle%'
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# Send in-game messages on these channels to a specified Discord channel (by numeric ID)
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receive_channel_map:
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global: '123456789012345678'
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# Send Discord messages on these channels (by numeric ID) to a specified in-game channel
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send_channel_map:
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'123456789012345678': global
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# Custom names to display wherever you use the "%server%" placeholder instead of their default name
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server_name_replacement:
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very-long-server-name: VLSN
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