Fix join/leave messages
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@@ -38,7 +38,7 @@ Messages:
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# %playercount_network% - Amount of players on the network
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# Message sent when a player joins the network for the first time - leave blank to use the list of messages defined below
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FirstJoinNetworkMessage:
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FirstJoinNetworkMessage: "<carbonchat_displayname><reset><yellow> has connected to the network."
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# A list of first join messages to be selected at random each time a player joins for the first time
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# IMPORTANT - FirstJoinNetworkMessage (directly above) must be empty to enable this option
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@@ -52,7 +52,7 @@ Messages:
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JoinNetworkMessages: []
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# Message sent when a player leaves the network - leave blank to use the list of messages defined below
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LeaveNetworkMessage: "<carbonchat_displayname><reset><yellow> has disconnected to the network."
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LeaveNetworkMessage: "<carbonchat_displayname><reset><yellow> has disconnected from the network."
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# A list of leave messages to be selected at random each time a player leaves
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# IMPORTANT - LeaveNetworkMessage (directly above) must be empty to enable this option
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@@ -153,7 +153,7 @@ Settings:
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# Should the following messages be enabled?
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SwapServerMessageEnabled: false
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FirstJoinNetworkMessageEnabled: false
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FirstJoinNetworkMessageEnabled: true
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JoinNetworkMessageEnabled: true
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LeaveNetworkMessageEnabled: true
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# Should other players with the networkjoinmessages.silent permission be notified of players moving silently?
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