Fix join/leave messages

This commit is contained in:
2026-09-09 22:31:07 +01:00
parent 13aa1faa59
commit 53ce500294
@@ -38,7 +38,7 @@ Messages:
# %playercount_network% - Amount of players on the network # %playercount_network% - Amount of players on the network
# Message sent when a player joins the network for the first time - leave blank to use the list of messages defined below # Message sent when a player joins the network for the first time - leave blank to use the list of messages defined below
FirstJoinNetworkMessage: FirstJoinNetworkMessage: "<carbonchat_displayname><reset><yellow> has connected to the network."
# A list of first join messages to be selected at random each time a player joins for the first time # A list of first join messages to be selected at random each time a player joins for the first time
# IMPORTANT - FirstJoinNetworkMessage (directly above) must be empty to enable this option # IMPORTANT - FirstJoinNetworkMessage (directly above) must be empty to enable this option
@@ -52,7 +52,7 @@ Messages:
JoinNetworkMessages: [] JoinNetworkMessages: []
# Message sent when a player leaves the network - leave blank to use the list of messages defined below # Message sent when a player leaves the network - leave blank to use the list of messages defined below
LeaveNetworkMessage: "<carbonchat_displayname><reset><yellow> has disconnected to the network." LeaveNetworkMessage: "<carbonchat_displayname><reset><yellow> has disconnected from the network."
# A list of leave messages to be selected at random each time a player leaves # A list of leave messages to be selected at random each time a player leaves
# IMPORTANT - LeaveNetworkMessage (directly above) must be empty to enable this option # IMPORTANT - LeaveNetworkMessage (directly above) must be empty to enable this option
@@ -153,7 +153,7 @@ Settings:
# Should the following messages be enabled? # Should the following messages be enabled?
SwapServerMessageEnabled: false SwapServerMessageEnabled: false
FirstJoinNetworkMessageEnabled: false FirstJoinNetworkMessageEnabled: true
JoinNetworkMessageEnabled: true JoinNetworkMessageEnabled: true
LeaveNetworkMessageEnabled: true LeaveNetworkMessageEnabled: true
# Should other players with the networkjoinmessages.silent permission be notified of players moving silently? # Should other players with the networkjoinmessages.silent permission be notified of players moving silently?